Necromancer

Player Rating7.20/8

"#3 overall, #1 for 2007"
based on 9858 ratings since 10/09/2007
played 208,638 times (finished 12,186)

Story Difficulty8/8

"mosie through a minefield"

Play Length7/8

"It keeps going and going"

Maturity Level7/8

"anything goes"
Some material may be inappropriate for persons under age 18. If this were a movie, it would probably be R.

Intro.jpg

Additional Notes:

This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue)

This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)

Player Comments

This storygame is one of the highest rated here, and for good reason. There are varying degrees of seriousness in the content at Chooseyourstory.com, and this one perfectly straddles the middle ground. It has enough matter-of-fact, wry humor to keep you chuckling, like the whole "most witches are rug munchers" bit at the beginning; but it also has a few moments of emotional catharsis, like (SPOILERS) the path where you can choose to not help your father when you are shot back into time before your birth. By choosing to not interfere, you undo your entire existence, preventing countless deaths, while bridging the emotional gap with your mother for one last little message from her, telling of how your actions have spared lives despite your nature as an emissary of death.(/SPOILERS)

Another praiseworthy trait of this storygame is that it has sufficient branching that leads to unique endings and exploration of very different aspects of the world. Obviously the two main branches are the demon realm and human/elves/etc, but it also further splits them up, particularly on the human side of the story, where you have several interesting endings to choose from. I don't want to get into too many spoilers, but you do have a few options to "do the right thing" when you become powerful enough to do the wrong thing. What makes these branches work, however, is that the endings that accompany those choices feel earned. They make sense in light of the world and the events preceding them, and they are rewarding in and of themselves.

Of course, the best part about this storygame is the casual disregard for life and morals that the protagonist has, and the fact that it feels more like destiny than malicious choice. You're not trying to snuff out life because you hate it exactly, but because this is who you are. If you make the right choices, you will find by the end that the choices your character made weren't really choices at all. You are the Necromancer.

Necromancer is never too heavy, but it isn't too light, either. It brings a little piece of all the emotions and type of thoughts you'd want to experience in a storygame, and mixes them together like a deliciously churned vat of ice cream. Add some good, comical dialogue and some pictures that draw you into the world a little bit, and you have the makings of what should be an 8/8 storygame.
-- Fluxion on 6/10/2019 3:24:39 PM
This was a little different from some of EndMaster's other fantasy masterpieces in that there was clearly one true ending. However, it makes sense due to their only being one truly successful outcome for a necromancer such as the main character, and each path is still very entertaining.
I liked both of the two main branches, but I preferred the Dark Order path because having my guy become an unstoppable lich dude was just that awesome. That is my own preference more than anything though. Both are quality writing.
One thing I enjoyed in both paths was how the main character reacted to things, especially in the beginning. His, "Did you see how cool that was! This is awesome!" behavior was indicative of him just being some college kid who happened to be insanely powerful, and it somewhat mirrored my own reaction as a reader.

-- Cricket on 1/10/2019 6:45:43 PM
This is the first story I read in this site when I happily stumbled upon it a couple years ago, and it was the one that got me hooked to it. And after all this time, I still find it to be the best and most touching multiple choice story I have ever read.

I took the first way back then, and didn't play the other one up until now as I was so involved in the story I didn't want it to be any different. Needless to say, the second way is as good and interesting, and it also explores more in depth some of the characters of the first one.


Now with the real review:

Characters:
I think that the most important thing in a narrative text are the characters. I find that good characters can justify a mediocre plot but that a good plot can't justify mediocre characters. The characters in Necromancer are all well crafted and have a personality, and as such they all feel like real individuals.

I can relate to the emotions felt by the main character, which helps in getting into the story and believing it, which is a big plus in this kinds of stories. In fact, I think that part of the special significance of this story to me is that I identify with it’s main character at some level. I’ve been there, and I’ve had those thoughts.

