What's the general consensus about storygames that heavily incorporate RPG-systems around here? Where the storygame is more game than story?
Ah, I see. That makes sense, as I doubt anyone would like to spam click "attack" fifty times in a row. Now, specific systems aside, would it be offputting if a game had no major overarching storyline, but instead relied on the player creating his own story using the game systems provided?
For example, I was thinking about making a game where the player starts off as a random noble and let loose in a big fantasy world. Their actions could be as ambitious as conquesting for emperorship, or as little as living their days as a nameless farmer. Would that be a worthwhile investment to make such a storygame, or would I be better off with focusing on a deeper, more rigid storyline?
Frankly, it would be offputting. There's already a tremendous volume of games with RPG mechanics that don't have great plots, but also come with graphics and audio, which you'd have to beat in order to make the game anything more than a weak simulation of a pokemon or FF game. There's also no support for it in CYS by default, so you'd be stuck making all the combat logic yourself. That's not to say it can't be done; games like Dungeon Stompage! have succeeded pretty well on the site. That game still has some semblance of a plot, though, and many RPGs fall into the trap of handing you a character without a compelling story, using graphics/audio to try and compensate.
Still, investing the same attention to a story alone would make a far more appealing game and give you more time to expand or refine it. It'll be easier to engage with readers since your particular diction and narrative style will naturally make your game feel different. I would opt to at least try a good storygame here first even if you want to make an RPG. What you learn can be applied from the gitgo in future storygames so you don't get stuck reworking a mediocre plot while mired in RPG technicals at the same time.
This is really good advice. I have yet to ever have complete a story, and this is a pretty good reminder to me to start small.