morsmordre, The Reader

Member Since

9/25/2023

Last Activity

2/5/2024 5:25 PM

EXP Points

24

Post Count

11

Storygame Count

0

Duel Stats

1 win / 2 losses

Order

Sage

Commendations

0

I like to make awesome stories, get stuck in completely over my head, experience stress, find solutions, find new problem, cry

not necessarily in this order

Storygames

Hillside
unpublished

Six aspiring authors take a trip to the rural town Hillside to attend a festival. The main event is a writing contest hosted by the famous horror author Orson Hill. The winner will be published, and gain prestige that will be priceless to their careers as novelists. 

However, when the gates slam shut and darkness overcomes the residents of the sleepy town, it becomes a fight for survival against an enemy that is unpredictable, unknowable, and ever-changing. 

Can you lead them to the light, or will our heroes fall to darkness? We shall see . . . 


Recent Posts

Any idea is a good idea, probably on 12/11/2023 2:53:38 PM

          I need two things.

          Well, I need one thing, and would find it amusing to get the other. First up, I've realized my project's initial title is shit, and I need a new one. Here's a description of the game to help with that;

" Six aspiring authors take a trip to the rural town Seren Hollow to attend a festival. The main event is a writing contest hosted by the famous horror author Orson Hill. The winner will be published, and gain prestige that will be priceless to their careers as novelists. 

However, when the gates slam shut and darkness overcomes the residents of the sleepy town, it becomes a fight for survival against an enemy that is unpredictable, unknowable, and ever-changing. 

Can you lead them to the light, or will our heroes fall to darkness? We shall see . . . "

           The other thing is that I feel like my characters don't have enough depth. It would be interesting, based solely on the provided names, to hear what others thought their personalities would be. Those names are:

Amanda

Charlie

Greyson

Lewis

Ollie

Sara

 

I await the shitstorm I've undoubtedly unleashed upon myself and my notifications. (:p)


On-page scripting help? (noob) on 11/21/2023 7:53:42 AM

Thx for all the help you guys

I don't know if I can rework the story to have less characters but you're probably right that having more variety in the game would lessen the difficulty. 

Thanks again


On-page scripting help? (noob) on 11/20/2023 1:43:37 PM

The story can occasionally be very different without certain characters, i.e. another character fills in the same scene, so there's a lot of variety for scenes here. I need a way to enable me to set things up in this way, so everything can play out as intended without any compromises because I don't understand the scripting.


On-page scripting help? (noob) on 11/20/2023 1:16:06 PM

I'm trying to write a story that is probably way too complex for a beginner, but it runs along the lines of something like a "Dark Pictures Anthology" game, where you have a bunch of characters you attempt to keep alive until the end. My game has six characters, but I realized pretty quick that later on there was going to be some serious problems with scripting and different paths. The issue is that if one of my characters dies during a playthrough, It'll usually be a culmination of earlier choices affecting a variable. At any point for the rest of that game, though, any reference to that character, it seems that on-page scripting would be the solution, or a different path altogether, but I don't think it's possible to do that because there's no variable tied to the actual text saying a character dies. 

My next thought was that maybe when a character died it could make a new link appear that led to a different path an block the other links, but I don't know how to do that either, if that could be done. 

Is there any way to get around this without having 8,000 pages with near identical text? because that would be an editng nightmare.

-Morsmordre


How do I make complex story progression work? on 9/29/2023 7:47:38 AM

Thanks, that's super helpful! I guess I can't help but make it more complicated than it needs to be, and I just want my end result to be good. 


How do I make complex story progression work? on 9/28/2023 5:51:25 PM

Now that I've learned how to display the on-page script text, what i really need is for variables and page links to respond to that text. If it says, 'your guy just died, bummer", then that has to be reflected in the rest of the game, and makes new routes.
For example, If a character is mean consistently throughout the game to the other, it causes the scripted text to appear. Then they're in a life-or-death situation later, and relies on the person they were rude to to survive. What I need is for one link to appear versus another, depending on your actions, and then have both of those link to the next chapter. BOTH events would have major effects on dialogue, scenes, etc., throughout the rest of the game, and I need the text to reflect that without making a bazillion pages for all the different routes - but also create different choices later on, which ARE different and lead to different places.


How do I make complex story progression work? on 9/28/2023 5:50:57 PM

movin this to a new thread


How do I make complex story progression work? on 9/28/2023 5:24:25 PM
Now that I've learned how to display the on-page script text, what i really need is for variables and page links to respond to that text. If it says, 'your guy just died, bummer", then that has to be reflected in the rest of the game, and makes new routes. For example, If a character is mean consistently throughout the game to the other, it causes the scripted text to appear. Then they're in a life-or-death situation later, and relies on the person they were rude to to survive. What I need is for one link to appear versus another, depending on your actions, and then have both of those link to the next chapter. BOTH events would have major effects on dialogue, scenes, etc., throughout the rest of the game, and I need the text to reflect that without making a bajillion pages for all the different routes - but also create different choices later on, which ARE different and lead to different places.

How do I make complex character variables work? on 9/28/2023 5:10:07 PM
wait nvm I read it properly, lol

How do I make complex character variables work? on 9/28/2023 5:04:28 PM
Thanks! Now I need to figure out how to make this work in a comparison. %%VARIABLE%=%100%TEXT%% How do I alter this so it's a comparison? like, variable = >15 = this text, and variable = <15 = other text