I'm writing a fantasy style kind of book, and I was wondering if anybody had any ideas on how, hypothetically speaking, enchantments would work in real life? Like I understand certain things like a sword that sets things on fire, or like when sting from lotr lights up when enemies are nearby, but I'm kind of stuck on how other "enchantments" would work or what they would be. Any help is appreciated, thanks!
Stryker is correct, as that's a well thought out system of enchantments.
You don't need to necessarily recharge it, it can just draw from the Mana that exists naturally in the world or from the user's own Mana, or whatever bullshit word is chosen to act as magic energy.
I really see no need to bother going into how world Mana is recharged, because it's supposed to be a mystical thing that humans don't understand, a connection between this world and that of the supernatural. Going about it in a scientific manner kind of takes everything away from it.
I feel the Force from Star Wars makes my point here. As a mystical thing, it worked far better than microbes in the blood helping whatever the fuck. You can have rules for what can be done without understanding where it draws its power. It's not like knowing whether its recharged by the sun or whatever else will effect what can be done with it.
I don't think it was ret-conned. It's not like there was some other source in the original. It just seemed that no one bothered mentioning it to Luke, because it wasn't really relevant. Even if the midi-chlorians had been pointed out in the start, I greatly think it would've taken away from everything. The Force was this mystical thing that wasn't really understood but could be manipulated, and that worked far better. When you try to explain away every facet of something, you take away the entire mystical appeal of the Jedi. If they had used midi-chlorians at the start, the entire thing would've been far worse, as now the Jedi aren't this mysterious, semi-religious order that draws on images of monks and seems interesting and instead becomes "Super-soldiers who use magic bugs in their blood to fight", at which point you've ruined the whole appeal.
The Scar wasn't a horocrux, it was Harry Potter himself that was the Horocrux. Even if it was, there was nothing about the scar that was mystical or mysterious, it was just a scar that had meaning added to it. Taking the Harry Potter universe as an example, the mechanics of the magic was never really explained, because that would've taken away from the magic as a whole. Sure, plot relevant things can be explained, but that doesn't mean you need to explain every detail and take away any mystery from that world.
Again, there's a huge difference between rules and origins. There should definitely be rules put to magic, because otherwise it's a constant mess without any real order, but that in no way means you should take away from a world's mysticism by trying to explain the origins of something. Sure, you can if that's the kind of world you want to have, but that in no way means you need to explain away the origins or inner-most workings of sometihng. The rule "Mana exists in the world and can be drawn upon" is essential, but "Mana is recharged by the sun" just ruins any mysticism and instead just makes the world less interesting and quite frankly silly.
Adding the Midi-chlorians without a doubt changes the nature of the force. You can't have both a mysticisim that exists with the Force and also scientific explanation and level of scale there. The two just don't mix. It's no longer this interesting "This guy has this extra-spiritual understanding and being with this level of nature", like Yoda, who we saw as a little Buddha with perfect understanding, but instead just "His blood level is 0.5 Midichlorians per centimeter!" All the mysticism, meditation and all of it becomes second-hand to "Science says we measure your blood!", and even if it doesn't greatly change the narrative it without a doubt cripples the appeal of the Jedi and the Force. I think it's quite obvious that the Force works best as something we don't understand rather than trying to explain it, be it trhough bugs or any other way.
It's not about pulling things out of your ass, its about not feeling the need to destroy the mystery of the world through over-explaining. You again can make it obvious that these elements have limits to what they can do without killing the mystery. There's absolutely no reason you need to explain this mystical elements even in a longer work, and if you're being forced to explain the origins of magic because without it you can't properly structure its limits, its a failing of the writer, not the setting. The basis is, magic is fairly inherently silly. Saying I can lift a car with the wave of my hand thanks to the energy of the sun or bugs in my blood is ridiculous, while adding an element of mysticism that all of us are familiar with it keeps it from becoming so. The revelation that there's some science to it and we can explain away the mystery isn't meaningful, it takes away from the story as a whole.
Sure, Harry Potter's magic suffers from a lack of rules and known abilities, but that doesn't matter to the origins. If Rowling had structured what can and couldn't be done through magic it would've been a lot more helpful, that has nothing to do with its origins.
Again, there's a huge difference between having rules to magic, and having origins. We can understand the capabilities of a magic form without having to understand its origins. You can say magic can only accomplish X and never Y, but that doesn't mean you have to kill all elements of mystery. If you honestly need to explain away all mystery for your story to have had meaning, that's a failing of the writer, not the story.
