Player Rating1.96/8

"Too few ratings to be ranked"
based on 44 ratings since
played times (finished )

Story Difficulty8/8

"mosie through a minefield"

Play Length4/8

"A well spent lunch break"

Maturity Level5/8

"aren't you a little too old to be trick or treating"
Some material may be inappropriate for persons under age 13. If this were a movie, it would probably be PG-13.

The year is 2089. Humanoid robots live in harmony with the human race. Then, large numbers of these robots become hijacked by a hacker named "Black Crystal". It is up to you to stop him before they all become infected with the Byte virus.

Oh, and don't worry! Your chance of survival is 0.005% or 1 in 20000.

This is my first game, so I'm willing to accept your feedback on how to make better storygames. Do note that this will have more emphasis on the game aspect than the story aspect.

Player Comments

-- whoami12 on 9/13/2016 5:04:49 PM with a score of 0
I mean, there was nothing to go on. A game can be hard, but still be fun, you know? This game was hard, and when you die, it felt like the game just took a big fat dump on you. I honestly see no replayability in this game.
-- Prince_Zacky on 7/26/2016 9:31:41 PM with a score of 0
short. lame-ish?
-- joie_de_vivre on 7/24/2016 5:05:09 PM with a score of 0
you just make 5 decisions then automatically die my suggestions are easier stories
-- Robin3443 on 7/22/2016 11:38:19 PM with a score of 0

The last choice felt rather cheap, could have given some description so it wasn't just random guesses.
(I guess in a way it could be seen as not random, but it felt random.)

Anyways, the actual layout of everything wasn't bad. Different locations, returning to locations, etc.
The premise was alright as well, humanity slowly dying, you have to stop the hacker, etc.

The issue is there isn't enough story for the game part to FEEL like a game part.
What I done was just check all the options to see where I lost the least health, and this is because there was no way to know for sure what I should do.

You could work in hints as to where to go, and maybe another 'win' ending? Like a secret one.

OVERALL, you have potential to make something really good, but it won't be easy and you will have to work harder on it.
Mainly just adding detail so that the game part doesn't feel like guesses, but choices.

Anyways, good luck and hope to see another story from you.
-- Zake on 7/16/2016 3:04:32 AM with a score of 0
I couldn't manage to see why Claribel was important, if there is a route I couldn't get there.
-- Lancelot on 7/15/2016 9:13:52 PM with a score of 0
Well. This was... ehh? It was enjoyable to a degree, at least, but other than that... ehh?
-- swedishlemon on 7/15/2016 7:37:17 PM with a score of 0
I get you were trying for more 'game' then story here so I'll look past all the stuff that just flat out isn't explained, but even the game part doesn't have much logic to it. With no info given to base any decisions on you're just clicking random links and getting a few lines of text you're given no stake in or connection to. The choice of fighting or climbing the pipe was the only one time I got to have any say in anything the character did.
-- mizal on 7/12/2016 9:26:45 AM with a score of 0
Is it a story? Is it a game? It's not a plot! It's not a pleasure!

-- Future on 7/12/2016 2:18:24 AM with a score of 0
I guess it was a little entertaining to click around at first, but it got tedious after a while. The ending wasn't even satisfying, kind of felt cheated of my time.

Maybe it would be more interesting if you actually decided to write more for each page? Plus, there's pretty much no way to tell which will be the correct option to take...unless your some luck master or have the patience of a saint, you are not going to complete this game.
-- Zelnite88 on 7/11/2016 11:16:03 PM with a score of 0
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