a Fantasy Adventure by EndMaster

Commended by BerkaZerka on 6/9/2018 11:28:28 PM

Player Rating7.80/8

"#31 overall, #1 for 2018"
based on 137 ratings since 06/08/2018
played 6,658 times (finished 222)

Story Difficulty8/8

"mosie through a minefield"

Play Length8/8

"Even light has to break at the rest stop"

Maturity Level7/8

"anything goes"
Some material may be inappropriate for persons under age 18. If this were a movie, it would probably be R.

From humble beginning to infamy and beyond!

Additional notes:

This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.

As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.

Player Comments

Well, I’m finally allowing myself to give a review since I’ve read everything. I’ll try to avoid spoilers for those assholes who read reviews before playing the storygame.

Also, holy cow. This is a friggen good story. There were also quite a few memorable characters which is not something I can say about many stories I’ve read here. Annah, Mara, and (of course) the Rogue were particularly outstanding (though I may be biased since they held my two favorite paths as well). The decades long semi-relationship between Annah and Rogue was fun. For some reason, I also really liked the arc with Mara.

One thing I liked was how the Rogue was just a dude. It sorta reminded me of Death Song’s protagonist. Of course, Rogue could rise to powerful levels, but he had to work (well, do Rogue stuff to be specific) for what he got. His selfish but somewhat principled outlook on life allowed the character to have a multidimensional thought process. He also had a “Screw it” attitude that fit quite well with the spelling and grammar errors. Why? The author said, “Screw it. These bastards shouldn’t complain about some grammar crap when they have half a million words to read.”

As for the branching, it was an interesting setup. Within the first few clicks, the reader has placed themselves on one of three major pathways leading to 12 epilogues. Often, a choice might seem right at first, only to lead to a premature ending (though not necessarily death). I think Ground Zero had something similar if I remember correctly. (Semi Spoilers approaching.) Straying away from the path’s “theme” (like choosing to get rid of your ghoulfriend) ends the story. Other times, something seemingly small (like choosing to flee from the party or to hide in a room) leads to very divergent paths.

The paths also interlock. (Screw it. Here comes friggen spoilers.) I got to the Mara path before I did anything in Holgard. Thus, Sneaks mentioned how his old Thieves Guild boss had “feelings” for his “daughter”, so I thought to myself, “Huh, EndMaster’s put in his normal references to debauchery. Ok.” Later, I made different choices which led me to Holgard and met said father-daughter duo which was very fun to experience as it was happening. I often wonder what happened to so-and-so character if I choose a path where we never cross paths. Does Tanya (I think that’s here name. The demon girl.) become a succumbs if I never interact with her? What happened to Mara if I was never there to help her? I’ll have to pester you about those questions eventually.

I’ve seen one person complain about the limited choices of the paths. He’s dumb. There’s a ton of choices. Yes, many lead to immediate death, but many don’t. Btw, death by getting eaten by faeries (or was it sprites?) over a week was my favorite death. The vampire endgame choice that had the Rogue torn in half was hilarious (since he was alive and complaining).

As for the Epilogues (SPOILERS!), a few stood out. Epilogue 10 was the badass one (since the Rogue killed two major criminal organizations, two religions, a cult, an invading army, the leader of another religious organization, a bunch of random women like some psychotic Jack the Ripper dude, had a ton of sex with a succumbs who fell in love with him, killed/outlived just about every named character during that story arc, and made friends with Warts). Damn. Oh, and the Epilogue extension was awkward, funny, and totally EM levels of screwed up (though I saw that coming the moment the incident occurred). The other would be Epilogue 12, my favorite. He was just a “normal” rogue and he fell in love with his childhood sweetheart. Then, he reconnected with his father and had twins. It was so sweet. :)

Anyway, this was incredibly entertaining to read. Thanks for all the effort you put into this, EM. Rogues is truly an epic. This’ll be one of CYS’s staple storygames… Eternal(y).
-- WouldntItBeNice on 6/21/2018 7:41:56 AM with a score of 0
Finally finished reading through, ending at Epilogue 11. Man, this story was great!

