For my game, at least, the number of ratings is not showing up; it was at 49 ratings, so not sure if this has something to do with the change in the threshold for getting ranked now.
Whenever I've seen this, it's been very transient. I bet if you look back, it will say the correct number again. When it does happen, it affects all games indiscriminately, so it's definitely not to do with the rating threshold. I suspect a proc runs every X minutes to recalculate rating, and while it's running, that's what we get.
Thanks, you were quite right--it was a passing thing. I got suspicious, because I've noticed every once in a while a proc doesn't seem to happen, like my percent of games rated not changing when I *know* I rated a whole bunch since the last proc, or my holding the "Of Avon" title one more day than I should.
Yes — that’s a known issue that seems to compound around releases, so I think it’s a server infrastructure one. That’s the nightly proc though and much heavier. Probably unrelated to this proc which runs more frequently.
btw the nightly proc runs at 1AM EST in case you’re curious.
Weirdly, the "Of Avon" in particular seems to not trigger as often as it triggers. Maybe that's just the one I notice because I've been robbed unjustly of glory far too often!
That runs as part of the nightly proc. Other things that would be affected: some trophies, game rankings, username
I suspect this is on a related note (as I try to find bugs for the elusive bug hunter trophy!) but the "Top Rated Storygames"--the top #100 rated games seems to be either very slow to update, or counting things in an unusual way. For example, Chris's "Dark Nights" is 5.81, which is above quite a few on that list and ought to be a top #100 game, but shows up as #176 overall. So either I'm missing something, or I can't figure out where that #176 comes from.
It’s the same system that IMDB and RateYourMusic and many other rating driven websites use.
The premise is twofold: (1) as the number of ratings increases, the rating on the game better approximates the true rating, (2) as the number of ratings increases, the rating on the game will decrease.
(1) is true for obvious reasons. Consider a case of a story rated 8.0 with 1 rating, and a story rated 7.7 with 1000 ratings. Which one are you more confident about? Obviously the second story, even though the first story has a higher rating.
(2) is often true because as a game gets widespread attention, it’s likely being played by fans outside the genre and by a more diverse caste of people. In that case, it’s harder to maintain a high rating. While this is often true, (1) alone is sufficient to demonstrate the utility of the system.
At a certain (relatively low compared to Endmaster number of ratings) number of ratings, adjusted rating basically equals true rating. Go hover over some games with a lot of ratings and see how close those two numbers are. If the top games aren’t dislodged, it’s not a problem with the rating system, it’s a problem with the ratings.
Although, it would be an interesting thought experiment to also diminish the rating weight on older ratings, to account for the gradual increase in story quality.