Ah, I see. That makes sense, as I doubt anyone would like to spam click "attack" fifty times in a row. Now, specific systems aside, would it be offputting if a game had no major overarching storyline, but instead relied on the player creating his own story using the game systems provided?
For example, I was thinking about making a game where the player starts off as a random noble and let loose in a big fantasy world. Their actions could be as ambitious as conquesting for emperorship, or as little as living their days as a nameless farmer. Would that be a worthwhile investment to make such a storygame, or would I be better off with focusing on a deeper, more rigid storyline?