I was thinking that with a series, you almost always have to go with only one path without all the stats of the previous game. I was thinking, and I believe that I have an idea that might work to fix that if someone was willing to do a bunch of extra work. I'm not entirely sure if this would work though.
So instead of adding to only one variable in a certain important transaction, you add a value to two. Say you have four regular variables, Knowledge, Companions, Mood, and Level. Then one to keep track of which path a reader goes through, and an extra, one that would be a password thing for the next game. The password thing would change when another variable changes, and have a specific variable assigned to each place value.
+1 to Knowledge, +1 (ones place) to password; +1 to Companions, +10 (tens place) to password; +1 to Mood, +100 (hundreds place) to Password; +1 to level, +1000 (thousands place) to password; + 1 to Path, +10,000 (ten thousand+ place) to password.
And then at the end of the first game, put up that password and tell the reader that that will be the key to continue on their path with all their stats in the second game. The way I think it would work in the second game, would be to have one option for people without a password to continue on the main path with a synopsis of what happened in the last game, and then add option to continue on the path they were on if they had the password from the last game. And in the second game, there would also be two variables changed.
Clicks link labeled 1, current number that shows on the page is: 1, and +1 to Password, +1 to Knowledge (here's where the assigned place value comes in.)
Clicks link labeled 1, current number that shows on the page is: 11 and +10 to Password, +1 to Companions
Clicks link labeled 1, current number that shows on the page is: 111 and +100 to Password, +1 to Mood
Clicks link labeled 1, current number that shows on the page is: 1111 and +1000 to Password, +1 to Level
Clicks link labeled 3, current number that shows on the page is: 31111 and +30000 to Password, +3 to Path
Have it so that if Password = ____, have it direct the reader to the next page in the path they had taken in the last game with a brief reminder of what happened in the last game. Of course this could get insanely complex with many options of paths if there are enough variables, but would this work?
I'm not sure if there's a flaw here I didn't notice. I don't think it's this easy, because if it was, then why did people not do this before? Please point out anything I missed.