Don't know the source material, although Attack on Titan is pretty different in that the Titans aren't based in mysticism, they're based in terror and confusion. Titans aren't something ingrained in a supernatural understanding of the world that we can leave unexplained and in fact benefits from doing so, but something that's existence is confusing and terrifying, and thus we clamber for more of an explanation to help us understand the threat. Honestly, even then I wouldn't see the need to explain it. You could sure, and supposedly they did and it worked, but its just as easy to turn to the Lovecraftian route and continue this basis of terror in the unknown, which HP and following writers did very well without having to explain away everything.
Yoda never really prevailed, nor did Anakin really lose. The story wasn't "Anakin's midi-chlorians weren't enough!" it was "Anakin has been redeemed, but don't let fear and anger cloud your judgment!". While Yoda's wisdom certainly made him an interesting character, it was never shown to trump midi-chlorians, and indeed it's presumed he also had a high count. The idea that you could gain midi-chlorians from meditation or wisdom or injections still doesn't save it, as you've killed the mystic warrior monk idea that is the Jedi, instead making it "Biological super-soldier who meditates". When you're killing the mystical element, even if you leave behind the meditation and that of the Jedi, it's useless.
I think it's absurd to argue that not knowing the power degrees of the Chthulu mysthos in any way takes away from it. The power levels aren't what matters, because no matter what they're insanely more powerful than us. If you've got to a point where you're compared Bobathia to Cthulhu, you've ruined the entire genre.
The issue with Rowling is, as you've said, a lack of rules, not a lack of an origin source. ou can absolutely have restrictions and know how powerful magic is without knowing its origin. To say that origins predate rules is absurd, as its quite obvious you can say "This magic is capable of this and not of that" without having to explain. If you can't do that, that's a failing of a writer. There's not always more engagement when you take away the mystery, if anything there can be far less, as there's not as much wondering and questioning and it's instead a far more boring "This is how it works" that can kill the appeal of the story.
While I've not read the Manga, I have season the first season, and I sure didn't see the divine retribution thing at all. Sure, there were ideas that that could've been it, but it in no way hinted that that was the way, instead it was just one possibility, and no one knew what was going on. I can't speak for any later explanations in the Manga, so I wouldn't bother.
Sure, you can have fixed origins, but you don't need to and a lot of the time it makes the story less interesting and kills any wonder. Mysticism and mystery are incredibly important things to a world and to say its better to take it away is absurd.
And Luke had all the midi-chlorians from Anakin as they were passed on there, so no, there's no eral comparison method. And it's not that midi-chlorians are attracted by Force use, theyr'e the cause, which does remove all mystical nature. It's not marks left by Force use, it's the cause.
So don't continuously through more Eldritch abominations, then. That's fine, have a few. You don't need to compare them. But when it becomes Cthulhu is stronger than Hogsdwa but weaker then Golagiam, you've killed the Lovecraftian element and just made a bunch of shitty super-powered things. "I guess while they're both incomprehensible in how powerful they are, but this one's twice as incomprehensible in power as that one," kills the entire genre.
And again, you don't need origins for a foundation of rules. There's no reason why you couldn't write a story where people use mystical magic of unknown orgins, yet we know what it can and can't do.
There doesn't even need to be anything powering it, per se. There could be such a thing as "empty mana". Just the notion that the mana of the universe is inert until changed. By using a series of sounds and hand gestures akin to a programmer, a wizard can change the nature of the mana surrounding themselves or an object. Therefore, a bubble of affected mana forms around Sting that will change the physical matter if the mana is affected. There is no mana in the sword or power source or whatever "fuelling" the enchantment, the mana around it is just set to perpetually fulfilling a certain task because the mana has been given properties by a wizard.
I pretty much said that, but whatever, that's cool.
Your post still had the implication that magic was powering something rather than being the power itself. Even if it's still because magic naturally flows through the world, that's still different. It's the difference between an object doing something because it conducts magic, and magic doing something because it associates a command with a certain object.
It's probably Azure again.
(And yes, if it is him, I'll just ban him and keep the thread)
It probably would have taken a while, I'm not all that surprises. The Witcher's only been a mainstream popular game fairly recently, (I daresay, the third one's been the only good one too, though 2 is starting to grow on me since I'm getting increasingly sick of that pirouette animation.) and he's primarily known to western audiences (the audience that makes up the majority of the userbase) as a game character. The books, while they do have a cult following, only really have/had a cult following before the Witcher 3 blew his popularity through the roof. Would I be surprised maybe 5 years from now? Yeah, probably, but as it stands Geralt is far from a household name even now, and I wouldn't be surprised if we continued not seeing Geralts for a while had the alt not been made.