Devb0mb, The Reader
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Hi.
Storygames
Zombie survival
"No one knows how this started or what we're supposed to do... The world doesn't seem to care whether you're living or dying... It seems God has turned his back on us."
"There were signs, if only we'd taken them. We thought the whole thing would blow over like everything else usually does. If only we knew..."
This is a fun story of mine with emphasis on the horror aspect of a real zombie apocalypse. Similar rule set as infected in 28 Days Later.
It's a warm, sunny day when during school, news breaks out that a nuclear bomb has been dropped on a city miles away from from you. You and the rest of your classmates are ordered to stay put and wait until further notice. The staff try their best, but nobody has been told what to do in the event of nuclear war in decades!
The Mystery of the Way follows the protagonist in their mission to discover why strange things are beginning to happen in the Pine Mountain range of their home town. What was once an obscure interest eventually becomes a demand for answers, as something feels... Oddly familiar.
The world is set in a mixture between an older lifestyle, with some modern amenities and technology.
Your play style will shape your path as much as outright decisions.
Recent Posts
It takes so l0ng to make a good storygame (for me) on 6/17/2025 7:13:05 PMYou guys are the best thank you so much
It takes so l0ng to make a good storygame (for me) on 6/14/2025 10:52:41 PM
Honestly I think you guys are onto something because so far my stories are very front-loaded and a lot of my time is spent editing old stuff rather than exploring the next thing.
And a cool point may be that by moving onto the next part of the story you could get ideas to add to the older parts, in vice-versa. And since it's like a rough draft it'd be meant to get edited anyway for that shiny *FINAL* draft
It takes so l0ng to make a good storygame (for me) on 6/14/2025 8:15:35 PM
Hey guys.
I've been writing a couple of storygames for a while and holy SHIT it can take a while to make a good finished product.
I guess mainly what takes me so long is the editing process, because it's not hard to come up with cool ideas, set pieces or even particularly hard for character developments. It's that TRANSLATION part.
Ergo not a literal translation from one language to another, but putting ideas onto the page with words in a way that is actually immersive or compelling. Countless times I've reread my work and notice a bunch of stuff that's off or not really immersive or even just sentence structure that would throw me off as a reader of my own work. I'd want it to be a nice flowy easy read without "bumps" that sucks you in. My work is getting much better, but it just takes a while.
Does anybody have any advice for speeding up the process without sacrificing quality?
STATS Page on 3/11/2025 9:42:55 PM
Hey dude I know I'm like sUper late but I think I might've gotten my neanderthal brain to get the basics of how to actually work this stuff. If you have any advice or script I'd appreciate it. Thx
What a peculiar little corner of the Internet on 3/4/2025 11:42:03 AM
That is so cool. I feel like you guys who are ninja with javascript and stuff like that are magicians and I am like a caveman. I don't know HOW you are able to change the properties of games like that. Do you just get a link or something from javacript and add it to the story somewhere? Anyway, welcome to the site! Sit down by the fire, grab a drink and make yourself comfortable
STATS Page on 10/3/2021 11:40:58 AM
I must admit I'm pretty new to the coding and computer-ey kind of stuff so it would probably take me a few to figure it out, but otherwise I think I could do it. Just a tad bit overwhelming
Hi am a new person on 10/3/2021 8:21:52 AM
Although I'm not a completely "established" story writer here yet, I think I have some valuable contribution when it comes to the writing and refining aspect.
I recommend editing, editing, editing, editing. For me, most of the time what I write first does not end up being the final copy, but more a rough description of the main ideas or events I want to convey. Like the "facts." It's from editing it the right way it becomes like having an "experience" through the words.
My mindset when editing is to read it as if I wasn't the one who wrote it at all, and just get what the words are putting out, independent of all the stuff I already know about the story. Get what the words are saying as if you don't know anything about the story already, because that's what a new reader is going to read. I like to view it in the story viewer even to really get a feel of the whole experience. Then when you get into the editing, and really having the ideas you want to put and jumping into that world, it's like painting in a sense.
Oh, and have patience
STATS Page on 10/1/2021 2:16:42 PM
Hey guys, I'm making a storygame where stats play an important role in what the protagonist can and can't do, and need a way for the player to be able to see their stats throughout the game.
I noticed in The Price of Freedom: Innocence Lost by Avery_Moore that they were able to create a STATS page next to the GO BACK and RESTART buttons that show how your stats continuously change throughout the story, and I was wondering how they did it.
I figure if I could manage that, it might be easier than making a bunch of different links at the bottom of every page to show their stats in that specific moment, and more aesthetically pleasing than just putting them on every page. Thanks for any help