Teur, The Reader

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12/12/2020

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4/26/2023 9:02 AM

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Storygames

The Fall Of Leweth
unpublished

Long ago, the kingdom of Leweth ruled the land. They had the fiercest warriors, brightest scholars, the most abundant resources, and a great fair ruler.

Till one fateful day, death sprouted from below, and in this deep seemingly endless void, fiends arose.

The flesh and blood of the pure 'twas corrupted till purity became a scarcity.

The dark plagued many, destroying them from the inside and leaving them to be a shadow of their former selves.

However, the few who survived the dreaded plagues were branded with a dreaded curse, the curse of undeath.

They roam the land, unable to die due to the dreaded curse the corruption had brought onto them. 

In order to pass on to the next life, they must slay the very being that ordered this hellish reality.


Such is the tale, of the fall of Leweth

 

 

Note from the creator

(I am new to this, so apologies if this seems poorly made. Also,  it might be obvious but this is Dark Souls Inspired. And oh, most importantly. Thank you for playing.)


Recent Posts

Help. on 1/14/2021 10:31:45 AM

In a storygame I am making, at the start you select the type of character you want to be. You pick like a certain "class" I guess you can call it, that gives you class specific items, and a "skill" specific to that class. (The skill is used as an item with unlimited uses.) How do you make it to where you cant just simply go back and pick up all of the skills and class specifc items, as that would really break the storygame. 

Thank you.