From A Great Height

Player Rating6.02/8

"Too few ratings to be ranked"
based on 39 ratings since 05/21/2017
played 112 times (finished 6)

Story Difficulty5/8

"run through the jungle"

Play Length7/8

"It keeps going and going"

Maturity Level5/8

"aren't you a little too old to be trick or treating"
Some material may be inappropriate for persons under age 13. If this were a movie, it would probably be PG-13.

You can't remember when the world first started shaking, but then one day everything started crashing down. It's not a case of fixing it, or even surviving the aftermath. You can only rebuild and start again.

This is my entry for the March 2017 Chaos Contest.

 

Endings

There are 18 endings in total. A few of them may be very similar to each other. Bear in mind also that some endings cannot achieved without saving a particular character (or not saving them).

 

Features

- The objective of this game is to survive the effects of the chaos on the world around you and reach a location of appropriate stability which will bring you contentment. There is an exploration aspect to this. You will not learn everything about the world around you in just one playthrough.

- Most of the "chaos" taking place in the game world is not immediately visible to the protagonist (aside from some special endings), but it is primarily responsible for the effects on the surrounding environment and therefore remains the central theme.

- I started writing this 7 days before the deadline, so it isn't quite as long and detailed as I wanted it to be. Examples of this are the fleshing out of particular character backgrounds, implementing multiple foreign languages, cultures, technologies and fantasy races. Some aspects are deliberately left up to the reader's imagination.

- Many characters will appear to speak to you in a foreign, cryptic language (referred to as "Common Tongue" by themselves). Readers may or may not recognise this to be a form of substitution cipher which is easily decipherable if you know how, but it is not essential to know what they are saying.

EDIT: I'm so glad someone decided to poke the mutant with a stick and uncover another previously unseen scenario. It wasn't until later that I realised the majority of people would probably never ever see that part of the story.

Player Comments

This story was excellent progress from your initial work, and a worthy story in its own right. You've crafted a world interesting in its breadth and depth, and during the course of the story I was happy to encounter a variety of different peoples and places. There's a good deal of variety in the content, and paths I didn't expect to be fairly lengthy turned out to be substantial, to my delight.

That said, you have issues with path dependency. In atleast three cases, you reach the same ending from different circumstances, and for some reason that does not change the text. If you saved the Mother, flew on, and then went to live in Majeruk the content should have nodded to your interaction with her. Likewise if you ascended to the nameless island vs being dropped off there by the cannibal, the reaction of the protagonist should have been different. Another instance where this happened was on the lone island, if you've met the ladies of the lake, you should have reflected that into the 'No' ending. Furthermore, knowing the ladies were probably up to no good, why did the protagonist not warn future travelers who reached the island (it was mentioned that more travelers came in the path where you became a mermaid)?

A small issue is of conversation ending dialogue - games like the Witcher 3 highlight what story threads will end the conversation (in orange), and ones that won't (in white). When I reached the 'what do you want to know' part, I first wanted to know the fate of the islands, which unfortunately locked off the remaining content. How about putting conversation paths that lock others off in [brackets] so the player knows to ask other questions first?

I take issue with the flight, flight vs flight choice, because on the outset I assume she's being frantic to make you say flight, and the number of times it's being said shouldn't matter (or atleast you wouldn't know it matters), and after realizing that it's inadequate, I would expect the protagonist would have tried to dive after and save the mother. Further, I thought flight, flight was testing my comprehension (repetition vs comprehension), so I'm not too happy with that path. The cipher content itself was clever, and I enjoyed deciphering the text - it made the language seem suitably alien yet comprehensible through effort. Choosing to substitute only a few letters was a smart call.

As far as endings go, I was satisfied with the variety of situations, but not satisfied by how the story pretty much offers no explanation for what's going on. Just why did the mother save you? Was she a rebel? Was she bored? It's never expanded upon, and surprisingly the protagonist never thinks about it.

The fuzzlebunny conversation was funny, just thought I'd point that out. One logical error though - for a girl who hadn't left the island, how did she know that that boy's turning purple was indicative of sexual attraction? There was no precedence of that knowledge in the story as far as I could find.

There were a few grammatical errors in the story, and the opening line was not particularly impressive (Bll hflmsmfn bn thf blfrt! should have been pn thf blfrt!, your stomach rumbles fro(m)).

In all, this was a really good game, but I recommend you work on path dependency and adding more opportunities to understand why the world was working the way it was, the protagonist pretty much just goes into a shell in every ending in which they're alive. I look forward to reading more of your work!
-- StrykerL on 5/5/2017 2:12:57 AM with a score of 0
It was a great read
Truly loved the language system
Good Characters
Good Choices
Good Writing
Fun read overall!
10/10 Would poke the mutant with a stick again
-- Multiverse on 5/20/2017 8:19:37 PM with a score of 0
Good Storyline. I played it several times, and had different things happen each time. Are there any other people besides the Tenurianse?
-- dolphin06670 on 5/20/2017 10:11:09 AM with a score of 0
It was good; the writing excellent and evocative, the choices varied, the endings somewhat satisfying.

If there is any criticism it would be the short ish length of it; especially when the road branched. But that is completely understandable for a free offering; and ridiculously excellent for a contest entry. I can see why you win the contest.

<3
-- Trifoilum on 5/18/2017 5:11:15 AM with a score of 0
There is some very strong writing on display here in your work. Bravo, Saika.
-- TharaApples on 5/3/2017 7:08:46 PM with a score of 0
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