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Ten Tips for Advanced Games

20 years ago

I have decided to offer good advice.

1. Offer a challenge.  Make the game a little complicated, but not too.  The player must know he/she must wander around for clues.

2. Give missions/objectives. This lets the player know what to do.  This also works with 1.

3. Structure.  If you make a complex game, spend a few days organising it.  The point requirements, the variable requirements, etc.

4. Use the Variables.  You can create many cool stuff with Variables.

5. Chapters Part 1. Chapter are structured.  Unlike Normal Games, pages can be put in chapters and grouped together.

6. Chapters Part II.  If you want players to go back to previous chapters, like an adventure, be sure to have the area structured to enter and exit a certain area that is the starting point.

7. Grammer/Punctuation. Be simple.  But don't do 3 words per page.  That's lazy.  And do it Like dis!  tat CAn bee s0 annoy!ing!  See how that was bad?

8. Put a little effort! Love the idea! It's your brainchild, so do whatever you want with it.

9. Make it long.  If it is like 2 Length, you are just wasting our space.  If it's like 6-8, you shall be surprised at the response.

10. HAVE FUN!  But remember to keep it tasteful.

If you want something, go to the Feature Wishing Well and explain. If it makes sense and is good enough, they'll add it.  Even though it takes a while, you can always go back and update the game.

Ten Tips for Advanced Games

20 years ago

To add to number 10.

10.5. Try not to appeal to one sect or group, try to appeal to everyone.

Ten Tips for Advanced Games

20 years ago
Sect-N.-Part of a Religous Group
Example:The pilgrims were a sect of a sect of puratins.

Ten Tips for Advanced Games

20 years ago
SECTOR would work

Ten Tips for Advanced Games

20 years ago

As long as you aren't biased.  I have to say Jdog.  That looked like one of the best list so far for Advanced Games.  Have you thought about making a help topic?

Ten Tips for Advanced Games

20 years ago
Number 1 isn't the best, sometimes ther is no wandering, sometimes it should be action to action.