Fallout : Seattle under Siege

Player Rating4.57/8

"Too few ratings to be ranked"
based on 17 ratings since 03/25/2021
played 79 times (finished 5)

Story Difficulty6/8

"wandering through the desert"

Play Length4/8

"A well spent lunch break"

Maturity Level5/8

"aren't you a little too old to be trick or treating"
Some material may be inappropriate for persons under age 13. If this were a movie, it would probably be PG-13.

It is the year 2290. Two decades after Nuclear War devastated the planet, a group known as the Followers of the Apocalypse make camp underneath the Space Needle at Seattle after they discover an ancient seed bank, located at the Seattle Zoo. This seed bank will contain the seeds and plants needed to rebuild the ecosystems of this dying planet. A team of recruits has been sent to recover the seeds, but can they survive against the horrors inhabiting this long forgotten land?

 

Features :

-A settlement needs your help! As your team explores the Wasteland, make sure your defenders back at home base are prepared for the random attacks of increasingly dangerous monsters. Because if they breach the walls, your mission here is over.

-A "shop" system: spend Scrap Metal that you collect on new upgrades, found by your adventurers. These upgrades can include equipment, such as Pipe Rifles and Power Armour, to perks, such as an "Animal Friend" Perk.

-Explore Fallout locations, such as a new Vault, as well as find creatures and robots from that game, as well as new creatures and characters.

-This game is inspired mainly by the lore of the Fallout New Vegas and Fallout 4, with some references to previous games also present.

 

Updates

-A few bugs were fixed, such as a problem with the scrap system.

-A "Cheat Mode" was added, for people only interested in the story and not the mechanics

-A few short descriptions were added to the "Siege" portions of the game. I would have liked to add longer descriptions, however, I don't know how to add them to the game as the link to the previous is required in order to send the player back to the page they were on.

Player Comments

I'm a sucker for Fallout-inspired games, and this was a pretty good one. I had a fun time waltzing through the Wasteland with my team. There was definitely a lot of effort put into the mechanics.

It was satisfying to acquire perks and upgrade units in order to assist in a better outcome, although I'll admit that even for a storygame with more game than story, it felt quite linear. I gave the game a few runs and each outcome felt about as rewarding as the other - the most frequent being giving up because your Defenders aren't strong enough. You could get different perks in order to advance faster, but in the end you're still trying to get to the same place; unlike the game it's inspired by, this game only has only one real route to take and doesn't allow for a great amount of deviation from this storyline. I can praise the good use of variables and the like, but I can't say the same for the repetitive grindiness of the game.

The actual story aspect is unfortunately lacking. There's a great atmosphere being built up, with immersive descriptions of each location and event, and it makes me want to explore this world and its inhabitants more personally - only to be left a little disappointed by the lack of actual story. I don't know who my technician is, or those soldiers defending my base and shooting down Deathclaws, and I WANT to know who they all are. Hell, I don't even quite know who /I/ am in this story, aside from the commander of this team. Atmosphere and worldbuilding means nothing if there aren't real characters to put into it and react to the world around them.

As I mentioned earlier with atmosphere, I thought the writing was good, but there were times where the prose felt unpolished and the writing seemed a little off. Occasional walls of text were unappealing, and there were moments throughout the story in which the structure of sentences and paragraphs altogether were clunky or not concise. Overall there wasn't a huge issue with the writing.

I think this storygame has a lot of potential. While I have my issues with the lack of character and life, as well as a few writing "ughs", the game aspect was very well done, and I had a good time playing it through. 5/8.
-- Psych on 3/30/2021 8:32:15 PM with a score of 1
I deeply admire the effort of this game. It went out of its way to make some interesting mechanics, some sort-of-interesting upgrade-fight-upgrade loop, and some good use of the Fallout background. That's the good stuff.

However, I think the writing seriously suffered. I would just as soon get rid of 75% of the gamey part if the prose could be polished. Just from the first few pages, we're dealing with big walls of unindented text, idiosyncratic spacing, weird capitalization as if the game were in German (the game never quite decides on whether the major stats are capitalized or not, like Defenders), and in general, all the stuff that English professors like to complain about that makes people throw balled-up wads of paper at them, and rightly so.

