Plelb, The Reader

Member Since

11/3/2016

Last Activity

6/14/2018 10:18 AM

EXP Points

99

Post Count

196

Storygame Count

0

Duel Stats

27 wins / 38 losses

Order

Infrangible Warden

Commendations

20

Hello there, bored profile reader! I am Plelb - The Lurker. Welcome to my lonely corner, in which we do nothing at all except read these boring sentences. You needn't need to know much about me, as I prefer to be an anonymous cryptic pussycat. Ah, and if you want to have a long unintelligible chat about stuff, hit me up in Discord! 

PS: Don't actually hit me, and let's please not talk about politics. I prefer to not say anything about my unspecified country in Asia

I am currently working on (and procrastinating...) Whispers Of Hell, a fantasy novel set in the Underworld. Because old me was very... clumsy, I accidentally deleted the game! No worries, though because old me was not particularly good at writing sentences before thus numerous errors in grammar were present. Here's hoping that I (along with my co-author, Minnie Mouse) finish this game.

Have a block of tofu before you go!

Plelb

Storygames

The Calm Before The Storm
unpublished

Recent Posts

Thoughts on blogging? on 7/28/2017 9:23:27 AM

Technically, they're short stories... for now. I didn't think that far ahead yet. The second option about posting writing exercises for encouragement is really... a waste of time.


Thoughts on blogging? on 7/28/2017 8:42:10 AM

Good point, but we're not talking about e-books here Mizal. I believed you mixed up e-books and blogging? Blogging is quite different from creating e-books. What I meant by creating short stories are, posting entertaining excerpts, giving others the content they need when they're bored, and so much more. Blogging is a passion, and it only takes up time to look and read up a post from a blog. That said, it is their choice if they like it or not.

I'm not sure if I can post the link to the blog here, as I believe that advertising isn't allowed, tell me if I'm wrong, though. If it is allowed, I would send a link because constructive criticism is appreciated, and me and Minnie are just starters at blogging. All we've done so far is the introduction post...

I see that what I said earlier requires more elaboration. Usually, what people expect about blogging is the stereotypical boring article, clickbait, etc. If I'm able to produce a unique twist to a post, the blog would be different from the other clickbait and spam out there on the vast internet. Clickbait, while it can produce more internet traffic, would lower reputation of sites or blogs.

(Yes, I somewhat claimed that. It somewhat looks outdated, but that's where the charm lies. It's somewhat an accurate example though.)


Thoughts on blogging? on 7/28/2017 1:45:45 AM

Hey again! Not sure if I should post this on the Writing Workshop or the Lounge, but I suppose it fits the writing theme. Been quite a long time and just come back out from lurking. I've been finding more ways to waste time and improve writing, but I found out that blogging can be a great way to waste time, and earn money through monetizing at the same time! 

I know that I should go blogging with a plan and numerous topics, however the sooner I start the blog, the better. Maybe I can write short stories, write some horror, and so on. I believe that I might go and start with a writing blog, as writing is somewhat my forte. Money won't steamroll immediately, but I have lots of time in my hands and I know it takes lots of time to gain more web traffic. 

I believe that blogging is somewhat like creating a story in CYS. If I have an idea, it doesn't matter how I tell the idea, it matters about how I write about that idea. Of course, the more creative the idea, the better and if the idea is original then I have no problems with direct plagiarism! A unique CYOA is compelling, so if I want to get more visitors, then certainly a creative website is better.

But here's the question: Is simple and elegant better, or is the creative but complex better? CYS as a writing site uses a simple and elegant theme, and the atmosphere on the website is certainly nice. Less is more, but that isn't the case all the time, especially when you want to make a big name for yourself.

Design and quality, just like in CYOA is what makes or breaks the attention of the visitors. A good looking home page would catch the attention of visitors. I know I shouldn't be stressing design much, but if I'm successful in blogging, then certainly it would help me in the long run. The internet world is definitely vast, but it would help if I have a corner on the internet where I can earn passive income. Youtube also works, however it requires more talking and designing than writing.

I'm having trouble choosing blogging platforms to be honest, the two major contenders as of this moment are Blogger, and WordPress. Blogger is owned by Google, and free. It is a great place to start, and certainly it is a really good choice as the technical stuff such as maintenance, etc. are already handled, however you don't get full control. Google can delete it without warning, and I would rather avoid that. WordPress is the more technical version, but I would be benefit in the long run. I have control, and there are numerous 'plugins' or themes so I can design more.

