As I settle down to write this eve, and get ready to crunch, I thought I'd share ...
This is what I'm listening to as I write:
https://www.youtube.com/watch?v=tE9xYUmPaZ0
Tonight my goal is to complete several scenes I started earlier. One of the scenes is a murder in a polo stable ... took me forever to figure out the murder weapon that fit ... farriers rasps, hoof knives, hay knives and even hay-bale hooks all failed epically to make the cut (pun intended)
Anyone have suggestions for things one can use? .... Requirements are: tools and items used in a polo stable, 19th century American or English tools only, no Russian hand sickles allowed, sorry and the tool must be able to be used by a weakling to cut the throat of a much superior and attractive specimen of a man ... jealousy is such great motivation, if a bit cliche tropish, don't you think?
I'll be checking in from time to time as I write, so everyone enjoy the weekend night. Or not. lol.
For these murders -- it is a signature of the killers. They always slit throats.
The hoof pick would be a great murder weapon, but like the farrier's rasp, they could only puncture the throat, not slice it.
-- I would use a hand sickle, but I'm already using one in the garden murder.
Some random piece of crap might work, maybe that is what will happen in the ice house. I can always count on you to help me figure out murder and mayhem. The killers don't have time to sit there and sharpen dull shit.
I think I had you read one of the blood-rose murders already ... this is more of their murders.
Everyone carries belt knives ... but they are boring to keep useing over and over and over ... I mean even using piano wire is more fun than the knife after a while :)
What makes being sliced to death so much more important rather than punctured to death?
It is part of the main story's theme. In order to identify them later in the story, there are consistent things that happen or that they do that you'll recognize as the protagonist of the story.
There will be other deaths and killings (one with a chair leg, for example) but the ones with the slit throats are specific antagonists in the story
Here is a snippet from one of the murders:
Feeling skin part as the knife edge slices into your throat, the Lady continues: “If you promise not to fight your death, I will let your lover bury your body on the Estate’s grounds... otherwise he will be forced to dig the grave outside of the city’s walls. Either way he will need to dig the blood-rose completely out of your hand. Please do not prolong this torture.” Sobbing to yourself, you notice just how red the miniature rose tied into your life-line looks. “Kill me swiftly.” Cupping your chin in her hand, she finishes cutting your throat. The Lady forces you to look at the spider as your life fades away, blood falling over the spider’s silken web. “It is natural for the spider to feed on what it catches, wouldn’t you agree, dear?”
Enjoy a bit of murder... such a good way to spend the morning.
I am thinking, next time I design a set of murders, it might be fun to give everyone here a chance to help... it might be fun to see what happens.
This killing is showing a death-sight murder, done prior in the past ... in this game, one of the mechanics is that you sometimes experience the last moments of life first hand of other's death. The blood-rose is a rose that was developed specifically for this game-world.
Thanks @BerkaZerka!
I asked a couple of experienced horse owners if one of those would work, but they both agreed that the average blade with curve is a bit small/odd to successfully cut a throat. Since they are my goto for all things horse related, I deferred to them.
One of them said in modern times they sell combo hay/ hoof knives like the picture below but that they didn't have them in the 1880s ...
I'm going to write the scene such that I can revise or change the actual weapon later if I want to and use the generic knife for now. At least I am not the only one that thought such a blade might work. But if experienced horse owners don't believe the scene because of a flaw, then I want to try to stick with something that I know will work for sure.
I suspect not. Neither of them admitted to, at least.
If they put a horse down a long time ago, the jaw is just a few minutes at any carpenter's place from being a fully functioning meat cleaver. It's got an edge along the bottom and is weighted just right. Granted, it's more of a chopper than a slicer, but, y'know, far be it from me to question anybody coming at some dude with it.
If it's in the 1800s and the Polo field has groundskeepers, there's also bound to be billhooks around. Again, this is more of a chopping weapon that would cause big hacking wounds rather than the execution-style throat slices of fancy murderers, but if it's going to be some slackwristed incel fighting a mighty fellow, this is probably the sort of leverage you would want. In theory, you could create a throat-slicing effect by slamming the spiked end into the neck and then pulling the knife parallel to how it landed. If there are big trees and bushes around the polo field, they might be billhooks with long handles. Which, again, creates more reach and leverage for the weakling to overpower the unfortunate ape with. Due to the fact that they're used to hack up branches and all that, they probably won't be murderer-sharp unless the billhook was sharpened very recently, which would probably create raggedy cuts that stop bleeding more quickly, in case the victim needs to live long enough to utter some mysterious last words. If it's in the southern/western united states, however, they probably started using machetes.
There are groundskeepers, so billhooks might work. I'll have to consider this.
In theory, you could create a throat-slicing effect by slamming the spiked end into the neck and then pulling the knife parallel to how it landed.
This is more of a throat being torn out; interesting and brutal enough to work but still outside the game mechanics at this point.