But that's the little stuff. The big stuff, writing wise, is that the prose is deeply in service to the numbers here, and no amount of the cool inherent fascination of watching numbers go up and down can mask the way the game doesn't want to do storytelling.

I am told "Your defenders fight off the attacking ghouls [5]" or I can "[GIVE UP AND END THE GAME] Without a suitable defence force, the monsters rampaged through your camp, killing everyone."

Hell yes, I fight off the ghouls, because, you know, [5]! And I have 5. So I click that and then I see "Your Group of explorers has taken their equipment, their food, water and medical supplies, and have been commanded to explore the land known as Discovery Park." I'm like, back to the start of the loop. The clicking of the link is the fight.

Fine. Then I "[GIVE UP AND END THE GAME]" I am not going to let all caps intimidate me. But yeah, it just takes me to the rating page.

This is typical of the game. It's such a good idea, but the game is so into the number thing that it forgot that what I want to do is make some choices about how I kick ass. Yeah, I can send that one awesome soldier to fight the deathclaw, but tell me the story of that. Because I really want that story.
-- Gower on 3/20/2021 7:53:06 PM with a score of 0
I enjoyed playing through it!
-- mammothe on 3/26/2021 12:33:39 AM with a score of 1
Fairly good game, with plenty of good variable usage for all the different little perks and items you accumulate along the way. It's a rather fun game to play through within a few minutes. It isn't, however, exactly a great story (though the premise is good) since most of the larger decisions end up in combat or avoidance of it through an item/skill. In that sense, you do lose a lot of that Fallout magic that originally gave you the flexibility to handle situations with entirely different mindsets and routes to take, not to mention all the whacky and zany characters you get to meet along the way.

Certainly not the worst, but not the best either. I'd like to see more of this type of game built on in the future (hopefully), but it's a quick and fun little romp through the Wasteland. Great job on the variables!
-- Swiftstryker on 3/21/2021 3:04:27 PM with a score of 1
I am probably not the target audience as I hate these games based on I don't know building. This is not an engine for this and the gameplay is clunky and is not intuitive. I go choosing stuff and run around menus a hundred times like a headless chicken. There is not characters, no really npcs with personalities or anything besides the stupid grind bad implemented mechanisms.

I give it a 4 because the few exploration and events are very well written. It is sad that a good atmosphere and great writing is constrained by a clunky boring and repetitive building system that only does is make game look slow, repetitive and grindy. I will change my score if there were an option with a normal storygame.
-- poison_mara on 3/20/2021 4:05:26 PM with a score of 0
Okay, I’m around 90% sure this game isn’t finished: it’s either that or I’m a complete idiot.
Essentially you take command of a camp of humans in a city and try to help them survive.

Positives:
-The story that is actually presented is really fun to play through, I really liked the fun elements like reprogramming all the robots to be in a play/cheerful.
-When the mechanics actually work they’re super impressive, I felt especially smart when I brought the hacker upgrade and making the pipe bomb gun things was really fun.
-You definitely seem to know a lot of the fallout lore, I couldn’t find anything wrong with what you’d written here and I’ve played most of the games multiple times.

Things to improve:
On the very first page it should be ‘began’ not ‘begun’

Occasionally the ‘guide to Seattle’ dosen’t include both inverted commas.

In the ‘fight the radroaches’ scene there are a ton of strange gaps in the text.

On the ‘go to fort Lawton’ page some of the dialogue is structured wrong. This popped up a few times.

When my team encountered the deathclaw monster, I was sent back to the start with absolutely no explanation but still with all of my resources. I’m assuming they died or something.
This occurred a few different times, so it seems a variety of the paths are unfinished.
-- Green44 on 3/20/2021 1:49:31 PM with a score of 0
Great game, I really liked the levels, the upgrades, the different places, the creatures, robots, and the characters. I gave it a six for just a few small reasons. One is I would have liked to get to know the team (both the adventurers and the defenders.) The second reason is at first I didn't realize when you had to defend the base, that meant you actually didn't do what you were trying to do when you were making a choice. The third reason were some links were still availible in certain places such as for upgrades, but I actually couldn't do them again.
-- Future1 on 3/20/2021 1:27:38 AM with a score of 1
Show All Comments