Gryphon, The Journeyman Scrivener
I love Gryphon comments, especially when they're longer than the fucking story itself lmao--Cel
I liked all of Gryphon's reviews, he was very thorough--EndMaster
Gryphon's review of Eternal is longer than most storygames lmao--Mizal
Shut the fuck up Gryphon--Malk
Gryphon is a no life having bitch--Thara
You've gained a reputation, Gryphon, no one wants to walk thorugh tech support with you--Mizal
Gryphon uses MAC?!?!--Tim
Gryphon put a lot of skill points into productivity but none into technological proficiency--Sherbert
Never did I think I'd see the day when I was forced to accept a they/them in my virtual fiefdom, but the sneaky bastard tricked us with a featured game and all those reviews and with being so likeable and nice and so now here we are.--Mizal
Hey I'm Gryphon! The keenly observant among you will by now have realized that this is my profile page.
Some of my favorite works of fiction are: Hitchhiker's Guide to the Galaxy and the Dirk Gently books, Asimoz's Foundation series, The Hobbit, The Martian and Hail Mary, Star Trek/90s sci-fi in general but especially Deep Space Nine and Babylon 5, and Firefly.
In addition to writing and reading interactive storygames, I also enjoy writing fiction, hiking and camping in the woods, composing music, and I have an interest in the sciences.
Works by me:
Secrets of the Crag: A traditional open-map dungeon crawl adventure.
Diplomat: A cave-of-time story surrounding humanity's entrance into the galaxy.
Ruins of Anzar: An item-based puzzle game surrounding the ruins of an ancient city.
Capture the Flag: A cave-of-time story about a middle school capture the flag game.
=For End Master's Manifest Destiny contest=
When Alexsis starts trying to steal your favorite seat in the school cafeteria, things get serious. The pair of you decide to resolve this dispute in combat: a game of capture the flag. Can you beat your nemesis in a game of capture the flag, and reclaim what is rightfully yours?
This story is a short cave-of-time style game with seven possible victory endings. Happy flag-hunting!
As humanity begins to leave their corner of the galaxy for the first time, they encounter previously uncontacted alien races. As one of earth's leading diplomats, you will play a key role in shaping the future of your species in this unfamiliar world.
A mostly cave-of-time style story with limited rebranching in a few places, and five victory endings.
Winner of End Master's Culture Clash Contest
When a thunderbird attacks you while you search for the missing Professor Keirz, you crash-land on a plateau near the legendary ruins of a ruined Anzaran city. You must make use of the resources around you to repair your damaged flyer, find your missing friend, and unlock the secrets of the ancient Anzaran temple.
An open-map item-based puzzle game with one good victory ending, and one great victory ending. Good luck exploring the ancient Anzaran plateau!
Discover the dungeon's secrets, fight deadly monsters, learn magical spells, and more in this traditional dungeon crawl adventure! Can you survive the dangers of the legendary Crag?
An open-map dungeon exploration game using player stats and items, with eleven victory epilogues, as indicated by the first two digits of your score.
Thanks to Nightwatch for the fantastic cover art!
An unexpected supernatural disaster leaves you and your your younger cousins adrift in a strange sea full of mythical creatures and beings. Can you and your cousins escape, or will you succumb to the deadly sea?
Currently, this is a short cave-of-time style game with three victory endings. It is complete in its current form, consisting of the first of many planned "episodes" for the game. It will eventually be expanded into an episodic gauntlet-style game.
Your score indicates which ending you reached. 0 for a death ending, and a score of 1, 2, or 3 corresponds to one the game's victory endings.
Articles WrittenA Guide to Character Creation for Storygames
Coding Item-Based Battle Sequences
Creating an Equipping System
Recent PostsInfinite Craft - new timewaster on 2/11/2024 10:59:39 AM
My work here is done.
Infinite Craft - new timewaster on 2/10/2024 6:57:43 PM
Pretty sure it's not AI, I remember this website (or something extremely similar) from 7 or 8 years ago. But maybe it's been updated since then.
I too found god, and immediately created an inquisition.
But yeah, lots of fun!
EDIT: Pretty sure this is NOT the same site I remember, it just has an identical layout and starting screen. Maybe the one I used was an early version.
standards in cyos on 2/6/2024 9:34:19 PM
The technical reason is that stories get automatically unpublished if they have more than 10 ratings and fall below a certain ratings level (I think it's 2.5). A lot of the really random stories still up are from the early 2000s and 2010s, when people were a lot more generous with their ratings. If they got published today, many of them wouldn't survive current standards. Also, there's no quality control on unpublished stories, which anyone can read if they're made public.
what's the acceptance level on fan fiction here? on 2/5/2024 3:20:54 PM
My general impression (people can correct me if I'm wrong) is that most fanfictions on this site are judged on their own merits as standalone stories. So if you write a good story, you'll get rated well.