Due to the fact that they're used to hack up branches and all that, they probably won't be murderer-sharp
Ya -- I thought about that. I have the victim sharpening the murder weapon in the opening of the scene, to make sure the blade/whatever is murder-sharp enough. Most knives would need sharpening daily in the work environment anyways, but it made sense to cover this first.
It looks like I can pick your brain for good feedback, so thank you for posting :)
Edit:
If it's in the southern/western united states, however, they probably started using machetes.
The setting is actually a fictional world, a mish-mash of London and St. Louis with these murders taking place more in the London parts.
I'll keep this possibility in mind but I'm wrapping the scene up now ... after dinner I'll be working on the next scene and I'll be coming back to this one later.
I'll be posting an update on the next scene when I get back.
This is a good thought and there will be time to explore this within the narrative arc as it continues.
My main goal in the introduction was to introduce all the main NPC characters, including these two antagonists. Establishing the base characteristics should allow surprises such as the hidden razor blades to be more impactful in later acts. In Act 3, the two antagonists will be at their primacy and this is where they will need to use such tricks.
I was also thinking about hair combs for the sister ... hair pins can't slice but specialty combs can be made to accomplish the goal. The brother will have a few things hidden in his top hats, with the razors hidden in the felt ribbon ring of the top hat. I might even make a throw away mad hatter character, since the historical insanity dove-tails nicely into the main arc.
I'll name the mad hatter Ogre while iun the developmental stage, so thank you.
Here I am on Day Two ...
I'm listening to -- Unknown. I haven't made up my mind on tonight's music
I finished the Elevator Death-sight Scene. It ended up being 12,000 words, of which I wrote about 4,000 last night. Thanks for the feedback; it helped me realize how hard it might be carrying the slasher theme for the entire game. At least three of the four acts will have this main narrative arc in it, so this will require some work.
Tonight I am starting the Marketplace Scene for the Intro Act. This scene is a slice-of-life world-building elements. Three (3) of the six friendship/romantic options will be introduced to the reader in this scene. There will be three different vignettes to experience here, but unlike the last night locations, these are static and going to be reused throughout the game in the next Act.
Assuming the scene will be about as long as the last, I will need to write 6,000 words tonight.
Like last night, I'll check in as I write. Everyone enjoy the night. Or not, again.
Yesterday was mostly a waste as far as word-count goes but was a success as far as planning and outlining.
Each of the the romantic/friendship options will have their intro in a separate location ... the fun dialogue to write should be the preacher and the spiritualist.
Here is the start of the scene:
Leaving behind the elevator’s ramp, you disembark onto a cavern broad enough that you feel a change in the air. Failing to light the vast expanse of darkness entirely, the phlogiston gas-lit lamps on poles never-the-less provide a safe path forward. Seeing neither ceiling nor walls, there is only the suggestion of an open area wide enough to house several manor houses and their outbuildings. “What is this place?” Throwing out the question, you absently itch at your hand. The blood-rose’s thorn piercing your life-line on your palm feels like an ingrown hair wiggling its way beneath your skin. “It’s called the ‘Courtyard’.” Raphael’s hushed voice informs you. “For hundreds of years, the armies would gather here before going off to fight the Murmurfolk or to defend against Upper City raids.” Seeing Dove nod at Raphael’s words, you get the idea that this place is somehow significant to them. Carefully moving from lit island to lit island, the damp and clammy air surrounding you barely stirs. “This will take us to the marketplace."
Leaving behind the elevator’s ramp, you disembark onto a cavern broad enough that you feel a change in the air. Failing to light the vast expanse of darkness entirely, the phlogiston gas-lit lamps on poles never-the-less provide a safe path forward. Seeing neither ceiling nor walls, there is only the suggestion of an open area wide enough to house several manor houses and their outbuildings.
“What is this place?” Throwing out the question, you absently itch at your hand. The blood-rose’s thorn piercing your life-line on your palm feels like an ingrown hair wiggling its way beneath your skin.
“It’s called the ‘Courtyard’.” Raphael’s hushed voice informs you. “For hundreds of years, the armies would gather here before going off to fight the Murmurfolk or to defend against Upper City raids.” Seeing Dove nod at Raphael’s words, you get the idea that this place is somehow significant to them. Carefully moving from lit island to lit island, the damp and clammy air surrounding you barely stirs. “This will take us to the marketplace."
My inspiration for this world is Baldur's Gate 2 game design, Nighthawk's Kick-starter, Fall-Out 1-2 and NLV ... After working on this project for a bit, I found out that Dave Gilbert and his team (the writers of Nighthawks) worked on Sunless Seas and Fallen London. Before I found this out it drove me crazy when my test-readers would say I remind them of Fallen London ... now that I see the connections, I understand why they would say that now.
Luckily, I am working on this project with two others, so their sanity will balance out my "creativity" ... at least that is the hope :)
AND I don't have to code. Did I mention I love writing but I hate coding? lol