ShayLaLaLooHoo, The Reader
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I'm really boring. Just play my games, if I have any available yet.
By the way, I had a game called "Short Advanced Game." I had decided to publish it so that I could understand how the publishing process works, planning on deleting it the next day. Still, people had played it and left comments. I guess I should have specified that I did not want people to play it, so I really should have done that. But I'm still working on making it so that you can't access some pages without items. However, one of the comments was harsh and not supportive, constructive, etc.
People, be nice to everyone.
Storygames
Late on a school night, you are a seventeen-year-old girl named Genevieve, nicknamed Evie, studying for a history test late at night. On one of the pages of the book, there is a picture of a handsome young man, next to a paragraph about a mysterious disappearance. You lean down to get a closer look, when suddenly...
You wake up in an Industrial London, where you get caught in the middle of the Case of Thaddeus Chase Jr., the young heir who vanishes after his father dies. You remember what you read in your textbook, but no one listens to you except the lawyer of Sir Chase Sr., a man named Sam Turner. Working side by side with the charismatically goofy lawyer, you have to solve the case quickly. Will you crack the case? Return home? Or get caught in a web of lies, deceit, and maybe even murder?
You play as a female character. The story may involve kidnapping and murder, depending on the options you choose, but they will not be explained graphically. The odds are that you will crack the case, but there are unexpected endings that may end the story un-happily. The game is not completely historically accurate, but has elements of Steampunk, Victorian, Gothic, and similar literature.
You've managed to sneak into the house of the crazy cat lady down the street--how fun!
You enter the house and go downstairs, only to discover that the crazy cat lady isn't crazy because she's lonely--she's a sorceress who practices black magic. You also discover four spirits who live in the house, trapped by her curses. Your goal is to go around the house and gather eight keys, one of which will open the door to the afterlife. Add that on top of finding out more about the spirits and avoiding the sorceress, it will be a challenge not to cross the afterlife's threshold yourself.