Jigsaw's Game

Player Rating3.10/8

"Too few ratings to be ranked"
based on 23 ratings since 06/23/2019
played 118 times (finished 5)

Story Difficulty3/8

"trek through the forest"

Play Length4/8

"A well spent lunch break"

Maturity Level7/8

"anything goes"
Some material may be inappropriate for persons under age 18. If this were a movie, it would probably be R.

Note: This is my first time creating a story, and I understand it may not be good.

This game is based off the SAW series, and if you are a fan, then you have it. I am not a very detailed person, so rate this game and be sure to comment if I should improve something.

In this game, you are playing as a man, which doesn't remember his past, and is trapped in Jigsaw's game. Will you try to become a new person or find out who you once were?

Also, this game took me like a lot to make!

UPDATE 0.2

Now, instead of choosing your save or whatsoever, I instead put variables which determines which ending you will get.

Player Comments

bad ending
-- m on 6/28/2019 7:09:49 AM with a score of 0
I was a good idea and a great copy from the movie.
I sugest it.
-- Willy on 6/10/2019 10:46:14 AM with a score of 0
The Jigsaw trap is definitely an interesting premise, but this game needs an awful lot of work. A lot of the writing is very clumsy. There were a few spelling and grammar mistakes, but more instances where you would often accidentally use the wrong word, or get words in the wrong order. It’s always a good idea to proof read a story before you publish it. Read through each page a couple of times to make sure their aren’t any mistakes, and it’ll increase the quality of your game dramatically.

As for the story, a lot of the situations and explanations didn’t make any sense right from the get go. For example, your opening lines, “You wake up somewhere mysterious, this isn't your home. You look around and you realize you are in a room.” … That… Isn’t much of an explanation. Most people do tend to wake up in a room, after all. How about “an unfamiliar room” or “a dimly lit room”? Just a single word to describe the room would make this line a hell of a lot better.

Also, a lot of the events need to be described in much more detail. For instance, “The shotgun gets thrown away.” How is the shotgun thrown away when nobody is holding it? Also, how can it be fired when nobody is holding it? Is it rigged up to some kind of machine? You don’t really explain, you just say “There is a shotgun in the front.” Then there’s the scene with the two parents strapped to the chairs. “Inside you, is a poison that can only be cured by getting that thing out of your teeth, and you must pull it out by pushing the small rope out of your teeth, while also sacrificing them.” I cannot for the life of me figure out what that means. What thing in the teeth? What small rope? What is the small rope attached to? How do they pull their teeth out? I just have no idea what this trap is, or how it’s arranged.

Personally, I found the most frustrating scene to be the one with the carousel. You have four characters you can potentially save, but absolutely no indication of who you should save and who you shouldn’t. You have no memory of who these people are, no clues as to what kind of people they might have been. You just pick a name, and whatever name you choose doesn’t seem to make any difference. Also, the description for each death is pretty much exactly the same for each. “The shot gun fires. The person dies. You have no regrets.” Even after you’ve made your choice, the game never indicates who these people were, who you should have saved, or who you should have left to die. Whoever you save just wanders off and that’s it.

My final complaint is the scene at the end, where you have to choose whether or not you tried to save Paul at the beginning. This part is really unnecessary. It’s actually pretty simple to record choices like this with variables, so that you don’t have to repeat them again.

All in all, I definitely think the game can be improved. Like I said, being trapped in a life or death situation, where every decision you make determines who lives and who dies is a very interesting premise, but those decisions don’t really mean anything when you don’t know anything about who the characters are, or why you should or shouldn’t try to save them.
-- Avery_Moore on 6/3/2019 9:36:13 AM with a score of 0
Sorry, this wasn’t very good.

Having a live/die choice on page 1 is never a good idea, plus having to save the correct 1 person out of 4 (the one you want to save the least, in fact) is just stupid.

3/8
-- 325boy on 5/31/2019 9:53:28 PM with a score of 0
The writing isn't something i would applaud it doesn't show the player who the story is talking about

However the story is alright what i don't understand is how this person has no idea of their past like can jigsaw erase memmorires now or something?
-- Skeltro105 on 5/28/2019 9:13:07 PM with a score of 0
very good
-- essee on 5/27/2019 12:53:42 AM with a score of 0
This storygame was decent. It was an interesting (ish) story, and I’ve enjoyed reading fan fictions for Saw in the past, but this one could have been written much better. There were a ton of fun on sentences, and often times I was confused as to who the tapes were talking about. Sometimes characters would be addressed as if they were you, and other times there was just no basis on the decisions that allow you to live. Another thing is that some decisions had no impact on the later story. For example, I saved Finn, but there was no mention of it later. This could end up being a good storygame, but only if you used some scripting to connect the story better, and fixed all of their grammar errors littered throughout the story. For now, my rating is 4/8.
-- C6H8O6 on 5/26/2019 5:57:24 PM with a score of 0
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