Can you make the script editor accept decimals?
This would've worked if it accepted decimals
%ATT := %MINATT + (%MAXATT-%MINATT) * (1D100/100)
It will never work because 1D100 divided by 100 will always get rounded to the nearest whole number, which is 1 or 0.
Or this,
Can you make the script editor accept using random variables as dices or dices' sides?
Such as this
Change 1D100 to
%RANDOM 'D' %RANDOM2
If that was possible, I could've done this.
%ATT := %MINATT + (1D%MAXATT - %MINATT)
Where %ATT is how much damage you do to your opponent, %MINATT is the minimum amount of damage you will do, and %MAXATT is the maximum amount of damage you can do.
By the way, I tried the first one I posted only after I tried the second one.