Player Rating3.94/8

"#459 overall, #23 for 2006"
based on 369 ratings since 05/24/2006
played 4,379 times (finished 415)

Story Difficulty6/8

"wandering through the desert"

Play Length1/8

"Make sure not to blink"

Maturity Level3/8

"must be at least this tall to play"
Contains content that may not be suitable for persons under age 10. If this were a movie, it would probably be between G and PG.

A very simple game that's really just an excuse to play around with variables and stuff. You play as a generic RPG hero trying to defeat the Behemoth.

Player Comments

Well, this was certainly more game than story by a rather large margin to say the least. There's really not much to say here, but I feel that the scripting is done rather well, making for an interesting battle simulation.

Since there isn't much in terms of story, would it be more fair for me to go about this comment in a more game-orientated manner? Because I think I'll do just that.

Difficulty wise, this really wasn't that challenging. I know this game is supposed to be rather simple and bare bones (as stated in the description) but I feel that maybe another harder enemy could have been added for players that finished the first battle. It's obvious that the creator of this game know his way around well enough in using scripting and variables to craft a decent battle. I found myself simply pressing one action repeatedly when my character was out of mana, and doing just that with the occasional different action was enough for me to topple the behemoth with much energy to spare.

Options, I feel that having more options in terms of attack would have made things more enjoyable. There seems to be a definite room for depth in selection here to make for a more dramatic battle, and I'm not saying by any means that this game required something like ten or twenty actions. I feel that even just five would have been enough to make this plenty of more fun.

I must say that despite its lack of depth, the fact that there's at least different classes to choose from was something that I found to be a welcome addition. And despite the repetition, this is something that shows that CYS games can be remarkable behold when the right variables and the like are put into place correctly.

I feel there's missed potential, but for a simple game and test of variables, this is okay.
-- TharaApples on 2/15/2018 9:50:56 PM with a score of 0
This is a decent battle simulator with some nice, cheeky writing. Definitely way too shallow to be of any real fun but nonetheless, it's not a poor effort.
-- JJJ-thebanisher on 11/15/2012 5:21:45 PM with a score of 0
Limited options, couldn't determine that the variable system was more complex than taking off a certain amount for each spell every time. Still, calculated overdrive. Liked the beast pic. Overall had fun, liked the writing. Phoenix link didn't reset game at end.
-- madglee on 7/30/2006 11:37:51 PM with a score of 0
Meh game. The PC and Enemies have way too much helath so it takes forever to kill them.
-- MrAce321 on 11/23/2020 2:41:47 PM with a score of 0
There was a glitch where after successfully stealing from the monster, no other links were present on the page. Also, the monster's health suddenly went from two hundred something to two. Other than that though (and the obvious imbalance between the three classes) the writing was humorous and it was fun to play.
-- fork070317 on 9/29/2020 12:02:23 PM with a score of 0
... I liked it! I mean granted, it wasn't any kind of literary masterpiece, and wasn't intended to be, but for a game that's just intended to be an experiment on learning how to use variables, you at least made it fun. ^_^
-- Avery_Moore on 7/13/2020 9:41:59 AM with a score of 0
The battle was just too complex for my comprehension.
-- tonyflamingo on 3/15/2020 12:51:20 PM with a score of 0
Cool fight simulator and probably some good practice with scripting.

There's no story here, but I'm guessing there wasn't intended to be.

The scripting was pretty good overall, but the randomness of the attack damage led to a less strategy based combat and more just random chance. I found that the warrior is the best class since his attacks deal the most damage and he has the highest health. The classes could use some balancing and the randomness could be brought down to make the combat more skill and strategy based.
-- Megumeme on 2/10/2020 9:49:03 PM with a score of 0
I enjoyed it; it was pretty fun. I only attempted to play through the 'wizard' class, since I typically play as a mage in RPGs. I found that the battle system was a bit difficult. The antagonist would usually deal such powerful attacks that the only spells I could really cast, if I wanted to last long (given the limited mana) were heal spells. I wasn't able to succeed using this class type.

The game could be improved if you offered more opportunities for this class to regain mana or started with more mana.
-- Reader82 on 1/13/2020 10:57:30 PM with a score of 0
There were some slight mishaps there I'm afraid.

The warrior path works great I even managed to kill the beast.

The wizard path also works perfectly I wasn't able to kill it but it seemed to work just fine.

The thief way on the other hand did not seem to work properly.
Fighting the beast with attacks did not enough damage to come close to killing it so you basically had to resort to steal. That worked just fine in the beginning but in the later stages it told me you have found an item but there was no item i could collect to use later. Probably something about the repeating did not work properly.

Thats also the reason this gets just a 4/8.
-- LJacko on 12/5/2019 4:13:20 AM with a score of 0
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