Rogues

a Fantasy Adventure by EndMaster

Commended by BerkaZerka on 6/9/2018 11:28:28 PM

Player Rating7.72/8

"#15 overall, #1 for 2018"
based on 242 ratings since 06/08/2018
played 13,329 times (finished 385)

Story Difficulty8/8

"mosie through a minefield"

Play Length8/8

"Even light has to break at the rest stop"

Maturity Level7/8

"anything goes"
Some material may be inappropriate for persons under age 18. If this were a movie, it would probably be R.

From humble beginning to infamy and beyond!

Additional notes:

This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.

As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.

Player Comments

Absolutely amazing. The writing is genius, the character development and flow of narration are perfect. And now for spoilers, which you really shouldn't be reading until you've played.

Endmaster from what I understand tends to usually write two types of characters: the wageslave loser who gets beat down vs the immortal tyrant who conquers worlds.

(Get ready for me to butcher and fail to remember names.) That is effectively the choice between Klyton and Holsgard(?)

In Klyton, all the paths seem surreal, but the main character is weak-willed. I know he's weak, but to just walk away while the girl he's escorting is raped and enslaved? I know she was a prick, but it just feels so pathetic when the mc is forced to do that. Things he could be doing right he ends up botching. He's not a badass, just a peasant trying to get by. People don't give him much dignity, he really doesn't earn much there. He usually ends up fat and feeding scraps to his family if they're not all murdered by the gangs that bully him.

In D Kingdom you get tempted into drug courier service and immediately get sold out, sentenced to prison without any out. There's no epilogues, no escapes, just dread. Maybe we'll see some of those guys in the sequel?

Finally, our last destination is way more chaotic. Any path you follow usually ends up with you being a huge dick, but also incredibly amazing. You can be a wizard's servant later a vampire, get sent back through time and act out what I think is a futurama episode where you kill your great great grandfather, annihilate all of your allies and betray almost every loved one and become known as a legendary "hero."

The problem I have with it is one town your a powerless shmuck usually with a sense of decency, the other you're a depraved monster with none. Though I have to say, I didn't dock points, since this is a matter of personal preference and not reflective of whether or not it was still a good game.

Fair warning, the game has excessive smut. In fact... now that I think about it... I don't think a single girl the main character hooks up with is "pure" save for, ironically, the succubus who doesn't seem to enjoy her first time. Heck, even the girl who is part angel dated a few guys, your adopted daughter played around when u mess up as a parent.


8/8
-- sersafir on 9/29/2018 4:52:46 PM with a score of 0
Well, I’m finally allowing myself to give a review since I’ve read everything. I’ll try to avoid spoilers for those assholes who read reviews before playing the storygame.

Also, holy cow. This is a friggen good story. There were also quite a few memorable characters which is not something I can say about many stories I’ve read here. Annah, Mara, and (of course) the Rogue were particularly outstanding (though I may be biased since they held my two favorite paths as well). The decades long semi-relationship between Annah and Rogue was fun. For some reason, I also really liked the arc with Mara.

One thing I liked was how the Rogue was just a dude. It sorta reminded me of Death Song’s protagonist. Of course, Rogue could rise to powerful levels, but he had to work (well, do Rogue stuff to be specific) for what he got. His selfish but somewhat principled outlook on life allowed the character to have a multidimensional thought process. He also had a “Screw it” attitude that fit quite well with the spelling and grammar errors. Why? The author said, “Screw it. These bastards shouldn’t complain about some grammar crap when they have half a million words to read.”

As for the branching, it was an interesting setup. Within the first few clicks, the reader has placed themselves on one of three major pathways leading to 12 epilogues. Often, a choice might seem right at first, only to lead to a premature ending (though not necessarily death). I think Ground Zero had something similar if I remember correctly. (Semi Spoilers approaching.) Straying away from the path’s “theme” (like choosing to get rid of your ghoulfriend) ends the story. Other times, something seemingly small (like choosing to flee from the party or to hide in a room) leads to very divergent paths.