The one pitfall is if your game relies heavily on knowledge of the original source. If it does, newcomers who play it and don't understand what's going on might rate it lower. More likely, they'll just not open it to begin with. So I'd recommend making it accessible to newcomers if possible.
Can someone explain ratings? on 2/5/2024 3:13:55 PM
If a game has an 8/8 worthy story, but one or two typos, I'd still rate it an 8/8. When the typos become so numerous they start making it unpleasant to read and understand, my rating drops. I suppose it's theoretically possible a fantastic story could have so many typos it would drop down to a 3/8, but usually story & technically writing skill go hand in hand. I've never seen a strong story with typos so bad it dropped more than a point.
As for dull language, it's similar to typos. If it's an 8/8 story and the language is functional but doesn't stand out, I'm still probably rating it an 8/8. If the language is actively boring, it'll drop a point or two. If the language is so simplistic it obscures the meaning of the story, it could, in theory, drop as low as a 3/8. But in practice, this has never actually happened to me--every strong story I've read had the language skills to match. I've only ended up taking off points for dull language when the story was already at most a 4. It's much more likely that good or excellent language will cause me to rate a mediocre story a few points higher than I might have otherwise.
❅ Secret Santa ❅ on 1/8/2024 1:19:33 PM
Thanks for organizing this, lots of fun!
Can someone explain ratings? on 1/7/2024 4:27:15 PM
I just re-read it and actually you're right. I didn't mean it to sound that harsh lol, I feel pretty positively about most of the stories I rate 5/8 on this site. Edited the wording slightly
Can someone explain ratings? on 1/7/2024 4:08:01 PM
This is the criteria I usually use in terms of plot:
1/8: Garbage. I don't believe you wrote this in good faith. I don't think I've used this rating more than once or twice.
2/8: Garbage, but an attempt was made, at least.
3/8: Technically coherent, but I didn't really enjoy myself while reading it, and doubt anyone else would either.
4/8: Coherently written, but it wasn't entertaining and didn't seem to have a point.
5/8: You accomplished your objectives and created a coherent, entertaining story. However, nothing about this really stuck with me, the story was merely functional. I'm not convinced you were passionate about the idea.
6/8: Well-written, with interesting characters and strong wordcraft.
7/8: Very well-written. I would consider paying money for this. Your goals were ambitious, and you successfully used wordcraft, plot, and character to accomplish them in a meaningful way.
8/8: Your goals were ambitious, and you showed extreme writing craft in how you accomplished them. Professionally publishable. I'll be thinking about this story later on.
If there are serious typos or grammar errors, I'll usually knock my rating down several points. If the wordcraft is grammatically correct, but otherwise very dull or style-less, I'll knock it down a point or two. Exceptional wordcraft will raise my rating.
Unfinished stories, or those with major loose ends, I'll also rate lower. False choices (ie, a linear story pretending to be a cyoa) also bring my rating down.
If someone has an ambitious story that fails to accomplish its goals, I'll sometimes rate it higher out of respect for the idea. But this is unusual.
where do you get ideas for writing? on 1/6/2024 8:51:26 PM
Lol, I was going to write an answer for this, but apparently I already did!
In addition to what was said in that other post: ideas will come when they come. The trick is to write them down. Any time you get a thought for a story, add it to your ideas document. Then, when you have the time to write, but can't think of anything, you can go through your ideas document and start combining and reviewing your different ideas. This is also useful for getting un-stuck when you have writer's block.
Eventually your ideas documents will become so lengthy that you need five or more of them organized by idea type, but that's another problem.
what's the line between historical and modern? on 1/1/2024 9:29:29 AM
I think it depends more on the content of the story than on the year. For instance, a story set in the 80s about a family drama could easily slide into the modern category with no issue, assuming 80s technology and culture doesn't feature heavily. A story set in the 80s about an alien invasion will probably be historical, since 80s technology and culture will by nature feature heavily.
A question to ask yourself is "could I set this story in the modern day without making major changes to the plot?" If the answer is no, then your story relies on historical elements and is historical fiction. If yes, it may still be historical fiction depending on how heavily you use the aesthetics of your time period.
Target audience is probably most important. Are you targeting people who like historical stories or people who like modern stories? Someone who wants an English political epic about the aftermath of the battle of hastings won't click on your historical story about the stock market crash of 2008. Even though that's technically a historical story, you'll probably get more people interested in it if you put it in the modern category.