The Journey of Seamus Dregg

Player Rating3.73/8

"Too few ratings to be ranked"
based on 42 ratings since 04/04/2017
played 138 times (finished 37)

Story Difficulty2/8

"walk in the park"

Play Length3/8

"A nice jog down the driveway"

Maturity Level3/8

"must be at least this tall to play"
Contains content that may not be suitable for persons under age 10. If this were a movie, it would probably be between G and PG.

Join Seamus Dregg on his last journey as a pirate ship captain, as he sets off to find one of the most valued treasure chests ever known.

Player Comments

I am ready to join Seamus and his pirate ship! Oh, wait, I AM Seamus. Minor issue there, but the intro suggests I will be reading about Seamus, but when the story starts, I am Seamus. Not a big deal, as I am still ready to BE Seamus and find the treasure! I like the setup and the feel of adventure, even the “fetch yer crew” link on the very first page. It was quite funny that I start by losing my entire crew. Surely at least the cabin boy would have stayed behind. Maybe a guard or two to keep stowaways off the ship?

While when I first saw the options, I knew good and well where I was going to find my pirate crew, the other options were kind of disappointing with just a one line to let me know I’d made the wrong choice. In that case, why even have a choice at all if they all lead to nowhere? At the very least, those pages could be longer and full of rich detail describing the place I’m going to visit. It could include all the people who are there that are NOT my crew. Heck, they might even fear me or want to throw me out since I’m a pirate and all.

The next few pages all had a few words and one link. I don’t see the point in doing this, as the scene didn’t really change, and there didn’t seem to be any reason for a new page. Why not combine all those into one page with the options at the end of the single page? It was nice to be following the map to the treasure, but I think this is an area that really could be expanded to include all kinds of new and great information. What are the landmarks? Are they hard to find? Are they silly landmarks? Are they boring landmarks?

It was a nice little story with lots and lots of potential. I think if descriptions were added throughout, this could really be quite an engaging story. Thank you for sharing it with the site.
-- Ogre11 on 6/27/2018 1:19:19 PM with a score of 0
Okay, I originally have this a 2/8, but, after rereading it for this review, I changed it to a 4/8. The writing wasn't the strongest nor was the story non-linear (meaning multiple long branches of storyline); however, the sense of adventure was rather prevalent throughout. With a little more praxtice, your stories could become more popular here. Nonetheless, I will make fun of a few aspects of the game since I found them to be unintentionally amusing. (This is also not serious.)

"Your entire crew seems to be missing."
I'd like to know how Seamus lost track of them in the first place. Did he wake up one morning to find that the entire crew is gone? I would thought that at least ' be of them would've told him that they were going into town.

<Check the docks> "arrr".
All I can hear him is saying (d)arrr(n).

"Even the bartender was unconscious begging the counter"
You missed the period. Also, since you did not mention why the bartender was unconscious, I can only imagine some of the crew beat the tar out of him for some free booze.

Everything with the pirate ships was mostly wrong as well. Pirates operated in sloops due to their many benefits (such as speed). Pirates pig the Caribbean lies to us. Also, how was the crew plugging the holes? Did the crew bring along planks of wood just in case this happened, or is the crew ripping out wood from other parts of the ship?

You also keep on mentioning how the crew is bored from the open sea; however, Seamus is navigating using landmarks. Since land does not occur in open waters, I am wondering how this can occur. Personally, I imagine the crew navigating using the stars.

"You pull up the the emerald green pirate ship."
Why is the ship green? I hope it isn't mold or a severe alge buildup. I know it's supposed to represent their sick state of mind, but painting a ship green seems to be unnecessarily expensive.

Anyway, I would like to see more from you, but I do suggest minimizing any logical errors in your writing. :)
-- WouldntItBeNice on 4/11/2017 10:43:01 AM with a score of 0
-- Jakethebro on 2/14/2018 4:04:59 PM with a score of 0
Now i want to Play AC: Black Flag...
-- lejama88 on 7/11/2017 5:31:47 AM with a score of 0
Enjoyed this one. Really echoes the old choose your own adventure books. It might lack the deeper plot that some may be looking for but as a casual game this is on point.
-- Placebo on 4/11/2017 12:56:24 AM with a score of 0
Arr I be a true captain now laddy.
-- jackp32 on 4/3/2017 9:46:52 AM with a score of 0
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