thatguy, The Dramatist
Uhhh .... okay I can't think of anything else to say. So, yeah, I'm going to get back to work.
Hey look everybody, it's The Wal*Mart Game! But this isn't your ordinary Wal*Mart game, oh no, terrorists have taken over, and it's up to you to ... well pretty much do whatever you'd like.
Please note that this is an Advanced Game, and takes full use of Objects. To use an object, simply pick it up (click on it), and then go to "My Inventory" and click USE. You'll pretty much need to do this thoughout The Wal*Mart game!
Also, there are three endings. See how many you can get!
2003-06-11 6:42P - The ÜberEnding does not work! I am looking into fixing this ASAP.
2003-03-10 9:29A - I've added a walkthru generously written by beholder! Please check it out if you get stuck!
2003-02-15 8:30P - Okay, I've finally remembered to publish the game by the contest, and fix a few broken links. I have put my Heart and Soul into this game, so please give feedback, positive and negative!
2003-02-09 8:00P - The game is pretty much finished. There's a ton of room for expansion, but I would like to get some feedback. Please play it and beat it!
We start off with Zero (0) and take turns counting up by 1, 2, or 3. Whoever counts to 23 looses!
Example: I start off by counting to 1. Because I counted to 1, you can count up to 2, 3, or 4. Let's say you pick 4. I can then pick 5, 6, or 7. The goal of the game is to get the other player to count to 23!
Recent Postsre:Two Things in One on 5/12/2005 10:32:10 PM
re:walmart walkthru on 10/19/2003 5:13:37 PM
re:Ok this is weird on 7/4/2003 10:11:35 AM
re:Instructions on creating advanced games? on 6/11/2003 4:49:41 PM
re:Instructions on creating advanced games? on 6/11/2003 9:10:31 AM
Unfortunately, they have no instructions for using the Advanced Editor. Your best bet is to just play with it, that's what I did. Just try different things in a test game and see how it works.
As far as strategies, here's my thoughts on it. You have two base types of games, linear and non-linear. Most games are linear -- the pages in a game are used to describe what happened, what is about to happen, and what the player can do. See Finals Week as a great example of a linear game.
In the non-linear game, pages are used to describe a location that changes throughout the game. Wal*Mart game is an example of this. See also Jurassic Fairview Park for another great game.
So with that said, now here’s my strategy. First, think of a general topic, not necessarily a plot, but just an area where you’d like to explore. I picked Wal*Mart because I thought it may be fun to do.
After that, I decided which type of game I wanted, and went with non-linear, because I thought it would be a challenge to write (and it most certainly was). About the only scenario for a game I could think of in Wal*Mart was terrorists, so I went with that.
Once I had that, I thought of a general story line: terrorists take over Wal*Mart and the player has to stop them using items in the store, I made a paper diagram showing how all the departments (clothes, food, etc) relate to each other. Then I thought of what you could possibly use in Wal*Mart to stop terrorists. I came up with the base items, put them on my diagram, and then went into the Advanced editor and filled in the rest.
Yes, a lot of the items don’t have a purpose, but that’s to throw off the player. I did my best to make every item have a logical purpose, but it appears that my version of logic is different than everyone elses. Thankfully, beholder wrote a walkthrough for the game.
As far as the UberEnding, I’m surprised no one figured out how to find it. A clue is, it involves using a certain sound-enhancing device from a vending machine used in a place where you hear a faint noise. Unfortunately, it’s broken and I have been trying to figure out how to get it to work … but I will do that, I really want to finish it and have other ppl enjoy it!
Feel free to ask me any questions about designing or using the advanced editor. unfortunately, it appears that Alexp (admin) has put the myadventuregame project on the backburner, but I know if you email him and what not, he’ll try to make some time for it!
re:New game: A Day In Hell on 6/7/2003 9:24:42 PM
re:Holy Sheet! on 4/27/2003 12:20:03 PM
re:The Wal*Mart game is too hard! on 4/27/2003 12:19:27 PM
Take a look at the walkthrough, its one of the links. Also, you can use your backbutton when you die. That's okay to do!
re:I am making new game!!! on 4/5/2003 9:08:30 PM
re:TRAPPED 2 on 4/5/2003 9:06:40 PM
I've noticed that the "hide link" thing makes it a lot harder, but then no one can beat it!
Over all, good stuff