KitCorrigan, The Reader

Member Since

12/3/2015

Last Activity

4/25/2016 1:52 AM

EXP Points

29

Post Count

6

Storygame Count

0

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0 wins / 0 losses

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Hello!

I am new to CYS as of December 2015.  I've always been stuck between video game creation and writing a novel, so this seems like a fun compromise!

I'm currently working on a Storygame called Esper, which is about the forbidden love between espers and humans. You happen to have been caught with a particularly feisty esper named Katrina, and you have been banished to a lawless prison/control zone called the Brink. With many other fated couples roaming the Brink, you will have to fight for a chance at escape.

Many intriguing choices await!

Thanks for dropping by.

-Kit

Storygames

Esper
unpublished

Esper is about the forbidden love between espers and humans. You happen to have been caught with a particularly feisty esper named Katrina, and you have been banished to a lawless prison/control zone called the Brink. And with many other fated couples roaming the Brink, you will have to fight for a chance at escape.

Many intriguing choices await!


Recent Posts

Suffering for your dreams or security with misery on 12/19/2015 1:54:14 AM

Whatever you do... if you are in high school... do not drop out of school. 

Seriously. 

You have 80 years to make shitty games.

Go to school while you can.

 

 

 

 


Suffering for your dreams or security with misery on 12/18/2015 1:03:15 AM

Sorry to break it to you, but unless you are the next programming superstar (and get lucky enough to get your game noticed), where you choose to live is a moot point.

You can follow your dreams in either situation. No one controls your free time. But that being said, just dabbling on a game in your free time won't get you anywhere (unless you are a programming wiz and somehow make it big with a groundbreaking VR game or something). 

Dreams of being a game designer are great, but you need a plan. 

Either go the school route, make a kick-ass project, and get an internship at a game company... or get very well connected with a group of people developing a game that will get noticed -- perhaps a kickstarter or something.

By the sounds of it, you just need to find a decent paying part-time job to work on your passion project. Think of all the aspiring actors and actresses in LA... servers, bartenders... there's some decent part-time jobs that can pay surprisingly well and give you the flexibility to work on projects.

But I recommend university. There's nothing like it -- especially in game design you will meet like-minded people and probably some lifelong friends and possible business partners.  Plus university is a lot of fun, and it is extremely hard to go back to university after you start "real life" and try to pay bills. Take advantage of the free rent and go to school. Nothing legitimizes a dream quite like a degree (at least for the short term).

Anyhoo... good luck!  Interested to find out what happens.

 


cout << "Hello World!" << endl; on 12/10/2015 10:15:19 PM

Haha I love how everyone replied in different code languages.

Nice to meet you all!


cout << "Hello World!" << endl; on 12/10/2015 2:25:33 AM

Hello everyone, just wanted to say hi. I'm looking forward to having some fun on this site (glad I found it).

-Kit


Game sequel on 12/10/2015 2:21:51 AM

Ah, good points you two!  I guess that is very true.  I'm just so excited to release my unfinished story I was considering doing multiple releases of it.


Game sequel on 12/9/2015 10:24:30 PM

Any easy way to bring variables from a prequel story game into a new one? I might just have the endgame "score" of the prequel be a unique identifier for the choices made in that game. So if there are two major choices in the prequel, ID 1 would be yes to both, ID 2 Yes to first, no to second, ID 3 no to first, yes to second, ID 4 no to both. Any thoughts?