It may be clear by now from the last time, but I will say that trying to be sensible about survival gear isn't too likely to increase actual survivability. But the author's got another game,
The Dead of Winter that has a lot more realism there.
Anyway, axe, meat, water, fishing gear, and matches, here we go.
I thought it might be useful to hunt around for a bit more gear, so I attempted to visit the only shop still open.
You know this town well, and you know that even now, at the far end of the night, there are one or two shops that are still open.
...but you do not know this town as well as you thought! Merch-by-Night is a very different place than Merch-by-Day. You wander crooked streets that did not exist the night before. Strange shadows shift and scurry behind misshapen carts and broken barrels. Drifting garbage assumes nightmarish forms. Pitched roofs seem to bend and buckle in the night.
You become totally lost in your own home town, and eventually discover that you have left the city entirely.
You are somewhere new...
Well that's unfortunate.
And while trying to return to the outskirts of town, I stumbled across something very odd.
ENCOUNTER: THE STRAWBERRY CAKE
In a gap between two twisting roots, you see what is, without doubt, the strangest sight in all of Tingalan.
There, on the ground, someone has placed a strawberry cake on an elegant clay dish.
It looks delicious: the icing is thick and smooth and alluring and pink, its sides have been set with sugary designs in the shape of strawberries and snaking vines.
You suddenly find that you have grown quite hungry.
This is surely a trap, or a prank by some wiley fey...but you will need to eat something soon.
LEAVE AT ONCE
SEE THE TRUTH (courage)
TAKE THE CAKE
> see the truth
It is, by all accounts, actually a strawberry cake. It is real enough that you can smell it, anyways. It smells delicious...
I should mention that I do not currently have any notable amounts of courage, wits, or knowledge of lore, all things that would make survival easier. I am however, pretty darn hungry. And that's a delicious looking cake.
> take the cake
With some apprehension, you reach forward and take the cake.
That is no cake!
This is some strange shape-shifter from the still deeper wood! What looks to be cake is actually a coiled serpent. Its slick pink skin shivers with anticipation as your hand draws closer. There is no time to draw it away. The creature strikes!
You have been wounded!
The venom burns. It is strong, but not immediately lethal. You have no choice but to continue your journey.
Never trust forest cake, sometimes it can be forest
snake.
Shortly after that I found myself on an old road used by lumberjacks, and an abandoned beekeeper's set up. Of course the bees don't come out at night, and especially not this one, but I had some good luck in finding a wax candle and a couple jars of honey to help my sweet tooth.
Then, without warning, it happened again.
Here the road is lit by bright lanterns. Whether they were lit by elves or the men of Merch is unknown, but they must have been burning for a very long time. They briefly warm your heart, until you see something horrible hovering in the darkness beyond the lights. You press on to the West, and the Woods grow Deeper...
blockquote>
I decided I wasn't having any of this bullshit, and since I was still on a
road, not long after I just turned around and headed back East, the way I came, towards where I knew the town was.
You are in Tingalan, where the trees know your name. There is a road here, made of rough gravel, which runs to the East and West. It is disconcerting to walk upon, every footstep releases a sharp crunch. You hope it does not carry very far.
> e
The road dips into a loamy defile, cutting halfway through a hill. The earth here smells of musty leaves and buried secrets. After some time, it rises to the East, and the Wood grows Deeper...
...
You are in Tingalan, where the trees crawl with beetles and worms. There is a road here, which was once gravel, now there are barely any stones on it at all, so it is essentially dirt. It runs East to West. The trees here all appear rotten and pitted, and the smell is awful. Something enormous must have died nearby.
Well, Merch had to be around here somewhere. I'm just gonna continue in a direct line East, dammit.
...it was quite the journey, and I continued without incident for a surprisingly long time. Eventually climbing a mountain, but I was SURE Merch would be visible on the other side.
