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Suggestions for improvements and additions to the site.
This feature was rejected 6/27/2012:
Automatically rejected as part of the FWW clean out.
casmith
Editing help
14 years ago
My story has more than 200 pages. As I was copy editing, I realized that one term was mislabeled. Gads. I had to search every single page for the term to make changes. VERY time consuming.
What is pretty high on my wish list is a global search and replace.
Yes, it's true that if I had text files of every page properly labeled and saved I could conduct a search of the local text that would determine which of the online pages had the error, but.... I have been doing a lot of editing of the online version "on the fly."
Problem fixed now, but I wish it was easier.
A close second on my wish list is a global dump of all the pages. I don't care if that includes odd code (I can strip that away). I want a text backup of the story on my computer. That means I have to copy and paste more than 200 pages. Doable, but still time consuming. (sigh)
I continue to be amazed and gratified by what this site offers in terms of story creation. Even so, I can do some wishing well.
JJJ-thebanisher
Editing help
14 years ago
Agreed fully. Are you on the advanced editor or the classic editor?
casmith
Editing help
14 years ago
Advanced....
Chuck
JJJ-thebanisher
Editing help
14 years ago
Great! I love the advanced editor. Did you use scripting?
casmith
Editing help
14 years ago
Scripting? What is that???
Just joking. There are many, many scripts and variables in The Adventures of Phoebe McGee. Not sure how many, but some are fairly complicated (for me anyway).
I hope the story wasn't too ambitious. Plus, it has a different "feel" than what I think the traditional CYOA story has. There is a stable, fixed environment that the reader can wander around in, much like IF. As you wander and events occur new paths open up. Also, time is passing. The critical goal of the game is to light the Fresnel lens in the lighthouse (part of the game conclusion after night appears).
I tried to avoid a chutes-and-ladders approach that forces readers along a path. Of course this has limitations, e.g., "Not-sure-what-to-do-next". What I like about CYOA though is there is no "guessing the right verb," that is a problem for any inexperience IF reader.
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