A Titanic Experience

Player Rating5.28/8

"#182 overall, #21 for 2015"
based on 142 ratings since 03/05/2015
played 4,587 times (finished 181)

Story Difficulty4/8

"march in the swamp"

Play Length5/8

"Not going to lose any sleep"

Maturity Level4/8

"need to be accompanied by an adult"
Contains content that may not be suitable for persons under age 13. If this were a movie, it would probably be PG.

You know the story and have probably seen the film; now you can experience what the disaster was really like for those who were there.

Authors Note: This story is about 90% historically accurate, every event and spoken word occurred in identical or similar form, though to prevent this becoming a comedy I had to change some of the speech (things like "I say old man, that is frightfully sporting" has become "That is very decent of you"). On the bright side you should not find Jack and Rose running around in this story :)

 

Player Comments

It's hard to find a well made edutainment storygame on this site, and I can assure you that this is pretty well made. I can see the thought and willpower that went into this.

When I first saw the title, I was expecting the predictable, being a survivor on the Titanic, having small misadventures throughout the ship with facts left and right, but no. In the beginning you could pick which ship you were on. This surprised me, because I didn't expect too much.

Instead, what I got was an enjoyable, historically accurate piece of work with a bunch of paths to try out. Keep up the great work, and make the edutainment category great again!
-- Zephyrme2847 on 8/22/2016 3:43:12 AM with a score of 0
The most ingenious part of this story is the opportunity to re-experience this well-known historical event from multiple perspectives.

Being reasonably familiar with the events and circumstances surrounding the Titanic's final evening--as just about anyone who was of movie-going age in 1997 should be--I wasn't really surprised by any of the information contained in this story, but it fully met my expectations for an "edutainment" story of about 18,000 words.

At the beginning of this storygame, you are presented with a list of options. Think of these more as perspectives than as characters or even as roles. I chose to cycle through the three main passenger options, from Third Class to First Class, with the expected changes in circumstance that each option brought. The Titanic was a very stratified ship, with sharply drawn class distinctions, so even though the baseline events are identical in every storypath, the particulars about how you either live or die in the early morning hours of April 15, 1912 vary from one branch to the other.

Nevertheless, there are lots of redundancies, because basically your goal in every instance, obviously, is to survive the ship. Therefore it was refreshing to discover the quartermaster option, in which you get to be a mid-level officer with various small responsibilities aboard the ship. By following this path, there was a longer delay and more interesting things to do before reaching the inevitable "get on the lifeboat/don't get on the lifeboat" choice (and its foregone conclusions).

Being modern readers with advance knowledge of the ending (SPOILER: The Titanic sinks!) we already know the best place to be is in one of those lifeboats. This foreknowledge (which can't be helped) works against the story, reducing the potential for the kind of tension and suspense required to propel the reader through the narrative.

It also doesn't help that the story is told from a very detached perspective, no matter which role you assume. None of the "characters" I followed were really characters; in fact they were all little more than anonymous observers dispassionately watching history literally going down that night.

So too were most of the other characters that you meet, who are typically described as "a man standing beside you" and whatnot. I get it, for the people on board the sinking ship events were developing quickly and people weren't standing around sharing their life histories.

But in none of the branches that I read did the main character have any friends/family/allies that might've helped create a more personable story. All of that narrative detachment may help convey the facts efficiently, but it kills the sense of immersion that storygame authors strive for--and that readers expect.

By comparison, I recommend "Terror on the Titanic" by Jim Wallace, which was book #169 in the original Choose Your Own Adventure series, published in 1996. (It has been reissued as book #24 in the revamped CYOA, but the original has illustrations that are far superior to those in the new version.) In that story, with its 19 endings, "you" were a more of a defined character, complete with a bit of a backstory and a mystery to solve as you sailed to New York. In the course of exploring that little mystery you also explored the ship, making you more than just a nameless pair of eyes witnessing history.

In fact, "TOTT" was so immersive that there was even an opportunity for you to spot the iceberg, warn the crew, and thus spare the ship from disaster; that storypath ends with the Titanic sailing into New York Harbor safe and sound, and you finally solving that mystery of yours in a Manhattan hotel.
-- Bill_Ingersoll on 6/14/2019 7:25:19 PM with a score of 0
Ok
-- TheHamsterGal on 4/15/2019 6:20:00 PM with a score of 0
Good. But could have been betted
-- Soham on 10/28/2018 7:04:19 AM with a score of 0
Great read!
-- KLeGrand141 on 3/29/2018 9:40:30 PM with a score of 0
I enjoy it because of how simple it is. And how you can choose various perspectives. I enjoy how each perspective from crew to passengers are different. 8/8, I also Recommend it to a newcomer like me!
-- Ugandan_Knuckles on 1/10/2018 12:39:30 PM with a score of 0
A brilliant game with many perspectives. Good job!
-- TestingJest on 9/21/2017 11:31:30 PM with a score of 0
Enjoyable and compelling, contemplative. An unusually serious offering. Approaching this from a logical tactical perspective is unnecessary. There is no adrenaline rush to be had for success, as it is not that kind of book. Ambitious to use the gamebook medium to handle such a tragedy. The terse writing style normal to gamebooks doesn't work here, more description is needed. Worth a read, but not worth playing more than once in my opinion.
-- Joe on 2/14/2017 11:54:48 PM with a score of 0
This is pretty good!
-- ZombieGamer9188 on 2/14/2017 7:22:32 PM with a score of 0
Not very involved. Definitely researched.
-- Quorrah on 1/11/2017 10:32:22 PM with a score of 0
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