nxpkin, The Reader

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6/22/2018 1:25 AM

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Saving Inventory between Different Characters on 6/20/2018 3:19:01 PM

I was thinking about having an "implied" inventory where the player doesn't actually see the inventory and items aren't used but are instead variables that unlock different choices like what you described. I'm not entirely sure which one I'm going to go with yet considering I'm still planning my story and I don't have many items so far. The "implied" inventory would definitely be a lot easier to manage, but the scripting option would probably look a lot nicer.

Saving Inventory between Different Characters on 6/20/2018 12:31:12 PM

Thank you so much! And yeah, this game is going to take a LOT of writing, planning and many, many variables. There will be different paths that each playable character can take and I'm trying to put emphasis on relationships and choices so there will be a lot of branching paths.

For example, you'll get a choice to kill some minor characters but if you do, those characters will be locked off from a different playable character's story and you'll lose relationship points with anyone who had connections to them which could possibly lock you out of some options down the line. Needless to say, it's a big project lol

Saving Inventory between Different Characters on 6/20/2018 1:16:32 AM

So I have this idea I've been playing around with for a few days and I've run into a pretty big issue

I'm going to have a storygame where it switches POV between 5 different characters, their stories intertwining every once in a while and certain choices will affect a different character's story, etc etc. However I'm not sure how to make it so that if Character A picks up an item it will not show up when the story switches POV to Character B, and then when it switches back to Character A the item is still there.

Is there a way to make this happen or is it too complex? Thanks in advance