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Suggestions for improvements and additions to the site.
This feature was rejected 12/12/2016: Seems like UI bloat and could get overly complex.

[Editor] 2 Inventories

12 years ago

I don't know how useful this would be for everyone, but I'm making a game with two item types. Basically one is items you are currently holding, and the other is the stuff you can manipulate in the room without holding. (large crates, ladders, etc) So, I was thinking that it may be less confusing to the player, if those items are separated. 

 

2 Inventories

12 years ago

You could do this by having ONLY two items:

Call one "Carried Items", call the other "Manipulable Items" and using either of them takes you to a completely different page. The carried items page lists everything in your inventory (you don't even have to use items, you could just use variables/scripting) and the manipulable item lists the items that are around for you to manipulate.

2 Inventories

12 years ago

Thanks! I'll try that out.

2 Inventories

12 years ago

I'll probably list the objectives you can manipulate in a alternate link, and give you certain objects with a title saying that you are only able to manipulate it. I'm the best with scripting and coding, from what I've tried.