Gryphon, The Expert Scrivener
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I love Gryphon comments, especially when they're longer than the fucking story itself lmao --Cel
I liked all of Gryphon's reviews, he was very thorough --EndMaster
Gryphon's review of Eternal is longer than most storygames lmao --Mizal
Shut the fuck up Gryphon --Malk
Gryphon is a no life having bitch --Thara
You've gained a reputation, Gryphon, no one wants to walk through tech support with you --Mizal
Gryphon uses MAC?!?! --Tim
Gryphon put a lot of skill points into productivity but none into technological proficiency --Sherbert
Never did I think I'd see the day when I was forced to accept a they/them in my virtual fiefdom, but the sneaky bastard tricked us with a featured game and all those reviews and with being so likeable and nice and so now here we are. --Mizal
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Storygames
=For End Master's Manifest Destiny contest=
When Alexsis starts trying to steal your favorite seat in the school cafeteria, things get serious. The pair of you decide to resolve this dispute in combat: a game of capture the flag. Can you beat your nemesis in a game of capture the flag, and reclaim what is rightfully yours?
This story is a short cave-of-time style game with seven possible victory endings. Happy flag-hunting!
As humanity begins to leave their corner of the galaxy for the first time, they encounter previously uncontacted alien races. As one of earth's leading diplomats, you will play a key role in shaping the future of your species in this unfamiliar world.
A mostly cave-of-time style story with limited rebranching in a few places, and five victory endings.
Winner of End Master's Culture Clash Contest
In this short RPG game, you explore your local village, solving challenges and puzzles, as you try to decide what to do in your future career.
When a thunderbird attacks you while you search for the missing Professor Keirz, you crash-land on a plateau near the legendary ruins of a ruined Anzaran city. You must make use of the resources around you to repair your damaged flyer, find your missing friend, and unlock the secrets of the ancient Anzaran temple.
An open-map item-based puzzle game with one good victory ending, and one great victory ending. Good luck exploring the ancient Anzaran plateau!
Discover the dungeon's secrets, fight deadly monsters, learn magical spells, and more in this traditional dungeon crawl adventure! Can you survive the dangers of the legendary Crag?
An open-map dungeon exploration game using player stats and items, with eleven victory epilogues, as indicated by the first two digits of your score.
Thanks to Nightwatch for the fantastic cover art!
An unexpected supernatural disaster leaves you and your your younger cousins adrift in a strange sea full of mythical creatures and beings. Can you and your cousins escape, or will you succumb to the deadly sea?
Currently, this is a short cave-of-time style game with three victory endings. It is complete in its current form, consisting of the first of many planned "episodes" for the game. It will eventually be expanded into an episodic gauntlet-style game.
Your score indicates which ending you reached. 0 for a death ending, and a score of 1, 2, or 3 corresponds to one the game's victory endings.
Articles Written
A Guide to Character Creation for StorygamesCoding Item-Based Battle Sequences
Creating an Equipping System
Recent Posts
Thunderdome 26: Petros vs Wildblue on 10/24/2025 7:04:54 PMSpecific notes:
- Is MOM capitalized like that on purpose?
- Mom announcing another late night is a bit repetitive. She can just read the display and sigh, and then explain why in the next line.
- Not the most gripping beginning but I’ve seen a lot worse. Solid B /B+.
- I’ve been confused about who’s speaking to whom and what all the different names are a few times. Implications of the dialogue sometimes take a minute to work out. I like what you’re doing with showing rather than telling and letting the reader pick up on the cues, but I think it needs to be just a little clearer.
- The sentence flow is overall decent, but there’s a number of places where the focus changes unexpectedly and it’s slightly jarring. Reading carefully (possibly out loud) with an eye on flow could fix this.
- Good work building up the characters’ routine & relationship quickly.
- I like the descriptive detail of rudolph attending the birth of christ.
- You jump a bit between distant and close 3rd person narration. It’s strongest when you’re using close, like when Tabby is watching the helicopters. It comes across well as us seeing through her eyes without the need for distracting framing clauses.
- I like using the christmas lights to signal the power outage. Good working with the prompt.
- You repeat unnecessary details occasionally: we can tell it’s less than a minute later, and we remember that the hospital is where Tabby’s Mom is.
- It was a bit odd to jump from weird lights in the sky to “the rest of the ride there”. I wanted to see Tabby’s reaction to all this weird stuff. The attempt to call the Mom is good, resecuring her helmet is a good detail.
- As a whole: You have a number of really good descriptive details that you use to set the mood, and they’re undercut by your use of general blunt descriptors. The sliding doors that won’t open & musing about the fate of the patients is great; labeling the hospital as “eerily dark” feels too blunt.
- “In the dark she nearly tripped on the first body.” This is a pretty good delivery of the surprise. A lot of times people make the mistake of using a word like “suddenly” that cues the reader into the fact that a surprise is coming; but here you preface it with a scene descriptor that’s forboding, but not a spoiler, preserving the impact of the next line. And paired with the paragraph before it, we get the impression Tabby has been jarred out of her thoughts. Kudos.
- Hah I like the thermos being used here. Also the guy falling into the elevator shaft feels just like a scene out of a movie.
- Solidly adequate fight scene. B/B+. You’re doing a lot right. I recommend focusing less on the exact choreography of the bag hitting exactly where; this scene is important for its emotional grippyness & plot impact; not its technical accuracy.
- Lol, “I, uh, brought your shake.”
- Aliens woo! Assumed as much from the lights.
- Well the ending’s a bit rushed, but this is a decent spot to wrap it up actually.
So this is good. The language isn’t the most polished, but this story is doing a lot of cool things very well:
- The plot is well-chosen & exciting.