What else can I really say? The grammar and spelling was all well polished and sentences flowed smoothly.

The characters were all fleshed out and cool, and each had their own developing arcs; even that bitch Annah!

I would have to say some of my favorite parts, in no order so far, was the confrontation with Flameflower, the inn owner who had relations with that T'ran'i fellow, and the whole bit with Zalmora was pretty cool. Not to mention the epilogue and the events leading up to it as well.

It's pretty interesting to see how most, if not all of your stories are connected in some way. While this serves as an action packed sequel to Innkeeper, which was more laid back in terms of adventure but was still an awesome story in it's own right, I am kind of curious to see what else you have come up with in the rest of the branches of this epic tale.

Well, probably going to go read through some more branches now. Great job End!
-- corgi213 on 6/19/2018 9:44:52 PM with a score of 0
This is honestly yet another fantastic storygame by yours truly. Every single path, twist, and turn leaves no shortage of a rich and deep narrative that's accompanied by writing that can be considered iconic at this point from EndMaster.

I would go as far as saying that there was not a single path that didn't leave me dissatisfied as I reached the conclusion. So much attention to detail is woven into each page, with even the gameovers the reader can receive also being well-written and given care. Sometimes you never know if a choice is correct or will have ramifications later down the time, and it'a truly things like that which kept me as a reader at edge at times.

Once again, praise-worthy and commendable work as to be expected from a prolific creator of CYOA's that goes by EndMaster. I don't think I can stress enough and recommend this storygame to those that are aware or unaware of this writer's work.

And though this work gets my highest praise, one should really read this for themselves. Rogues ends up putting an interesting twist on the fantasy genre that things certainly feel fleshed out, and the world both lively, dangerous, and also ripe for opportunity. Whether you're simply looking for something incredible to read, or whether you wish to see a blueprint of sorts on how a CYOA can be made, this storygame is for you as it accomplishes both of those things.

Wonderful writing as always, EndMaster.
-- TharaApples on 6/12/2018 12:54:26 AM with a score of 0
got epilogue 9, great shit
-- nm13757 on 8/13/2018 5:32:56 PM with a score of 0
I've loved most of the EndMaster stories and this one's right up there with any of them. Better than even a lot of the classics.
-- Ian on 8/11/2018 11:26:11 PM with a score of 0
Despite all the badassing and the violence all Endmaster stories are so classically romantic... this one almost convinced me of having kids.
-- Hav on 8/11/2018 11:59:51 AM with a score of 0
Finished reading through all of the epilogues, my favorites being Rogue Nation, Tales from the Crypt, and Blood Bond. Definitely liked all of the paths in that direction a bit more, but overall the entire story was an enjoyable read. Definitely recommended.
-- Havoc on 8/4/2018 8:39:58 AM with a score of 0
Nice game. Got Rogue Nation in my first try.
-- Nazhfa on 8/3/2018 3:18:03 PM with a score of 0
Just got my first epilogue (Epilogue 2). Maybe I just chose a bad route, but I can't help but feel that it was boring and that the epilogue itself was quite lackluster. Despite the incredible wordcount, the path still felt rushed and unsatisfying. Of course, I'm holding this story to a very high standard, given Endmaster's magnum opus, Eternal. I'll also mention that, at times, the dialogue doesn't sound very natural for a criminal underworld setting.
-- Victim on 7/21/2018 6:19:41 AM with a score of 0
That's strange. I just reached my first non-death ending, locked up in a Sivak prison, but the story ends really abruptly after I received protection from Ponyride. I was expecting to receive tasks from the Ebony Claws boss and eventually make an escape, and that seems to be what the author originally intended to do, but it seems that he decided to cut it off as a cliffhanger instead. I recognize that the rest of the story is probably much more exciting, but getting a cliffhanger as my first ending is really disappointing.
-- Victim on 7/21/2018 3:26:39 AM with a score of 0
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