Today I stumbled across Halo Forward Unto Dawn, an entirely adequate but uninspired one hour promotional movie that came out for Halo 4 a few years ago. I realized I was enjoying the nostalgia of the characters and their roles in the Halo universe (Surprise Covenant! Glowing Energy Swords! Invisibility! Everything's blocky! Master Chief! The insane sniper pistol! Driving a Warthog!), far more than the actual screenplay which was pretty droll. It reminded me of playing the original Halo, alone at home on a rainy day.
Mind you this was early 2000s, before everyone and their pet hamster had internet, and so I had no clue what to expect from Halo: CE - no large review sites, no Let's Plays, no leaks, no E3 reveals, no months of hype revealing every character and their pet alien hamster's voice lines (*cough* Mass Effect Andromeda *cough*), just positive word of mouth. The game itself came out in 2001(!) (it blows my mind how far back that is now).
It was a weekend when I finally got my hands on it, I'd planned to get as far along in the story as I could, so I'd started after lunch. Mind you, this was from the days when people played FPSes for the story. It was around 8 PM, and night had fallen. The moon was obscured behind dark and furious rainclouds, and power had been fluctuating that day (due to the rain). I was alone in the PC room, itself rather small and squarish, accompanied only by the sounds of Cortana, rarely Master Chief, and mostly Halo's chorus of guns, grunts, and orchestra, layered over the sound of fervid raindrops from real life.
In that setup and frame of mind, after levels of fighting the Covenant across the scenic and varied vistas of the Halo, I went into that one level. The level itself was fairly dark, was set in a jungle, and had lots of ambient thunder. Cortana had been left behind in an earlier level, and Chief's Voice Actor was being paid by the word, so there was no chatter either. Into all that, came the Flood. A brilliantly alien (unlike the humans with body suit and skin and back problems style of the Covenant) new faction that was nowhere on the CD case (the only marketing around those days) crawled out of those vents, and into my moments of gaming history. Their arrival changed the story from great to exceptional, and largely due to the fact that their presence (and impact on the story) was entirely unexpected.
That's what I really miss now, those moments of unspoiled surprise that are so rare in modern media *cough* Mass Effect Andromeda *cough.* (I really should get a lozenge for that cough). The word for it is serendipity, the feeling of happiness in finding something not sought, like new and interesting words in a dictionary you came across while flipping through the pages for the one you were looking for. In a digital age, where you find exactly what you want when you want it, serendipity is perhaps one of the biggest things we've lost yet not realized we've lost. The gray, the in-between, the unpolarized. We've lost it, and I just really wanted to share that thought. Thanks for reading.