nmelssx, The Reader
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Here's to a ninja choose your story...
You are an orphan. You do not know anything about your parents. You have never even met them before the hand of fate swept them away from you. All you know is that they died on October the 10th, the day the monstrous creature struck your village.
You remember growing up in an orphanage. Neither the adults nor the children there cared for you. Everyone avoided you for some reason. Even then, you felt like there is something you can do to change their opinion, until today. For today is the day that they have unanimously decided to kick you out.
Note: Story's going to take me 1000 years to finish writing it, so please don't get mad if you wait and it takes forever to update.
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You live in the town of CYS, and today's the day of the tournament. If you prove yourself to be worthy, you will get to go against four of the most powerful commanders in the history of mankind! If you beat the top commander, you will win a great prize from JJ himself, the mayor of the town!
You're a long way from home. Will you be able to earn your way back?
Score = How much gold you have in the end.
Your name is Ren. A week ago, your mother was hit by a car. Her organs was heavily damaged, and they need to be replace. The problem is, you don’t have enough money to afford those new organs.
Score = How much gold you have in the end. So, those with negative gold means that they own money, those with positive gold, but not over 100k means they lost the game, and those with over 100k means they won the game.
You wake up to find yourself trap inside a tower, with a man threatening to fill the tower up to the brim with water. You will drown and die inside the tower, unless you play his game...and win.
Score = How many seconds it took for you to beat the puzzle. So the lower number your score is, the less time it took for you to beat the puzzle.
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Grammar Pet Peeves on 6/20/2016 5:16:46 PM
CYS Story Generator on 6/16/2016 5:06:16 PM
You remember you have amnesia. How ironic. Haha.
Using variables to progress to different endings? on 6/9/2016 1:33:36 AM
Haha. Yes. Of course you can.
Otherwise, if scripting were to be limited to only one variable per execution, it would get really confusing, not to mention tedious.
Using variables to progress to different endings? on 6/9/2016 1:10:14 AM
I would use two variables for this. The two variables I would use would be green and blue. Set the variables to one if it is true and leave it alone if it's not. Then when it's time to check whether you should buy the shirt or not just check to see if the variables are set to one or not. This way is less confusing.
Also, always remember to pick relevant variable name so you won't be confused when you reread your codes.
Getting confused on 6/8/2016 5:18:22 PM
Three weeks is too generous.
Three days sounds just about right.