I have a basic grasp of HTML, thanks to @BradinDvorak. Kudos to him for helping me when I just got on CYS. Before I got on CYS, I don't have any knowledge to anything related to coding at all. The CYS community is welcoming, even if there are a few mistakes made here and there. 

Please do tell me your thoughts on blogging (and move this to the other corners if it's wrong). Monetizing would require 6 months, at the very least so I can focus on quality, more than quantity. Advice and tips are greatly appreciated. Oh, and since I'm back, I would try to help out the new members and participate more often (and eventually get out of the deep SHAME well!). I think my writing has gotten a bit rusty since returning so please bear with me for now.


Writing Prompts Week #15 on 5/9/2017 3:49:49 AM

I know right! It's been 4 weeks! 4 WEEKS!?!


Storygame Progression Upon Character Death on 5/6/2017 8:14:06 AM

I believe that a game in the Homo Perfectus series has a concept similar to the concept you mentioned about, except it uses endings instead of normal deaths. This is a good idea to show that you put a bunch of effort in the game, but you must be willing to put numerous hours and pages in your game if you attempt to do it. (Unless you create a story game where deaths aren't possible that is, but that's obvious)

In my opinion, it isn't feasible, unless you are willing to commit numerous hours of work in creating different paths, or making slight variations of the paths that you wrote about, and of course the endings that you get. To be honest, I think this is a good incentive to make readers play through the wrong paths, rather than a restart or an end game and leave comments link.

I believe that I had an idea like this whilst I was brainstorming for a game in the Wilderness contest, which I didn't complete because I am a lazy writer, and that it's too big of a scope of an idea. 

I guess what I'm trying to say is that it's an alright idea, assuming that you don't have a strict deadline because of a contest, or if you're a lazy writer. 


Flash CYOAs? on 5/3/2017 12:43:03 AM

This... is sick. That's an understatement when trying to define your stories, as I never did find the correct term to describe them.


Flash CYOAs? on 5/3/2017 12:24:55 AM

Since I realized that my story that I've been working on probably would take a long time, I decided to start small for my storygame and create a short Choose Your Own Adventure. A better term for this would be flash CYOA, and I'm interested in the idea. 

People would think that storygames that are short would be easy to make, but for me it's really hard. If I like one of my ideas then I would like to create a long story about it, and if I don't, then I completely give up on it already. Not only that, but how are you able to gain character development, and other important elements of a story in such a small amount of pages? The reason why I stick to longer stories or novels are because they offer more words to read, but in flash CYOA's, that's clearly not the case.

I believe that Bucky hosted a flash fiction contest last February, and created a storygame similar to the concept of flash CYOA made in a weekend for the chaos contest. An idea that comes to my mind is to impose a strict word and page limit to myself to not create the second longest and best storygame that I probably won't finish. 5000 words and 27 pages seem like a good limit, but the second doubt in my mind arises.

Linearity. If I make a flash CYOA, then how do I make it so that choices do matter to what ending you get? The illusions of choices appear to be a really good idea, but I want to create choices that impact the ending of the story. I'm pretty sure that the choices in bigger stories branch out to other endings, but I'm not sure if I'm able to do that in a flash CYOA.

I guess what I'm trying to ask is, how do you create a short storygame that consists of only 20-30 pages, but make it memorable and have a high rating (and not linear)? Sure, some of you can just say, "SHUT UP AND JUST WRITE DAMMIT!!!" But that would be no help to me. Do any of you guys know any other Choose Your Own Adventures that qualify as a flash CYOA, aside from Sethaniel's Snow, and Bucky's It's Raining Again ? I'm not looking for the ones where the author lazily puts a sentence on each page and asks the reader to make a choice or the linear ones where each choice not optimal to the story leads to unpredictable end links. Opinions about the topic is appreciated too.


Chaos Contest on 5/1/2017 12:10:16 AM

Ugh... might as well unpublish mine :P


Chaos Contest on 5/1/2017 12:05:40 AM

I'm too late!


Chaos Contest on 4/29/2017 11:35:28 PM

Since when did it turn into a pit? Also,this is probably the last or second to last contest Bucky is doing, so all I need to do is too do my best (and everyone else) so that contests won't be passed onto someone else, or doused on the ground forever.