Gryphon, The Journeyman Scrivener

Member Since


Last Activity

7/5/2022 10:48 PM

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Storygame Count


Duel Stats

0 wins / 1 loss


Lauded Sage



"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." -Ralph Waldo Emerson


Hey I'm Gryphon!  The keenly observant among you will by now have realized that this is my profile page.

Some of my favorite works of fiction are:  Hitchhiker's Guide to the Galaxy and the Dirk Gently books, The Lord of the Rings and especially The Hobbit, The Martian and Hail Mary, Star Trek/90s sci-fi in general but especially Deep Space Nine, Monty Python, and many of Brandon Sanderson's works.

In addition to writing and reading interactive storygames, I also enjoy writing fiction, hiking and camping in the woods, composing music, and I have an interest in the sciences.


Works by me:

Secrets of the Crag:  A traditional open-map dungeon crawl adventure.

Diplomat:  A cave-of-time story surrounding humanity's entrance into the galaxy.

Ruins of Anzar:  An item-based puzzle game surrounding the ruins of an ancient city.

Capture the Flag:  A cave-of-time story about a middle school capture the flag game.

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Earning 2,000 Points Winner of the 2021 Culture Clash Contest! Having 3 Storygame(s) Featured Given by BerkaZerka on 03/20/2022 - Great Contributions Given by EndMaster on 03/13/2022 - For your all your contributions to the site Given by mizal on 03/15/2022 - For being a reviewing MACHINE putting everyone else to shame. And the storygames are nice too!


Capture the Flag

=For End Master's Manifest Destiny contest=

When Alexsis starts trying to steal your favorite seat in the school cafeteria, things get serious.  The pair of you decide to resolve this dispute in combat:  a game of capture the flag.  Can you beat your nemesis in a game of capture the flag, and reclaim what is rightfully yours?

This story is a short cave-of-time style game with seven possible victory endings.  Happy flag-hunting!

Featured Story Diplomat

As humanity begins to leave their corner of the galaxy for the first time, they encounter previously uncontacted alien races.  As one of earth's leading diplomats, you will play a key role in shaping the future of your species in this unfamiliar world.

A mostly cave-of-time style story with limited rebranching in a few places, and five victory endings.


Winner of End Master's Culture Clash Contest

Featured Story Ruins of Anzar

When a thunderbird attacks you while you search for the missing Professor Keirz, you crash-land on a plateau near the legendary ruins of a ruined Anzaran city.  You must make use of the resources around you to repair your damaged flyer, find your missing friend, and unlock the secrets of the ancient Anzaran temple.

An open-map item-based puzzle game with one good victory ending, and one great victory ending.  Good luck exploring the ancient Anzaran plateau!

For End Master's Manifest Destiny Contest

Featured Story Secrets of the Crag


Discover the dungeon's secrets, fight deadly monsters, learn magical spells, and more in this traditional dungeon crawl adventure!  Can you survive the dangers of the legendary Crag?


An open-map dungeon exploration game using player stats and items, with eleven victory epilogues, as indicated by the first two digits of your score.

Thanks to Nightwatch for the fantastic cover art!

Articles Written

A Guide to Character Creation for Storygames
A general guide to character creation, and tips tailored specifically for characterization in an interactive format.

Coding Item-Based Battle Sequences
Use this system to code flexible battle sequences using items, link options, and player stats.

Creating an Equipping System
How to create a system that will keep track of which item a player has equipped into a specific slot, such as having a "sword" in a "weapon" slot.

Recent Posts

EndMaster's Prompt Contest completed entries on 7/5/2022 9:21:39 PM

Ooh, I've actually got an answer for this!  One word titles are usually bad because they're not very recognizable to people not already familiar with the work.  If I hear the word "Blackbirds", I think of Ninja's game, the beatles song, and a couple other things, and I don't know what the speaker is talking about.

If a work becomes well-known enough, (like Eternal), or if the single word is unique enough, (like Unbroken), it escapes most of the negative side-effects of having a one-word title.

Additionally, on a site like CYS with not too many games on it, having a recognizable title isn't that important since it's unlikely someone else has already used a similar one.  One-word titles work better for the storygame genre than the linear genre in general (which I probably should have taken into account when I was lambasting the titles, lol), especially when they're used as descriptors of the protagonist (like Gunslinger and Rogues).

I have no excuse for Diplomat's title, lol.  It's pretty lackluster.  I just couldn't think of anything better.


I'll hijack this comment to respond to Tim:  I meant there are a bunch of books with "ranger" in the title, not storygames.  Though perhaps uniqueness among the site ought to count for something.

EndMaster's Prompt Contest completed entries on 7/5/2022 2:23:31 PM


First of all, Celicni, I am disgusted by your inconsistent capitalization of storygame titles.  In some, the first word is capitalized and not the others.  In others, the entire title is capitalized.  Now, this could be forgiven if it was consistent with the capitalization of the storygame's title itself, but no.  You have altered the capitalization pattern of several games, apparently completely at random.  

A Tale of a White Lie:  Hot damn.  This is how you title a storygame.  Descriptive.  Enticing.  Memorable.  8/8.

Alpha Centauri:  Decent.  You get points for successfully communicating to me that your storygame takes place in space (I assume).  Not especially memorable, though, and not especially unique.  5/8.

Warden:  Having already read this story, I really don't think the title is an accurate representation of it.  It's an intriguing and memorable title, though.  5/8.

Our Last Talk:  Yes it is.  7/8.

Fake It Till You Make It:  I think this title fits well the premise of its game, but it doesn't mean much on its own.  5/8.

The Shameful Dead:  I don't really like this title, but I have no idea why.  3/8, I'm not going to rate it lower without a good reason.

