lainerrrr, The Reader
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4/21/2025 11:04 PM
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Snakes in the Grass.
unpublished
It's November 10, 2010. Your grandmother, sweet old Irene, recently passed away. You attend her funeral, expecting a few hours of mourning and silent closure--but that's disrupted very quickly. There seem to be people in your family who don't want you to succeed, and all you can manage to do is put together the pieces of something that never should have fallen apart in the first place.
Recent Posts
How do I make a workable shop? on 4/17/2025 3:28:30 PMThank you all for your replies, I feel so silly! Now to figure out why my VAR1 won't go down and my VAR2 will go up exponentially upon clicking the link regardless of VAR1 inventory...
How do I make a workable shop? on 4/17/2025 8:56:51 AM
Hello! ^^ I'm new here, and a bit of a newbie to CYS script, so please forgive my ignorance--does anyone know where I could find an in-depth article about an in-game shop?
My idea is relatively simple, I'd just like to have an inventory of things (just one or multiple/infinite) the main character can buy with in-game money (variable), and potentially have the ability to buy things to "change" rooms (for example, their house at lvl 1 is big enough for one person. In order to move someone else in, they need lvl 2; they upgrade at the shop and now whenever they go to the home page, it's the new one from then on)--I hope I'm explaining this well enough!
These range from tangible items to other variables, as well.
I know this might be a very dumb question, I'm sorry if this has been asked a bunch of times before!!