Starting to understand why so many people hate items. They are very annoying to script. Was wondering if someone could help me with a couple of things:
1. Is there any way to get rid of the "Use Item" button on pages where the item can't be used, because the whole "This item cannot be used on this page" thingy is really ugly.
2. Is there any way to make the "Use Item" button say something else, such as "Eat Item" or something like that?
Even that is a bit annoying, as it still means the player will see the same page many times.
The central issue seems to be that there are two styles of games that are actually quite different. The one is the classical CYOA which did not have items (and very few variables) and the other are 'Maniac Mansion' style point and click adventures.
Between these two lies an uncanny valley. Somehow just having item actions and story options at the same time seems clunky.
I totally see how items add fun by strongly increasing the search space of options. But in most games the options that are presently added are just a bunch of dead ends.