Plot:
The plot of this story is pretty simple and straightforward, it being the necromantic career of the main character, but it succeeds in what it tries to do and it's interesting and overall well thought out. As with most of Endmaster's stories, it is a "vital" plot, as it is about the life of the main character rather than just a single story in it, and as such it deals with a lot of the topics a life has (war, love, family, sex, death, etc).

The feel of politics, warfare and intrigue and the choices to make in such fields are also very interesting. The choices are complete (as they included what I would do in those situations) and they can change the outcome of the story substantially. Such things are also very logical, as what would usually work in real life is what works in the story. It is, therefore, realistic.

Another important thing is the ending, as it can screw a good story without too much problems. Both of the major endings are satisfying and well thought out, and some of the dead ends are pretty satisfying and fun too.

Consequence:
It is important for a fictional world to have definite rules that are followed all the time; otherwise, it is inconsequential and its choices become just random luck. This isn't obviously the case with Necromancer, as the rules are clear and followed throughout the story.

Writing and vocabulary:
The vocabulary in Necromancer is rich and employs accurate wording, without ever feeling distant, cold or pompous. In fact, one of the best things about Endmaster’s writing is that it combines this sort of vocabulary with a closeness with the reader and some sarcastic smirks that makes his writing truly enjoyable despite it being opposed to mine (which feels long, tedious and is like basically reading your calculator’s instruction manual in Chinese).

Technical details:
An especially gruesome typo can be a distraction from the story, and a bad layout can make it unreadable. This of course doesn’t happen with Necromancer, as the layout is fine as it is. There are some typos and repeated words, but those are minor, scarce, and don’t detract from the story at all.

Conclusions:
As I said in the beginning, I find this to be the best multiple choice story I have ever reed, although that is partially due to personal reasons. Analyzing it coldly, it may not be the best one, but it is certainly among them. I therefore give it an 8/8 (a 10 in my book), and I encourage everyone who hasn’t read it before to do so, it will be worth the time.

Also, thanks to Endmaster for writing such a masterpiece and giving it away for free. Your love for the art is truly commendable.
-- Martin_Silenus on 1/5/2017 6:26:27 PM
Had a short story and died fast but enjoyed the ride :D
-- Natascha on 7/16/2019 4:46:31 PM
YESSSSSSSS,
-- Eric Trost on 7/16/2019 7:30:28 AM
Nice story!
-- Reywalker786 on 7/14/2019 7:05:57 PM
thanks
-- anonymous on 7/10/2019 10:49:02 PM
MY REVIEW: WARNING: CONTAINS SPOILERS

Pretty difficult, but that's ok seeing as i like a bit of a challenge myself. My original ending was getting murdered by the demon dude in the beginning, because i over-thought it, and thought i might impress the Professor dude. It's well written, not repetitive ,and has some pretty damn beautiful death scenes such as the one where my "Body was charred black before i even hit the ground" really poetic. First couple pages and i'm like holy shit this motherfucker is demented, but then slowly but surely i realized its beauty in art. It is truly the feeling that you get when you see a dark contrast painting. You begin to feel for the characters, to feel as the characters. Like when the girl kisses you and brushes it of you get those flutters, like it's real, its so immersive and realistic, how you deeply feel for a lost love and still watch for others, even though deep down you don't want those others, because you need that person you have lost, plus the longful feeling when you've lost someone and all you want is to have them back through all means necessary, willing to sacrifice everything for one thing. Even though any coping skills, or any suggestions given to you by those peasants that mean well, but can't understand, pushing you to the edge forcing you to communicate with people who you don't know, and you can just write your problems away, use the writing to encase the nightmares, the thoughts, the desires, and the sins. Because then, in truth it is just a story. Then when you are at peace with it, and it lets you know, that ultimately its not about you. its never about you, and it never will be about you.

You get an 8 out of 8, for outstanding writing, which in all that is good and holy, pushes you out of your comfort zone, puts where you are you, and you don't want to be there, but you cant escape. then the story ends.
-- Liqquitty on 7/2/2019 9:40:39 PM
hey that's pretty good
-- human on 7/2/2019 7:31:25 PM
Positively astounding storyline...
-- God Of Death on 6/17/2019 1:23:44 AM
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