Devb0mb, The Reader
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Hello there reader.
The name's Devb0mb. Currently working on a couple stories. No big deal... Anyway, love the site.
Storygames
A zombie survival
"Nobody has any real idea what to do since this whole thing started... And remember this, kid. Nobody gives a shit about you. Only person they care for's themselves... Even God has turned his back on you now."
"ALL we had to do was take the signs! Leave while we were ahead! We're fucked now! Don't you get it?! ...But now it's too late. We just gotta try and hold on, maybe find a safer way out. I cannot make myself go out there again... I have to..."
This is supposed to be a more realistic take on a zombie apocalypse, closely resembling 28 Days Later, where the zombies aren't slow walking corpses that only turn you through bite. It's challenging, but survivable, and your only REAL goal is to stay alive, and weigh how much risk you're willing to take to keep the ones you love alive. You will be tested.
The Oldest Question follows the protagonist in their attempt to discover the truth behind strange congressions happening within himself and his world.
Lakes, trees, rivers and mountains begin to "speak" to you as the dawn of a new age begins to arise, leaving you breathless in a world that changes around you faster than you can wrap your head around it. Settlement eventually becomes government, tribes turn into society, and the mines they draw from produce more technology than you ever dreamed possible. Your village is miles away from where this is all happening. It exists as a trading hub for many of the colony's neighboring allies. By the shore, travelers come and go, disappearing into the woods, or fading out to the sea, but not before leaving quiet whispers of change to your disparate townfolk. You aren't sure if this is a good thing or a sign of foreboding anymore. The idea of adventure excites you, yet you can't help but feel that more is waiting for you than you could anticipate.
There is a "gameplay" element in this story, enabling you to choose your class and personalize the experience. Take heed, though, this is not merely for cosmetics, as the choices you make will have GREAT consequence on the story you play...
Recent Posts
It takes so l0ng to make a good storygame (for me) on 6/17/2025 7:13:05 PMYou guys are the best thank you so much
It takes so l0ng to make a good storygame (for me) on 6/14/2025 10:52:41 PM
Honestly I think you guys are onto something because so far my stories are very front-loaded and a lot of my time is spent editing old stuff rather than exploring the next thing.
And a cool point may be that by moving onto the next part of the story you could get ideas to add to the older parts, in vice-versa. And since it's like a rough draft it'd be meant to get edited anyway for that shiny *FINAL* draft
It takes so l0ng to make a good storygame (for me) on 6/14/2025 8:15:35 PM
Hey guys.
I've been writing a couple of storygames for a while and holy SHIT it can take a while to make a good finished product.
I guess mainly what takes me so long is the editing process, because it's not hard to come up with cool ideas, set pieces or even particularly hard for character developments. It's that TRANSLATION part.
Ergo not a literal translation from one language to another, but putting ideas onto the page with words in a way that is actually immersive or compelling. Countless times I've reread my work and notice a bunch of stuff that's off or not really immersive or even just sentence structure that would throw me off as a reader of my own work. I'd want it to be a nice flowy easy read without "bumps" that sucks you in. My work is getting much better, but it just takes a while.
Does anybody have any advice for speeding up the process without sacrificing quality?
STATS Page on 3/11/2025 9:42:55 PM
Hey dude I know I'm like sUper late but I think I might've gotten my neanderthal brain to get the basics of how to actually work this stuff. If you have any advice or script I'd appreciate it. Thx
What a peculiar little corner of the Internet on 3/4/2025 11:42:03 AM
That is so cool. I feel like you guys who are ninja with javascript and stuff like that are magicians and I am like a caveman. I don't know HOW you are able to change the properties of games like that. Do you just get a link or something from javacript and add it to the story somewhere? Anyway, welcome to the site! Sit down by the fire, grab a drink and make yourself comfortable
STATS Page on 10/3/2021 11:40:58 AM
I must admit I'm pretty new to the coding and computer-ey kind of stuff so it would probably take me a few to figure it out, but otherwise I think I could do it. Just a tad bit overwhelming
Hi am a new person on 10/3/2021 8:21:52 AM
Although I'm not a completely "established" story writer here yet, I think I have some valuable contribution when it comes to the writing and refining aspect.
I recommend editing, editing, editing, editing. For me, most of the time what I write first does not end up being the final copy, but more a rough description of the main ideas or events I want to convey. Like the "facts." It's from editing it the right way it becomes like having an "experience" through the words.
My mindset when editing is to read it as if I wasn't the one who wrote it at all, and just get what the words are putting out, independent of all the stuff I already know about the story. Get what the words are saying as if you don't know anything about the story already, because that's what a new reader is going to read. I like to view it in the story viewer even to really get a feel of the whole experience. Then when you get into the editing, and really having the ideas you want to put and jumping into that world, it's like painting in a sense.
Oh, and have patience
STATS Page on 10/1/2021 2:16:42 PM
Hey guys, I'm making a storygame where stats play an important role in what the protagonist can and can't do, and need a way for the player to be able to see their stats throughout the game.
I noticed in The Price of Freedom: Innocence Lost by Avery_Moore that they were able to create a STATS page next to the GO BACK and RESTART buttons that show how your stats continuously change throughout the story, and I was wondering how they did it.
I figure if I could manage that, it might be easier than making a bunch of different links at the bottom of every page to show their stats in that specific moment, and more aesthetically pleasing than just putting them on every page. Thanks for any help