You are in Tingalan, where the trees creak and crackle. You have reached the summit of a small mountain. You can see for miles, but all you can see is trees and perhaps a deep canyon to the East. Someone has placed a few stones here in a shape more or less like a bench or a throne. This may have once been the seat of a great mountain king. It is hardly majestic now. A stone path runs from the foot of the throne off to the East. A smaller dirt path proceeds down the mountain to the South.
> e
You move east.
You are in Tingalan, where the trees shroud and saunter. You find yourself on a large, broken, stone road, something that feels vaguely royal. You have no idea who built it or why. To the south you see some hulking stone things that might once have been buildings. Men may have lived here once, but there is nothing living here now. The road runs to the West, and continues in less grand fashion to the East, eventually becoming a dirt path.
> e
You move east.
You are in Tingalan, where the trees gnash and natter. Here, there is a deep gorge, formed by a mighty river that flows from the North to the South. The water is far too fast and deep to cross, though it might be possible to follow it along its course. A swaying, half-rotten rope bridge swings overhead, running from East to West. It looks safe, if only just...
Something about all this gave me thoughts of the past.
ENCOUNTER: THE MEMORY
Something here reminds you of a memory from your youth...yes...it's coming back now, over distant years. God it has been so long...
REMEMBER
TRY TO FORGET (Courage)
> remember
The night was bitter cold, perhaps colder than it is now.
But you did not suffer that night...you relished the cold.
You were perhaps seven or eight years old.
Your father had prepared an iron tub, placed near the porch of your house, and heated by a pit of low coals below it...a bath of hot water, but out of doors, in the snow.
You would leap out of the tub, and charge barely clothed into the snow. The cold was a shock to be sure. You screamed and shook as the snow sapped the warmth from your skin. Then, shivering, you would climb back into the tub, and feel the sweet warmth of the water flow through you. It was pure bliss, surely the best feeling in the world. You soaked, watching the stars through the steam rising from the tub. After a few moments, you leapt back into the snow once more.
The night is growing colder by the hour, but you see now that warmth means nothing without cold. It is entirely possible you will freeze out here, but maybe, just maybe, you will return home at the end of this terrible night...and there will be low coals, and hot water, and joyful warmth once more. You can nearly feel it now.
Your courage has increased!
Certainly not all memories are this wholesome, that was quite nice! Things are looking up, I can feel it!
You are in Tingalan, where the trees fear the night...and the night fears the trees. You stand at the edge of a deep gorge that runs North to South, cut by a river you cannot see but can certainly hear. The darkness seems much denser here, as though the trees are emitting an evil fog. The moon shines as bright as ever. A dirt path runs off to the East, and seems to cross the gorge to the West.
> e
In the distance you hear a shriek. It is not a cry of fear or alarm, but rather wild, raving pleasure. Something out in the wood is delighted. Perhaps you will meet it.
You follow the road to the East, and the Wood grows Deeper.
ENCOUNTER: THE WRETCHED SPIRIT
There are many strange sounds in Tingalan. This night, you have heard talking owls and singing shrubbery, trees that squeak like mice and mice that crack and crackle like trees.
...but now you hear the sound of soft weeping.
You look and see a tall and spindly being, arms wrapped around its legs in abject misery. You know at once that it is a spirit, for it has no eyes. Its entire face is covered in budding flowers, which spill tears like blood onto its knees.
It stops weeping, as it sees you, but then resumes, its body wracked by horrible sobs. It does not even bother to greet you. It moans softly, now rocking side to side...
LEAVE AT ONCE
COMFORT THE SPIRIT (courage)
Welllll. I know last time I said to never trust spirits, but this one seems so sad. :(
> comfort the spirit
You carefully approach the spirit, ready to bolt at a moment's notice if it turns into something unseemly.
It simply weeps. As you approach, it dries its face with one of its enormous hands, and turns its eyeless face to you.
"You seek to comfort me? I...I must thank you. So few of the mortal races understand that we spirits have feelings to. We suffer losses and defeats. We have fears and fixations. It is...it is so lonely, here among the trees."