The paths also interlock. (Screw it. Here comes friggen spoilers.) I got to the Mara path before I did anything in Holgard. Thus, Sneaks mentioned how his old Thieves Guild boss had “feelings” for his “daughter”, so I thought to myself, “Huh, EndMaster’s put in his normal references to debauchery. Ok.” Later, I made different choices which led me to Holgard and met said father-daughter duo which was very fun to experience as it was happening. I often wonder what happened to so-and-so character if I choose a path where we never cross paths. Does Tanya (I think that’s here name. The demon girl.) become a succumbs if I never interact with her? What happened to Mara if I was never there to help her? I’ll have to pester you about those questions eventually.

I’ve seen one person complain about the limited choices of the paths. He’s dumb. There’s a ton of choices. Yes, many lead to immediate death, but many don’t. Btw, death by getting eaten by faeries (or was it sprites?) over a week was my favorite death. The vampire endgame choice that had the Rogue torn in half was hilarious (since he was alive and complaining).

As for the Epilogues (SPOILERS!), a few stood out. Epilogue 10 was the badass one (since the Rogue killed two major criminal organizations, two religions, a cult, an invading army, the leader of another religious organization, a bunch of random women like some psychotic Jack the Ripper dude, had a ton of sex with a succumbs who fell in love with him, killed/outlived just about every named character during that story arc, and made friends with Warts). Damn. Oh, and the Epilogue extension was awkward, funny, and totally EM levels of screwed up (though I saw that coming the moment the incident occurred). The other would be Epilogue 12, my favorite. He was just a “normal” rogue and he fell in love with his childhood sweetheart. Then, he reconnected with his father and had twins. It was so sweet. :)

Anyway, this was incredibly entertaining to read. Thanks for all the effort you put into this, EM. Rogues is truly an epic. This’ll be one of CYS’s staple storygames… Eternal(y).
-- WouldntItBeNice on 6/21/2018 7:41:56 AM with a score of 0
This is honestly yet another fantastic storygame by yours truly. Every single path, twist, and turn leaves no shortage of a rich and deep narrative that's accompanied by writing that can be considered iconic at this point from EndMaster.

I would go as far as saying that there was not a single path that didn't leave me dissatisfied as I reached the conclusion. So much attention to detail is woven into each page, with even the gameovers the reader can receive also being well-written and given care. Sometimes you never know if a choice is correct or will have ramifications later down the time, and it'a truly things like that which kept me as a reader at edge at times.

Once again, praise-worthy and commendable work as to be expected from a prolific creator of CYOA's that goes by EndMaster. I don't think I can stress enough and recommend this storygame to those that are aware or unaware of this writer's work.

And though this work gets my highest praise, one should really read this for themselves. Rogues ends up putting an interesting twist on the fantasy genre that things certainly feel fleshed out, and the world both lively, dangerous, and also ripe for opportunity. Whether you're simply looking for something incredible to read, or whether you wish to see a blueprint of sorts on how a CYOA can be made, this storygame is for you as it accomplishes both of those things.

Wonderful writing as always, EndMaster.
-- TharaApples on 6/12/2018 12:54:26 AM with a score of 0
I like how you have no choice in sleeping with your “adopted” daughter. 8/8
-- Austinc on 12/11/2018 11:22:51 AM with a score of 0
Goddamn, what a masterpiece
-- TSeriesDestroyer on 12/7/2018 2:04:44 AM with a score of 0
A very interesting read, I tell ya. I would definitely recommend this to someone.
-- Shiftedcontrol on 11/25/2018 9:30:45 PM with a score of 0
Tis story is good story.
-- RandomAnon423 on 11/21/2018 1:16:53 PM with a score of 0
Fantastic!
-- emay182 on 11/19/2018 11:18:33 PM with a score of 0
This author continues to make stories that keep me coming back fo more. Never a disappointment and this one upholds the reputation. Great story!
-- Yinin on 11/15/2018 1:51:08 AM with a score of 0
Brilliant! Over the years if reading these choice books I have never laughed so hard as I did while reading the events during the curing of the curse. Maybe I'm a little perverse myself and that helped as well in the strength of my connection with the main character. I'll be starting over immediately to take another route though I doubt it could ever be better than this, my first go round. Again, brilliant! Thanks.
-- PhillySpartan on 10/28/2018 12:31:04 AM with a score of 0
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