A City Lost:  This may well be descriptive of its game, but it's awful generic and forgettable.  4/8.

An Unusual Mirror:  This IS descriptive of its game, but it's even more generic and forgettable.  3/8.

Vira and Cupcake:  Generally you don't want to include names in your titles.  However, the name "Cupcake" is unique enough that this game gets away with it.  5/8.

A Graveyard Smash:  Nice.  The reference is amusing, but even if you don't get it, it doesn't make the title incomprehensible.  And it's certainly memorable.  7/8.

The Fables of Namesake:  This tells me absolutely nothing about the story and is surprisingly forgettable.  3/8.

What?:  What?

The Demon of Hurtgen:  "The demon" is a good and evocative descriptor to include in a title, but "Hurtgen" is a made-up name that means nothing to the readers.  5/8.

The Schmorps:  The what?  4/8.  Should be lower, honestly, but "Shmorps" sounds funny.  Lol.

Ranger:  Too generic.  I'm going to confuse this game with the 5- other stories entitled "Ranger" or some variant thereof.  4/8.

The Wolves of the Sea:  Nice. We know what we're dealing with, it's phrased in an enticing matter, and I'm not likely to forget it.  7/8.

The Protagonist is a Kobold:  Well, uh, you get points for being descriptive, I guess.  2/8.

Visceral:  One word titles are usually bad, but I like this one.  It doesn't tell you much about the story, but it sure does communicate a tone.  6/8.

What a Terrible World:  Boring.  Sorry.  2/8.

Blow My Whistle Baby:  Not brilliant, but it's unusual and attention-grabbing.  5/8.

Hyperborea:  I guess I'm getting the impression it has something to do with the north, but not much else.  4/8.

The Naughty Nachos:  Uh, original.  5/8, reluctantly.

General Butt Naked:  What is with these titles?  4/8.  It's eye catching, but it's also going to scare off some of your readers.

The Misfortunes of a Traveling Merchant:  Fine.  Not especially remarkable.  5/8.

In Moonlit Waters:  Ehh.  This doesn't tell me much, and it's not particularly memorable.  4/8.

The Thief and The Messiah:  Nice.  Good structure here, and beyond the thematic information about the story it relays, some readers may actually be able to guess the contents from the title alone.  8/8.

Dark Night:  Meh.  4/8.

Red Mirror:  Meh?  5/8.

Mission Sunshine:  Nice.  Intriguing, original, and memorable.  8/8.

It's hot dog and hamburger day in the USA wooooooo on 7/4/2022 1:02:23 PM


A game idea on 7/3/2022 7:55:52 PM

I hate to tell you this, but Ogre just published a game where the first half is built off that exact concept.  It was really cool though, so I'd certainly like to see that in another game

BLACKSMITH: The Second Game on 6/28/2022 9:34:29 PM

Nah, I just got the prompt this morning and was too lazy to write until now

BLACKSMITH: The Second Game on 6/28/2022 9:31:16 PM

Barely has the old man finished speaking, when a horrible grinding wailing sound screeches its way through the audience, shattering window panes and eardrums in its wake.  The members of the crowd with the greatest constitution grit their teeth and peer towards the noise, expecting to see a banshee, or perhaps a mandrake.  Instead, they see a heavily made-up individual with a mohawk and tattoos wielding a heavily modified lute and amplifier.  "ARE YOU READY TO ROCK?!?!" he yells.  Or possibly "sock".  It's difficult to tell over the enchanted microphone screech noises.

Some brave soul casts "dispel magic" on the sound system, to general relief.  The bard looks briefly disappointed, but then turns back to the crowd.

"You blacksmiths have proven yourselves skilled in the area of working with metal," the bard announces.  "But are you truly prepared to work with METAL?!?!  HEAVY METAL?!?"

The crowd waits for him to elaborate, but he instead dives into a wailing 5-minute lute solo.

"Anyways," the bard continues.  "I've always considered myself a pioneer in the field of heavy metal.  But lately I've been finding myself constrained by the tools available to me.  This enchanted lute is rad and all, but it's not really designed for shattering eardrums and rending the souls of the pure and innocent.  Are any of you guys up to the task of crafting the most badass METAL instrument the world has ever seen?!?  Er, heard?"

"The winner of this competition will get a shout-out in my new album, 'chain mail scraping against a chalkboard'," he adds.

Seedship on 6/25/2022 7:08:44 PM

Oh hey I got Atlantis too!  The high tech ruins are kind of OP lol.  I think the best way to maximize score is post-singularity and cosmic enlightenment, which are 3000 points each (I got 11869 on Atlantis).  It's cool how the most interesting endings have lower scores.  The most interesting ones so far for me have been where you land on a planet that already has a reasonably advanced species native to it.

I got one ending where an alien dictator snuck onto my ship and took over the colony once it landed lol.

Seedship on 6/25/2022 5:43:21 PM

The matrix is canon in Seedship, confirmed.

Seedship on 6/25/2022 3:58:20 PM

The best score I've gotten is 10724, though I'm coming to the conclusion that beyond some simple strategizing, this game is mostly luck.  The wide variety of possible endings is fun though.

The 8 Types of Fun on 6/25/2022 11:50:54 AM

Based on this thread, Discovery, Narrative, and Fantasy are the most popular, with Expression, Sensory Pleasure, and Challenge being slightly less well-liked.  Nobody picked Submission and Expression, which makes sense, as those two don't mesh well with storygames.

Interesting, it seems like for a lot of people Fantasy is very high on their list.  I like worldbuilding, but I approach it in a more Expression/Discovery way than a Fantasy way.