Lottie, The Reader
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4/13/2025 7:51 PM
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How to add if/then statements? on 4/9/2025 4:52:16 PMOh this is perfect, just what I needed
Thank you very much!
How to add if/then statements? on 4/8/2025 12:34:46 AM
Thanks for the help Ogre11, I'm going to try this out! I'm a bit hazy on where/how to add % sign though.
How to add if/then statements? on 4/8/2025 12:32:27 AM
Ha! I was thinking more along the lines of she lends you her assassins to help overthrow a tyrant king but sure, pillow fights will be the day after
In terms of mechanics however, I'm more concerned with making restricted choices, I think.
Imagine you separately meet three people and say the right thing to each so they are your ally. Then much later, you have to choose one. Since you've allied with all, all three are available to you. If you've only allied with two, and accidentally insulted the third's horse, then only two names are available. If you've insulted everyone's horse, you have no ally options.
Now how would you go about that, without making duplicate pages with different choices?
How to add if/then statements? on 4/7/2025 6:08:22 PM
Hey all, quick question about some game mechanics: Is it possible to have certain choices affect much later choices?
To explain, imagine that if a reader chooses choice A after a conversation with a character, they will earn that character's friendship. And if they choose choice B, they don't.
Then, much later in the story, the reader has to choose someone to ally with. I want to find a way where if the reader chose choice A earlier, they have that character open to them to choose as an ally for this choice. But if they chose choice B, that option is unavailable to them.
My limited coding experience tells me it should be a simple If/then statement but I have no clue how to add it to the game.
Thanks!