It sobs again, briefly unable to speak. Then it continues.
"I will unburden myself, and tell you my story...though I doubt you will understand very much of it. Fifty thousand years ago, when the trees here were still saplings, I befriended a fellow spirit that wandered the groves of a distant hollow. She was the one who gave me...gave me...gave me..."
The spirit has a hard time finishing. It swallows, then continues.
"She gave me these flowers. We were peaceful spirits, yes. Like all spirits, we wanted very little...just to haunt our respective groves and briefly breath life into rocks and dust, sand and salt...but the Night Minister had darker designs on the spirit from the distant hollow. He promised her, in marriage, to a sluglike broker from distant Kaddax, some vile merchant or other. A transient creature, like yourself, with a lifespan of perhaps a thousand years."
The spirit wipes more resin and blood from its face. It seems angry now.
"My love would have none of it, of course, and ran even farther into bright heart of the cosmos in order to escape the wicked tendrils of the Night Minister. These flowers...she gave them to me before she left."
The spirit stares deep into the sky and sighs.
"...she did not get far. The Warden of the Wood caught her somewhere beyond the timeless halls of Chorg'Vado. She swore, though, that the sluglike broker would never possess her body or her soul...and so with psychic claws she skinned herself alive, and commended her soul to the fires of Kylos that burn below distant Yian. There, her spirit burns for a thousand eternities, and I will never see her again."
The spirit wails.
It looks up at you, though it has no eyes. Blood is streaming down its face, but its mouth smiles.
"I am grateful to find another soul who is willing to share my misery, if only for a brief time. Mortal, you are doomed, you understand this? After a few short decades your soul will be snuffed out. There is no afterlife. No thousand eternities to burn or enjoy. There is nothing for you. That you would share even a few precious minutes with me...it is a priceless gift. I could never hope to return the favor...but consider this a small token of my appreciation."
The spirit holds out a hand. Draped over it is a cloth, or pelt. It is as black and subtle and silky smooth as a warm summer night. It is as cool as winter breezes.
"It is the skin of my beloved." It says wistfully.
You have gained a nightmare pelt!
You have gained a terror!
You nearly drop the pelt in surprise, but simply thank the spirit. It is a strange gift, but a valuable one.
"No," the spirit says. "Thank you."
It fades away into the night.
You fold up the nightmare pelt, and continue your journey.
Awwww. That was...weird, but nice? I think? I hope she feels a little better anyway. And honestly, this trip into the deep woods has not been so bad as expected, perhaps good things are waiting for me after all.
I'm starting to feel more confident that the night may end and I may find my way home.
You are in Tingalan, where the trees have no feet, but have their own way of walking. You think you see one uproot itself and float along, its roots trailing behind it like the hands of a corpse on a corpse-wagon.
ENCOUNTER: THE UNFRIENDLY BEAR
The bear comes crashing through the woods like a falling mountain. It is coming for you. You have no hope of fighting it. You must run.
RUN! (Wits)
> run
The bear has you in its paws. Its claws rake across your skin. You try to crawl away, but it simply pulls you closer.
You have been wounded!
...and yeah, I kept trying to run away, kept failing to run away, and eventually was mauled to death.
ENCOUNTER: THE WOUNDS
You attempt to continue your journey, but your broken body falls to the dust.
You have gained too many wounds...lost too much blood...there is only so much one mortal frame can take.
At first there was pain but now there is only a weariness unlike any you have ever known. You will sleep now. You turn your thoughts to the remote possibility that this was all a dream. Very soon, perhaps, you will wake with a start and quite possibly a scream, and realize that this has all been some ghastly nightmare.
It's quite likely though, that you are simply going to die.
You have taken seven wounds.
You are dead.
*** You have lost ***
In Tingalan getting mauled to death by something as mundane as just, a normal fucking bear is a unique ending in its own right I suppose. At least it wasn't a moose.
....just wait till I find the platypus.