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I have a book.

10 years ago

Okay, so a while back I wrote this book called Hatred. Only problem is that I suck at incorporating choices into storygames, so I was wondering if I would send somebody my complete story and they could add in the choices they see fit, and we could publish it as a co-author. Of course, they can change my book a bit to, if that's what they wanted. Please message back here or PM me please if interested.

EDIT: It works somewhat like Snow did, going back and forth between past and present.

I have a book.

10 years ago

I think the best way of trying to change a book into a storygame would be to try and make it as linear as possible... So instead of a choice leading to two completely different paths, it leads to the same path, but each choice has a slightly different effect on the outcome of the game... Also you could throw in a bunch of random stupid decisions that get you killed. cheeky

I have a book.

10 years ago
You beat me to it!

But I wouldn't sell that style so short as to call it linear if done well. Our critics throw that around as a dirty word aimed at crappy WC fan fic and their ilk. I think that type of story fits perfect for a "it's the journey, not the destination" theme. Variables can make for great replay value in this type, especially if the reader gets their butt kicked in the first play through...

Yeah, it took me three tries to not die at the end of POF. And I never saved everyone. *Hides in shame*

I have a book.

10 years ago

Lol. You know the game has a walkthrough cheeky

I have a book.

10 years ago
That spoils the fun for me. I'll beat it one day!

I have a book.

10 years ago
Making choices isn't that hard. I'm certain you could do it yourself.

Good choices have several components.
1) They lie at a plot point - a position in the story where events shift in one direction or another
2) They are relevant - For example, unless I am allergic to peanuts and don't know it yet, a choice between a salami hoagie and a PBJ sandwich for lunch is stupid because it isn't going to cause a shift in action.
3) They keep the reader interested in the rest of the story and should serve as a moment of tension.

There are a lot of ways you can go with this. You can make your stories branch out like how Endmaster does, so that once you make a choice you cannot make it back to the previous pathways. Or you can give your reader a choice of several options that lie parallel to each other and eventually take you to the same point. Briar utilizes this style in POF. This works because the parallel choices affect variables that work for or against you later in the story. Personally, I think she did a fantastic job with this style. Of course, you can utilize both methods as well. However, note that Endmaster's method typically results in huge word totals and many different overall plots.

Another way is to provide choices in a manner that allows you to do certain events in no specific order, circling paths into each other in places.

Whatever you choose, you will have to do some modifications to your current story to fit into the Choose Your Adventure mold, perhaps a change of tone or an acknowledgment of the different options when you near plot points. You will also have to write new pages for whatever choice style you use. If you aren't looking to branch out on multiple plots or don't want to commit to the word count that would require, find a way to incorporate variables and use Briar's method. This way you can write different timelines and outcomes without having to create extra plots from scratch.

I encourage you to use this advise to convert your book to Choose Your Adventure yourself. It will work as a creativity drill, strengthen your writing skills, and provide new insight to the art of storytelling. Good luck.

I have a book.

10 years ago

@Bucky

@Briar_Rose

Thanks for the tips guys! :)

I have a book.

10 years ago

NP ^_^

I have a book.

10 years ago

Was Hatred the one that had the demo posted, and you get raped by your father?

I have a book.

10 years ago

That would be the one.

EDIT: It was his step-father. I already made a different idea for how his father will come in to play.

I have a book.

10 years ago

Don't publish demos, kiddies. 

I have a book.

10 years ago

I know, I deleted it but the demo did get pretty good reviews. I just didn't want to publish a full game that I worked super hard on that turned out to be complete shit.

I have a book.

10 years ago
An intrinsic part of writing involves opening a doorway into your inner self. It can be scary. All writers have that queasy moment where they wonder if their work is a steaming pile of manure.

Besides, the only way to truly improve as a writer is to write. If you put the thought, time and effort into your project, you will be proud of the end result. I'm sure of it. Good luck and happy writing.

I have a book.

10 years ago

Thanks man, I think I'll start writing it now. :)

I have a book.

10 years ago

Slasher, you're never going to get rid of that feeling. I'm the *totally* least insecure guy on this entire site, and I still think most of my writing is shit, even after people insist otherwise. As I've said before somewhere,

"Every writer writes shit. The key is to find an audience that likes eating yours... Dear god, what poorly concieved analogy..."

I have a book.

10 years ago

I suppose that's true. I've written many books and I've thought they were shit, but my friends have told me how good they are and I've actually sold them around my school, making money off of them.

Haha, I like that.

I have a book.

10 years ago

Weird, I'm kind of the exact opposite. I remember back when the Spring Thing competition was up and POF kept getting really bad reviews and I was like, "... Fuck you all! My game is AWESOME!!!" cheeky

I have a book.

10 years ago

I was like that with my first game. XD 

... It gargled balls. 

I have a book.

10 years ago

What was your first game anyway, Malk?

I have a book.

10 years ago
I remember reading some of those reviews. They didn't have a nice thing to say about anyone, and I thought the critics were pure and plain condescending dicks.

I have a book.

10 years ago

Yeah, they were pretty dickish but since they were reviewers I think they were pretty much just looking for bad things to say about all the games... 'Cos otherwise the reviews would've been pretty short cheeky

I have a book.

10 years ago

Really? I honestly enjoyed POF.

I have a book.

10 years ago

Awh, thanks ^_^