Digitallure

Player Rating2.80/8

"Too few ratings to be ranked"
based on 54 ratings since
played times (finished )

Story Difficulty4/8

"march in the swamp"

Play Length4/8

"A well spent lunch break"

Maturity Level5/8

"aren't you a little too old to be trick or treating"
Some material may be inappropriate for persons under age 13. If this were a movie, it would probably be PG-13.

This game illustrates both the usefulness and disadvantages of present day technology in a poking, sometimes sarcastic manner.

Is digital technology something we should be allured to? Or maybe it is a metaphorical lure, dragging us farther and farther away from independence and autonomy?

Player Comments

An adventure that tries to combine CYOA and philosophy.. By putting insta-deathlinks.. And Rickroll.

The concept is prety neat, you live in a dystopian-esqe world, where you are a rich snob that get butcherd to death by a anti-technologic revolution... If you stay and eat breakfast. If you go outside and follow the crowd, you join the revolution. Go against the crowd, World War 3 happens, ignore the crowd, save a suicidal Woobie and get reprimanded because you didn't attend a meeting. Go check on a memo, GET RICKROLLED. This, is the most annoying thing for me when reading this adventure, consistency between games are non-existent. As if the fate of the world depends on whether you eat breakfast or not.

Consistency issues aside, most of the comments seems to zone in on the blank space between sentences. Whilst it is pretty neat as the story doesn't need a wall of text to explain everything, the length and the bland white of the background makes it a real eye-sore. I recommend making the length between sentences shorter so us PC uses wouldn't have to scroll so far to read one sentence.

4/10
-- ViktorVektov on 7/5/2016 8:08:24 AM with a score of 0
Interesting. Hypocrisy strives for evocative, and attains it (to some degree). I think the negative response might be as a result of a lack of action. People don't like to play a game and be confronted with uncomfortable truths. Perhaps a little bit more development of the ideas, and more discerning word choice could have made the message have a greater impact. The themes are good but the narrative is weak.
Minor note: I don't think "infinitesimal" means what you think it means.
Cheers, Hypocrisy
-- dueconsideration on 9/10/2015 4:56:11 PM with a score of 0
What on earth were all those giant spaces between every line? There was some content here, but it was really irritating to have to scroll through countless lines of blank space just to get to the next line.
-- Saika on 5/17/2017 9:17:00 AM with a score of 0
Way too short. It's a story, not a game really. One page and I died. Grrrr...
-- Quorrah on 1/22/2017 4:39:24 PM with a score of 0
That was terrible. I died a horrific death after one choice.
-- Kate on 5/22/2016 6:46:54 PM with a score of 0
...interesting?
-- skugga on 2/3/2016 9:47:02 PM with a score of 0
My apologies to those who encountered the horrendous blank expanses between the text and uh, "terrible execution"?

In all honesty, this was a University project done in about 4 hours so I apologize for the lack of polish.

I greatly appreciate all the feedback, being [positively] surprised by the sense of community present on this website.

Comments/criticism will be taken wholeheartedly if I ever decide to take a break and sit down to make something... better.

Thanks!
-- Hypocrisy on 11/30/2015 1:21:34 PM with a score of 0
This is crap. From the description I thought it could go somewhere, but the execution is terrible.
-- Jordi P on 10/8/2015 11:37:03 AM with a score of 0
This game isn't so much of a game as rather some kind of moral lesson, which I don't get. And what's up with the huge spaces? Seems unnecessary to me.
-- Dynamism on 10/1/2015 9:05:42 PM with a score of 0
NO NO NO NO NO YOU DID NOT JUST RICKROLL ME
-- AgentBunny on 7/26/2015 2:38:12 PM with a score of 0
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