- Visually & descriptively interesting. The setpieces you use feel like a movie scene, and you generally pick interesting details to characterize them.
- You open with a scene that characterizes the relationship that will define the stakes of the story (Tabby & Mom’s relationship) while also giving her a mission that gets her involved in the plot (deliver the thermos). Good stuff.
What would take this to the next level:
- Polishing up the language. I’ve talked about this already. Careful attention to scentence flow would really bring this to its fullest potential.
- I would say ‘more focus on character’ but I think your focus on character was actually pretty good, and it only feels distant because of the language issues. The Mom & kid aren’t jaw-droppingly interesting or notable, but that’s appropriate for a story this short. Bringing out a few more details or idiosyncracies would go a long way. The Mom’s workaholism and weird thermos concoction were good examples of details like this; tightening up the sentence structure would probably make the good start you already have come out even more.
STORY B:
Specific notes:
- Excellent characterization in just the opening line—Tiana running somewhere with a purpose, while Grant is lagging behind distracted by the sky.
- Arghhh I hate having to read written-out accents and stutters. I suppose this is plot-important at least. The summary of Tiana & Grant’s history doesn’t distract and quickly communicates all the information needed.
- I’m pretty sure “she never brought herself” should be “she could never bring herself” but who knows.
- Again the description of the arcade owner very efficiently characterizes him.
- Hm, the shift to menacing in the arcade lights doesn’t really work without an immediate follow up, or a clear sense of why Tiana is seeing it that way.
- Solid dialogue.
- Oh I assume this must be an ongoing sore spot if Tiana is jumping straight to attack here? Feels a bit like overkill. But we’ve already established her as directed personality & trying to supress her mood, so I can get by it. And it provides a nice conflict as the power outage starts anyways.
- I also like setting this outage in the arcade—much like the christmas lights in the last story, it’s a great contrast. And I like the descriptor “thick darkness”.
- I like the 4 words from Tiana’s father. Characterizes them both, and raises interesting questions. I also like the description of how Tiana behaves under pressure, good characterization.
- Woo, zombies! Or… whatever the fuck that is.
- The fight scene in this story succeeds where the one in the last story almost succeeded. The emphasis is on sensation and impact instead of exact choreography. The reader’s brain fills in the details, and the important information gets across.
- “Carried out whatever the intentions…” this is the first clunky sentence I’ve seen in the story. It only stands out because the rest is so smooth. “The monster who was once mr williams” is a good descriptor, but it’s long, so it works best standing alone. Repeating it as a label is a bit distracting.
- I like the detail of Williams screaming in 3 different pitches.
- Oh hell yeah our 4 words are back. That was good 2-minute forshadowing, and it’s a great way to pace out the fight scene.
- Lol Charlotte was just standing there.
- “It seemed to her like something shifted in her soul, and she disliked what she felt... ” I see what you’re going for here, but I think you can do better. Words like “seemed” and “like” and “felt as if” distance the reader from what should be a more intense moment. But it still works.
- I like “beautiful and harmonious screaming”
- Having Tiana describe this with a reference to “Hyth Bo’orkki” is an effective way of showing that the book has affected her too.
- I like the lights coming back on and illuminating the carnage.
So this is excellent; off the top of my head it might be my favorite thing I've read in a thunderdome (though I admittedly have not been the most consistent thunderdome reader). It’s firing on pretty much all cylinders. Kudos.
I really like the efficiency of information delivery in this story. The characterization, , and summaries are all quick and effective. The reader doesn’t have to stop and pick up background information—it’s smoothly slotted into the experience.
The sentence structure wasn't perfect or anything, but I don't have anything consistent to gripe about. It was overally pretty solid. There were some hiccups here and there.
The characterization is also a strength. In the first part of the story, we get a very clear sense of Tiana’s personality, and this only becomes clearer and more interesting as the story progresses. I was invested in the chief relationship too—both principle characters were interesting and likeable and I would read more about them.
The action was well written, and the mystery of the book is interesting too. I want to find out what happens next. If this was a book, I would be reading the next chapter.
SUMMARY: Story A shows a lot of potential, but Story B delivered. Story B wins my vote. They were both great entries though—I can think of several past thunderdomes Story A would have won.
Cluesyourstory! Hatter's Halloween Party on 10/18/2025 9:55:47 AM
Cluesyourstory! Hatter's Halloween Party on 10/17/2025 11:31:05 PM
This was a lot of fun! Thanks to MHD for hosting--the artwork was all beautiful, and the house rules added several fun twists to the game! Hope to play again!
Congrats to Ace on the victory! (And apologies for repeatedly targeting you lol, but if anything you proved my worries were deserved.)
And congrats to the whole group on the teamwork--y'all made it really difficult to isolate anyone and get to the right room in the home stretch.
CYS Mafia: Troll Attack (Game 2) on 10/13/2025 8:57:29 PM
- Shaming myself the first round was dumb, since that made it easy for people to guess who I was.
- I really should have paid better attention to the forums on day 2--I would have vocally opposed voting out Milton if I'd been aware it was going on, but I was busy with real life things. Oops.
- Shaming MHD when I suspected her of being a troll was kind of dumb, since it protected her from others' abilities at the same time it prevented her from using her own.
CYS Mafia: Troll Attack (Game 2) on 10/9/2025 1:30:38 PM
Cluesyourstory! Hatter's Halloween Party on 10/9/2025 11:54:05 AM
Stargirl Rising on 10/5/2025 9:05:10 PM
Ratings on 10/5/2025 4:20:43 PM
Books For Blister To Read on 10/4/2025 9:15:21 PM
Time to Clear This All Up on 10/2/2025 7:57:44 PM
