Hello all! Thanks for stopping by. Currently there's not much going on here except for an information storage tank for my upcoming storygame, Subterfuge. (I know I was working on a different one, but it is an incredibly ambitious project so I have put it aside for now to focus on a realistic goal. I haven't given it up!) Subterfuge will not be available to play for a while -- it could be months and months, maybe even a year, but hopefully really no more than that.
So for now this is less of a discussion thread and more of a place where I can jot down notes and save long author's notes. Eventually I'd like to refer players to this thread and make it a discussion thread about the game where you can ask how to achieve certain endings or make suggestions about the game's plot / realism. If you are interested in play-testing Subterfuge, feel free to message me. It might be months before anything's happening, but I'd definitely appreciate the help of feedback / spellchecking before it's released.
My biggest challenge right now is really just the coding part. I'm new to coding and while I find the system on CYS excellent, easy to use and very noob-friendly, I'm planning a game with dozens of variables and stats. They don't interact in awfully complex ways, necessarily, there's just so many of them! That said I look forward to working very hard on this game and hopefully producing something fun for the community to enjoy.
Thanks, Scribe :)
+––{ * S U B T E R F U G E * }––+
The Riskellion Court in the capital of Thanos is flamboyant and regal, the colourful residence of the royal family, the attendant nobility, and the juiciest scandal. A young gentleman or lady with a high name but a low purse, your family arranges for you to spend four Seasons at the court in hopes that you will rise above your station – but in this bright and scheming world, failure means an unrecoverable loss of reputation.
Can you withstand the competition and out-scheme them all? Can you transcend their petty trivialities with your effortless charm and grace? Can you harness formidable political power to change the world? Can you find true love? You decide, in this tale of intrigue and subterfuge inspired by William Makepeace Thackeray’s “Vanity Fair”.
* * *
Author’s Notes
OPTING OUT: This game asks you to avoid uncomfortable situations yourself by communicating early on what you are and are not tolerant of.
• ROMANCE
If you wish to avoid romance or sexual overtures, be sure to select the “friend” option on the “Dreams” page in Chapter 1. This will classify your character as asexual and you will not be exposed to physically intimate scenes. This is a useful tool for anyone interested purely in the strategy, not the romance, of the game, and/or anyone who wants a PG-13 experience.
• VIOLENCE
If you disapprove of violence during the events that take place in Chapter 1, the game will remember your decision and you will be spared from graphic situations later on. Occasionally, in order to accommodate this provision, “power playing” on my part is necessary; for instance, making your character look away from a gory sight.
• CORRUPTION
I find it necessary to mention that you can get very, very, very nasty in this game, and it will certainly be necessary to get down and dirty if you want to climb past Erl(a) in status, although there are multiple opportunities to change the world that don’t need increased rank at all. However, I am aware that not everyone wants to drown the bag of kittens to win, or feel forced to play a manipulative psychopath of a character in order to succeed.
Thus, avoiding “evil” in the beginning of the game will put you on a track that avoids exposure to some of those less palatable options lest they be the only ones available to you under certain circumstances. Refusing to have a Becky Sharp moment or two can keep you from reaching certain endings/results; however, this is hardly different from real life, where the principled are weakened by their limits, and the unprincipled weakened by their limitlessness.
WORLD: During development a few people asked me about the world Subterfuge takes place in. Since I don't really want to flood people with largely unnecessary information during the already hefty exposition, I thought I would collect some world building here.
• RISKELLION
The city, court, fashion and culture of Riskellion (Thanos's capital and location of the royal Court) is a peculiar blend of 15th century Florence and Renaissance London, on a larger scale, with some slight sprinklings of 19th century Paris. There are 75 attendant aristocratic families in service of the royal Regalia family. The 7 ranks are warped versions of the English titles of nobility: baron, viscount, earl, marquess, and duke, with the obvious additions of prince and king.
There is a notable exception: women play a much more assertive role than is historically accurate, as male and female characters should deserve equal chances in the game. Also, the concept of various organized ministries is rather ahead of its time.
• THANOS
The world Subterfuge takes place in is geographically nearly identical to Earth. While Thanos obviously takes place in a fantasy realm (lots of magic and myth), historically it follows an “alternative history” genre, with different West European political systems developing after the fall of the Carolingian Empire 888 C.E. Currently the year is around 1500 C.E. Time is counted after the fall of the Western Roman Empire 476 C.E., so it is currently 1021 A.R.A. (Anno Romulus Augustus).
You’ll have noticed the absence of the Christian religion. A different, barely similar religion does play a role, but the political dominion exclusively belongs to Court, made up not only of the Curia but also four other ministries and the penultimate monarch, who has an unquestionably divine right to rule; the Curia leader is no Pope and lacks the comparable power. Being magical and much more secular than the real Earth, scientific progress comparable to the Renaissance period begins much earlier in history in the world of Thanos.
• VALORA
“Valora” is the term for what we would call Europe. The six nations, various kingdoms and theocracies and one republic, have formed the Valoran Commonwealth, with massive trading networks occurring along Roman roads. With some notable variations due to the existence of magic, history before 888 C.E. went much the same way it did on real Earth … with the exception of the Celts.
The fall of the Carolingian Empire is, in this world, due to an invasion by a people known as the “Celts”, an imaginary revitalization of the Celtic culture which had flourished during the Iron Age up until about the 6th century C.E. Enormous artistic license is taken with the Celts of Valoran history, as the Celtic people left no written record, any cohesive Celtic empire during the 9th century is pure fiction, and their society and culture can only be guessed at.
The people of Thanos hold the ancient Greeks, Romans, Persians and Celts in very high esteem, though they are ignorant of the Egyptians, and largely knowledgeable about Greek culture only through its effects on the Romans. The educated are expected to be familiar with classical art, philosophy, theology and lore.