Ah, politics, or perhaps AHHHHH politics.
Anyways what level of importance does politics play in worldbuilding for a story for you? Do you go into it heavily, minimally, keep it lurking in the background but still prevalent? Somehwere in between.
Has anyone here come up with any interesting political systems for the factions in their stories?
Probably the stories where I really bothered with such things to a major degree was Eternal and Rogues. More so in Rogues though.
I just cheat by stealing the system from whatever historical shit the faction is based on. From that point forward, anything political plot-wise is based on characters with political ambitions or with a particular political bent whose actions would influence the outcome. I could go on and on with the finer points of administration, but that just isn't fun for me and usually distracts from the story anyway.
Honestly never bring up any unique ways of taxation in a fantasy world. You will wrap yourself in more details than what really matters.
Really depends on how much of the story involves politicking. If you're changing the fate of nations / regions and doing power shifts, sure politics matter.
Or you know, you're just killing a big old troll under a bridge. Nothing there other than public service.
I think in World Building the politics will tie in with the cuture of the society in question. A lot of classic works of science fiction like Asimov's Foundation Series or Herbert's Dune books would probably fall apart if you tried to remove the politics. Even a work of fantsy like Tolkien's Lord of the Rings has to pay some degree of attention to politics, despite (or maybe because) of the fact that he's basically dealing with Feaudalistic monarchies that put a big emphasis on birthright. Anyway, I think it adds spice to the stew, so I'm not adverse to it.