a Sci-Fi by hetero_malk

Commended by mizal on 4/4/2021 5:02:44 PM

Player Rating6.10/8

"Too few ratings to be ranked"
based on 35 ratings since 03/31/2021
played 186 times (finished 38)

Story Difficulty3/8

"trek through the forest"

Play Length2/8

"So short yo' momma thought it was a recipe"

Maturity Level7/8

"anything goes"
Some material may be inappropriate for persons under age 18. If this were a movie, it would probably be R.

A short, silly, high-octane ride through a cyberpunk future where your bullets are few, your friends are fewer, and the long tentacles of the law are slithering up your pant legs. 

I am aware that technically, writing a sentence in all capital letters is gramatically incorrect. I did this on purpose, several times, for stylistic effect. If you point this out in the reviews, a team of hit-apes will kick in your door. 

Player Comments


Brilliant example of how a short game, even one written in a day can still kick ass. CYBERMONKEY, in addition to just being fun to say, never lets up on the action for a second and radiates humor and style from the first paragraph on.

Malk is among the best on the site when it comes to dynamic fast paced combat, and the glimpses of the cyberpunk world you get in between it all add further layers of interest and depth.

Some of you know I'm not typically a fan of inconsistent settings, those stories where major things can change without explanation or any player input between one path and the next. But like many things it turns out this all comes down to whether the author is CHAD enough to break the rules and pull it off. It works here, the paths are short but every ending feels like I just watched the climax of a completely different sci-fi action movie. The amount of variation and cool world building details packed in gives the sense that the game is longer and more satisfying than the word count would imply.


- Expected more monkeys.
- Would've been better as a parser game.

But what else can I say, I just liked it a lot!
-- mizal on 4/4/2021 1:25:17 AM with a score of 0
Wait, Malk can write? Apparently, the answer is yes, and quite well, thank you!

I like the way that this starts out with action. Short, choppy sentences communicate the quick action and the fast pace right from the start. That’s a lot of fun. At the same time, there is enough information to show that this isn’t sudden, we’ve just entered in the middle of a story, at the point where there is action, but there is a more complete story going on. That’s an excellent and effective way to start out a story.

The descriptions and details are entertaining throughout. You might need to read it more than once to catch all the hilarity included, even when things like the main character’s name just slap you in your face with fun. The fast paced action does continue through the story, really making this fun. This feels like the middle of an action movie, but without the build-up, set up, romance part, or conclusion. Sure, it is short, but it’s load of fun and a very good read. It only takes a few minutes, but do re-read it and make sure you catch it all.

It’s also a load of fun because there’s a good number of endings, especially for such a short story, and a lot of them are fun. You “win” in a lot more than you “lose.” Fun times, Malk, great writing!
-- Ogre11 on 4/1/2021 11:41:58 AM with a score of 0
This was the most motherfucking splendid ape-based carnage I've read in a while. You've always been good at intensely atmospheric writing that makes me feel like I'm snorting up the essential oil of the chosen genre through a distinctive stainless straw. And this is taken to fifth gear with the rate we're speeding through. Sentences are carefully picked to summarize it all in a frenetic style, being retold in the mind of somebody who's actually in this world experiencing it in real time.

The Soviet path is like reading clips from a John Carpenter movie- One of the really atmospheric ones where you can even remember all the extras- Not one of these words is wasted, even characters that'd go nameless in other stories all have memorable moments that makes you feel like you're rattling over *other* stories like speed strips on your unstoppable path to your own various destinies.

The Yakuza path is more focused- Unfolding in kaleidoscopic violence and intrigue with far more time for flesh and detail, even as the landscape changes drastically with your choices.
The protracted martial arts scene does not go unnoticed- I actually reread it twice. Very fitting that it led into my second favorite ending.

The only thing that I feel could've improved it is if the choices were grammatically correct, but I suppose it's the style of things these days. I would have thought that the apes would feature a little more than they did, but it's good that they were reserved for a handful of paths. When you make a game called CYBERMONKEY, it's very easy to blow your load by exploring the concept too early. But we're instead artfully tantalized by the biomodded apes of this setting, and the monkeyshines never overstay their welcome. They kick off the action well, and their return is cause for excitement.

In short, I think this would be the highest I've ever rated a game of this length, and finally a living example we have to stand as a powerful argument against certain discord boomers who like to badmouth storygames where the circumstances of the story are altered retroactively according to your choices. I thoroughly enjoyed discovering the plots and layers of this game as they unfolded. At this size it was like a brief taste of one of those 'complicated' wines that tastes like 8 things after you spit it out. My only regret is that I didn't get a whole glass.
-- ISentinelPenguinI on 3/30/2021 11:57:19 PM with a score of 0
From start to finish, every single word of this 4k piece was all about the action. The world changes, the situations and weapons change with every branch, and the details feel like a sort of afterthought based on the rule of cool. Malk clearly only wasted words on them when they supported this orgy of violence. And it's hard to review action as shit's either hard or lame. This definitely falls in the former category.

So I'll just compare the guns from the start and Soviet branch with the gritty melee of the Yakuza branch and say I preferred the latter. It's the difference between Hollywood, where everything was a bit too slick on the one side, and the fucking brutality of Indonesian action flicks on the other. Every punch, kick and bash had way more impact.
-- enterpride on 4/12/2021 8:16:24 PM with a score of 0
Yes that bathhouse brawl fucks
-- smalldickapathy on 4/12/2021 9:12:53 AM with a score of 0
Certainly written with enough flavor and voice to keep me reaching for more. Probably the highest-quality story I’ve read of this length. Blood was spilled, monkeys wielded guns. Malk never ceases to impress.
-- At_Your_Throat on 4/11/2021 2:20:02 AM with a score of 0
HEY! Nobody told me this was a furry game. It was amusing enough though. I would have liked more choices.
-- Cricket on 4/10/2021 8:53:17 PM with a score of 0
Now, this may be because I've eaten too many egg-shaped Reeses' Cups® lately, but damn, this WAS better. Short, punchy, and full of fun twists. My favorite was striking a glorious blow for [redacted].

Like Mizal, I'm not usually a fan of reality changing between paths, but I think by basically making that the point of the game, you make it work.

If I have one critique, it's that I'd like more. But honestly, I'd rather play a game that leaves me wanting more, versus one that overstays its welcome.

So yeah, all in all... very nicely done. Looking forward to seeing more from you!
-- Morgan_R on 4/10/2021 8:39:23 PM with a score of 0
Absolutely fucking brilliant. 8/8
-- Chris113022 on 4/6/2021 10:21:13 PM with a score of 0
"You're Mohammed James Wang and you *do anything at all*" can only be the greatest sentence in the history of literature no matter what your fill in the blanks with.

"Not slowly enough for the spooks, however, as it blasts you until all that remains is a red-stained crater in the concrete." --Shouldn't that be quickly?
-- Klockwerk on 4/6/2021 3:15:45 PM with a score of 0
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