Hey guys, i've been writing Uproot, and i have progressed pretty far with it. But now i have realized that, with 61 pages into my story, i have "no possible way to lose". Is this alright? Does this make my game bad or is it just a style of CYOA?
Basically what i have right now is a story, where you get to pick some of the character's actions and you read what happens, but currently i have no option of death or you lose or anythign like that, is this fine?? The ending is planned to be perilous where the main character could die/lose.
I wish i could get someone to read my story and see if its good without death/youlose, but there is a problem with that because its 61 pages and the majority of pages are very long in length, it would take up too much of the person's time.
So all this comes down to is something i've asked at least twice now: is it alright to have a very long story without any chance of losing until the end?