Spy Mission

a Modern Adventure by Ogre11

Commended by BerkaZerka on 9/24/2017 5:43:37 PM

Player Rating6.14/8

"#104 overall, #3 for 2017"
based on 108 ratings since 09/11/2017
played 2,498 times (finished 209)

Story Difficulty2/8

"walk in the park"

Play Length7/8

"It keeps going and going"

Maturity Level4/8

"need to be accompanied by an adult"
Contains content that may not be suitable for persons under age 13. If this were a movie, it would probably be PG.

In this story, you take on the role of yourself. Your day starts out like every other day for you, until a few different things happen... and you have to decide what to do about those things... Join in this fun spy adventure and journey to Prague, Havana, Buenos Aries, and more!

Note: There are a lot of different options in this game. Please do try it more than once -- there are many different ways through (you will always see the same first chapter, but there are many different ways through it to other chapters).

There are also quite a number of endings. For those who like to look for such things, each ending is labeled with a number, and there are 28 different endings (and many ways to get to each one).

Player Comments

An excellent entry for the Summer Slam Contest, and arguably one of your finer works. The story was captivating with extensive branching and good use of items in innovative ways, and I managed to find 20 of the endings in all. The probability rolls were a nice touch and really added to the immersion factor.

My favourite path by far involved avoiding the spy mission altogether, where you ended up settling in another country where the agency would never find you. It was a breath of fresh air to have such a route and I'm glad you implemented this. It felt as if the real spy mission was only half of the storygame.

I found that the first chapter was a little drawn-out for some reason. There's an awful lot of sentences detailing "first you did this, then you did that, then you got out of your car" etc. However, this contrasts with the action and intrigue that follows once the plot gets rolling, so this isn't really much of a criticism.

I encountered a few bugs in the storygame, which is unsurprising considered how much scripting was involved. For example, I attempted to use my hotel keycard (in the wrong place), chose another option, and was directed back to the previous page...which forced me to return to the same page I was on.

Also, there was a section near the end where I wanted to shoot someone, only to be told that there was nobody to shoot. I guess I wasn't supposed to use the gun there, considering that the other option was to BECOME MAYOR OF THE CITY. (With a 10% success rate, no less! I don't know how I managed that.)

I didn't find a use for all the items, which explains why I may have missed a few endings, although I found great delight in randomly firing my gun at the airport and causing chaos. Also, I like that some endings were only possible if the player chose only to pick up SOME of the items available on the page. That's not something I see very often in item-heavy storygames. Taking the gun, for example, would ensure that you would never get through airport security. You had to choose to pick up every other item instead.

Now, the main criticisms. Why on earth was I chosen as a spy in the first place?

No, seriously. Why? Why is this organisation so keen to hire me? Did I miss something? My character is apparently some random guy with a crummy job with no experience of fighting or anything. Yet these agents and assassins seem so desperate to recruit me at every available opportunity. I can't even go into a coffee shop without some shady bloke turning up in a taxi and demanding that I follow him.

Even when I do accept the spy mission, the agency gives me some really limited training. Only two training sessions? How do they know I won't break under torture? What if I don't have the guts to kill someone? Isn't there a more conventional way of hiring a secret agent than randomly picking a guy at random off the streets?

What makes my character so special that I have to be singled out for this kind of thing? Did they call a lottery of every random bloke in the city or something? Man, they'd be recruiting every bum on the street at this rate.

I once read a book which was a parody of a spy thriller. It was about a guy who accidentally found himself taking upon the identity of a ruthless assassin (who had recently died), and doing so with much hilarity. This felt a bit like that, except that it apparently wasn't an accident.

Also, what's up with the airport security? I attempted to board a plane without a ticket, and they throw me in jail? How about they just deny me passage and send me back home?

How did my character get killed by three 13-year olds? I know I didn't take combat training on that route, but come on. Not only did I get beaten up by these 13-year olds, but they killed me as well?

A few other minor issues are the lack of any significant characters or relationships (I didn't know anyone's name except for that drug lord), a passage where your character guns down police and apparently feels nothing about it, and a lack of closure in some instances. I know that your writing is based more on action and plot, which is great, but some emotion and imagery wouldn't go amiss.

Anyway, I really enjoyed this storygame overall. It feels like most of the enjoyment is in discovering all of the different endings in store - pretty much every good ending involves settling down in another country. I loved exploring Prague and all the various cities you can go to.

All in all, a really well-written storygame which deserves the commendation you received for it.
-- Saika on 10/11/2017 10:43:30 AM with a score of 0
Thanks for an exciting game that captured the essence of the spy genre. It was a fun challenge!
-- carlianwhately on 12/4/2017 1:06:26 PM with a score of 0
"Ending #25: Apartment Life
You find it quite easy to locate an apartment building with empty apartments. You simply walk into the rental office, sign a few papers, and are given a key to the apartment. Since you really didn't specify, you get an apartment on the sixth floor, with a view of a neighboring office building. You walk into the apartment and wonder what you should do next. You're now in a completely empty apartment.

You wander back downstairs and over to the grocery store, figuring you should at least buy some food. When you enter the store, you notice a person standing just inside the entrance to the grocery store, staring directly at you. You quickly turn and head out the side door and almost run around the side of the building. You look back but do not see the person following you. You run back to the apartment building and quickly head to your apartment.

You get inside and slam the door, locking it behind you. Then you notice all the windows and move so that you are not in view of any of the windows. There are no blinds or drapes, so you cannot cover them, but there is a room that has no windows, so you can slip into that room and stay out of sight. You sit down on the floor in that empty room, panting. You are relieved when no one appears to pound on your door.

A bit later you notice that it is getting dark outside. Apparently you have spent some time in the room. You think that you might be able to slip out in the cover of darkness and get some food, so you head down the stairs of the apartment building and sneak across the street again. You carefully check the same location and you do not see anyone there watching you this time. You wander through the store, picking up simple, ready-to-eat items.

As you step out of the store, you think you see someone in the shadows at the corner watching you. You take off at a run and almost get hit by a car crossing the street. You run up the stairs to your apartment and again slam the door behind you. You sit down in the dark room away from the windows and dig into your food, wondering if this will be your last meal. Apparently the agency has spotted you, and they are just waiting to catch you. Well if you stay in this room, they won't be able to pick you up off the street, will they?

And so goes your life. You live happily ever after hiding in the back room of a rather nice sixth-floor apartment in Bern with occasional trips in the darkness to the store across the street for food. Congratulations."

Well, the last word seem to indicate that this is a good ending. With 28 possible endings available, I cannot help but feel the need to share a couple endings in the comments. ;) 8/8 for this game! =)
-- TestingJest on 12/4/2017 12:35:03 AM with a score of 0
thats a magick experiance I really like it
-- brendon on 11/29/2017 1:24:42 PM with a score of 0
Read that
-- Émile on 11/28/2017 1:41:52 PM with a score of 0
It was like a spy mission
-- Tactictoe87 on 11/27/2017 3:43:13 PM with a score of 0
well written and fun
-- Galootius on 11/23/2017 5:22:05 PM with a score of 0
This is the first time I've played this game / read this story, and it's short and sweet (Well, probably cos I clicked the return home option :) Thank you for making this game/story
-- dayponderdreaming on 11/12/2017 4:38:00 PM with a score of 0
I like it but got locked in jail quickly
-- Bingers on 10/13/2017 6:09:16 AM with a score of 0
very detailed and lots of options! awesome work.
-- emilykat44 on 10/12/2017 4:30:25 PM with a score of 0
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