This is a page from my modern-fantasy game (it's like 95% modern though).
Most of us here aren't military specialist. So I'll try to make my writing to be understandable enough for those who have low grasp on military or law enforcement stuff.
Just tell me... is this okay, or too hard to understand for you? If many still can't understand, I'll try to make things simpler.
Everyone who has played FPS games or watched modern action movies should be able to understand.
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Friday, 17 May 2015
GRS Delta One Team
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The black SUV races through the morning, its tire kicking up water from the rainy day previously. The slippy road does not harass its movement for a bit, largely due to its being a four-wheel drive. The car charges along at fifty miles an hour. It stops at a nearby compound, skidding to a stop away from the front door. The doors open and four men disembark from the vehicle.
The men are contractors of Global Risk Security -- a private military company that focuses on providing security services. They wear olive drab-colored jackets under their tactical armor vests, khaki pants, and load-bearing gears. All of them are equipped with helmets with integrated headsets, tinted combat goggles, elbow and knee pads, and skull bandanas. The four-man team get their primary weapons from the trunk of their car.
The weapons are a HK416 assault rifle, SCAR-H battle rifle, KSG bullpup pump-action shotgun, and a P90 submachine gun. Each man has his own specialization and duty, and their weapons and equipment suit them for their job. The team leader acts as a jack-of-all-trades, the marksman's battle rifle allows him to pick off targets at long range with better accuracy, the breacher acts as the pointman and he has breaching charges and breaching shells for his shotgun, and the mercenary with submachine gun acts as an engineer and has access to several useful gadgets.
The team leader uses hand signals to order his team to form a formation. They form in a tight stack near the entrance, and the pointman reaches forward and tries opening the door. It is locked. The pointman loads his shotgun with breaching rounds and aim the hinges of the door. With two enormous booms, he blows them off and kicks the door. The door falls and the rest of the team rush inside.
Cracks of gunshots ring. The men engage the dummy targets and they do it swiftly and soundly. Targets go down one by one. Within a few seconds, the room is cleared and the team moves into another area.
They move through a hallway. The engineer watches their back with his P90 while the others advance. This is just a training, but they do it very seriously. In a real situation, there are no rooms for errors even for a bit. The pointman blasts the door and the others come in. They proceed like this all the way to the final room.