Camero2K, The Reader

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12/17/2020 7:08 AM

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Gray Biscayne

"Gray Biscayne" is a game which the story of a young attractive male who owns a 1960 Chevrolet Biscayne in the year 1961 is told. A major percentage of the story flows around the Chevrolet and happens within a single day.

Recent Posts

Camero Is In The House Now :D on 11/22/2020 6:59:31 AM

OP, me. "OP" is an abbrevation for "original poster".

And yes I'm active in both and here :D

I've just decided to do some "early early access" for it. Won't publish until truly completed, but I may take some proofreading feedbacks.

Evening all... on 11/20/2020 10:42:56 AM

Welcome, Floki!

Proofreading request on 11/18/2020 9:56:56 AM

Oh, it is already on "sneak preview mode", but it is too early for a potential proofread since I did start just 2 days ago. Thank you.

Proofreading request on 11/18/2020 9:34:02 AM

A bit unrelated but how can we send our story to somebody to proofread? I'm new here and currently working on a storygame, I think it will be useful for me since English is my second language as well and it is my first choose-your-own adventure attempt.

Camero Is In The House Now :D on 11/18/2020 3:18:34 AM

You're right about intro, it just doesn't exist at this time (alpha 0.3.12). You learn about backstory DURING the gameplay, but you start from absolute zero about what's going on around you. In the game, everybody knows what it is, but you aren't one of them. The only justification I can give is that the game relies on "mystery", but something is still off.

After I've advertised and gave link to the game in, somebody reported they can't see status tab on mobile, so I made "look at" command write player status (includes debug). I was already planning a revision to it on long term, but describing player (depending on his status) is a better idea I guess.

I'll take your feedbacks in account. Thanks.

Camero Is In The House Now :D on 11/16/2020 8:39:56 AM

Ah, that good old "shovelware" thing... I guess Ghetto Grind will be no strange to its effects then. I've also played a Quest game called "Lemon Simulator", where you woke as a lemon and try to go back to your human form (admittedly the concept is actually fun, though).

And I've actually done some small (mostly abandoned) demos with Game Maker: Studio, that's actually where my game making experience comes from. I like coding, I've been coding since as early as age of 11/12, which was inconsistent at the time. But trying new things and tastes, like interactive fiction and storygames, where you can emphasize more of what I've talked about in the first entry, is actually one of my interests.

Camero Is In The House Now :D on 11/16/2020 7:35:33 AM

Hello everybody, I'm Camero2K. I'm currently a second grade Computer Science student and also a hobbyist amateur game maker.

I've recently started having interest towards interactive fiction, but I've always idealized varying endings, open gameplay and much more possibilities than it seems (basically choose-your-own elements). I realized that interactive fiction is the best genre to emphasize it and I'm currently leaned towards it.

Back then I was also writing stories inspired from fairy tales I've read, so my story writing foundations are strong.

On a program called Quest 5, I currently develop a text-adventure game called "Ghetto Grind". It has a thread on and is currently published on in alpha 3 stage (if you want to check out, you can play it here.)

That's all for this entry, folks. Again, welcome. Have great choose-your-own games everybody.