Gryphon, The Expert Scrivener
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Shut the fuck up Gryphon --Malk
Gryphon is a no life having bitch --Thara
Who among us does not love Gryphon --Sent
You've gained a reputation, Gryphon, no one wants to walk through tech support with you --Mizal
Gryphon put a lot of skill points into productivity but none into technological proficiency --Sherbet
I liked all of Gryphon's reviews, he was very thorough --EndMaster
Never did I think I'd see the day when I was forced to accept a they/them in my virtual fiefdom, but the sneaky bastard tricked us with a featured game and all those reviews and with being so likeable and nice and so now here we are. --Mizal
CLARIFICATION: A lot of people seem to think I use they/them; not sure how that got spread around but it's always been just he/him lol
You can see all my reviews at once here: Gryphon Review Archive And my demo explaining how to make an image-based point and click game in the CYS editor here: Point and ClickTrophies Earned
Storygames
=For End Master's Manifest Destiny contest=
When Alexsis starts trying to steal your favorite seat in the school cafeteria, things get serious. The pair of you decide to resolve this dispute in combat: a game of capture the flag. Can you beat your nemesis in a game of capture the flag, and reclaim what is rightfully yours?
This story is a short cave-of-time style game with seven possible victory endings. Happy flag-hunting!
As humanity begins to leave their corner of the galaxy for the first time, they encounter previously uncontacted alien races. As one of earth's leading diplomats, you will play a key role in shaping the future of your species in this unfamiliar world.
A mostly cave-of-time style story with limited rebranching in a few places, and five victory endings.
Winner of End Master's Culture Clash Contest
In this short RPG game, you explore your local village, solving challenges and puzzles, as you try to decide what to do in your future career.
When a thunderbird attacks you while you search for the missing Professor Keirz, you crash-land on a plateau near the legendary ruins of a ruined Anzaran city. You must make use of the resources around you to repair your damaged flyer, find your missing friend, and unlock the secrets of the ancient Anzaran temple.
An open-map item-based puzzle game with one good victory ending, and one great victory ending. Good luck exploring the ancient Anzaran plateau!
Discover the dungeon's secrets, fight deadly monsters, learn magical spells, and more in this traditional dungeon crawl adventure! Can you survive the dangers of the legendary Crag?
An open-map dungeon exploration game using player stats and items, with eleven victory epilogues, as indicated by the first two digits of your score.
Thanks to Nightwatch for the fantastic cover art!
An unexpected supernatural disaster leaves you and your your younger cousins adrift in a strange sea full of mythical creatures and beings. Can you and your cousins escape, or will you succumb to the deadly sea?
Currently, this is a short cave-of-time style game with three victory endings. It is complete in its current form, consisting of the first of many planned "episodes" for the game. It will eventually be expanded into an episodic gauntlet-style game.
Your score indicates which ending you reached. 0 for a death ending, and a score of 1, 2, or 3 corresponds to one the game's victory endings.
Click on the treasure pile when you reach the end of the demo, and it will take you to an explanation on how to code one of these games, and a copy of all the code used to build this one.
To use an item in your inventory, click on it to select. You'll know it is selected because it turns grey. Then you can 'use' it by clicking on the area you intend to use it on.
A submission to the one-day storygame contest.
Articles Written
A Guide to Character Creation for StorygamesCoding Item-Based Battle Sequences
Creating an Equipping System
Recent Posts
The 24 Hour Storygame Comp on 3/12/2026 11:04:26 AMThe 24 Hour Storygame Comp on 3/12/2026 10:55:59 AM
Congrats to Sherb, Cat, MHD, and everyone who submitted (and everyone who voted!). This had a huge turnout, and pretty much all the games were very strong for the time limit. Here's to many more shrimp jams!
CYScraper: a CYS forum searching tool on 3/10/2026 11:53:32 AM
CYS HOT TAKES on 3/8/2026 10:04:11 PM
CYS HOT TAKES on 3/7/2026 6:41:33 PM
Anyways, I clearly have some explaining to do. First of all, a lot of people seemed to think I was talking about video games? I was specifically referring to text-based storygames and narrative-based tabletop RPGs. I think nuanced combat systems in video games and board games are usually fine and great. (Though obviously not always.) I don't play a lot of video games, so I'm not really equipped to comment on them.
Nuanced combat systems can be good in narrative-based games when the game designers commit to putting in the time to make A) A great story, B) A great combat system, and C) ensure that they're directly supporting each other rather than merely coexisting. However, I don't see that often. More often I see games whose strengths clearly lie elsewhere throwing in combat systems out of a sense of obligation. Those combat systems generally just distract from the real strengths of the game, like exploration or the storyline, and have no thematic relevance to the narrative they've been woven into.
I think Fabrikant summarized what I meant; adding a detailed strategy minigame to a game that's trying to be a story can be a major distractor from the supposed point of the game unless the authors are REALLY careful to tie everything together. Similarly, I said "most" and not just "poorly-written" storygames because I've seen this attempted and failed far more often than I've seen it succeed, and in games that were otherwise well-written.
I will concede one point: my bad experiences with tabletop RPG combat may be mainly due to having played mostly with new players who took a very long time to understand the rules. So I may change my stance on narrative-based RPG combat after I've had the chance to see how experienced players handle it.
On a more subjective level, I think I just don't personally enjoy the tack most storygames take to combat. This take was chiefly inspired by my own experiences replaying Secrets of the Crag. I put a lot of throught into designing a combat system with minimum learning curve and maximum enjoyment, and I still find myself bored-ly clicking through the combats at random whenever I revisit the game. I don't enjoy the combat in dungeon stompage either, nor have I found any game on this site that had a combat system I actually liked. If combat is going to be game-ified instead of told as a narrative, I prefer the chance to design my own strategies and attack plans and bring in outside resources, and I just haven't seen any storygame bring the flexibility to combat that something like a board game can manage. But again, this is more of a subjective opinion--from what I've gathered from the comments on Delve! some people really do like hack-and-slash combat games even when they don't provide much tactical flexibility. To each their own.
Dead Man Walking (memories & tips?) on 3/4/2026 10:58:48 PM
Dead Man Walking (memories & tips?) on 3/4/2026 2:48:26 PM
The Review Club on 3/3/2026 6:46:20 PM
Books You Could Not Put Down on 3/3/2026 8:10:24 AM
Books You Could Not Put Down on 3/2/2026 10:22:27 PM
1) Humorous & distinct first person narration
2) A very high-stakes and tense plot
3) Complex and creative worldbuilding that the plot hinges on
Namely:
- Project Hail Mary by Andy Weir. Fantastic book, consider this my chief recommendation. Read it all in a day or two. One section in the middle has the most tense sequence I have ever read in a book. The Martian (same author) is similar.
- The Harry Dresden books by Jim Butcher (the first four, at least, I haven't read the rest.) I pretty much have to finish these in one sitting.
- Eternal, I read most of the paragon branch in one sitting.
- The scholomance series by Naomi Novik.
I also tore through the foundation series by Aasimov, but I would not describe those books as gripping, they just happened to appeal to me.
