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This feature was rejected 7/14/2006: too complicated

Changing a variables maximum mid-game

19 years ago
It would be great if you could change a variables maximum in game.
You could do this by making it so that on the same page in which clicking on a link changes a variable, that you could also change the variables maximum.

Examples of things that could be done with it:

HealthUpgrade- An item that when gained increases your maximum health

Say you are a robot and you get a robotic upgrade- this would increase your maximum health you can achieve. Or even lower it if you buy a robotic part that isn't as good as the one before.

4Leafclover- You could be playing a card game and in that game there will be a 1D15 chance at geting a good card at all times. With this 4Leafclover the variable maximum variable would be lowered making it a 1D10 chance at getting the good card.

This could be used to increase your chances at finding a rare item in an item hunt in a random kind of game like that, or a random cardgame. This could also increase your chances at avoiding some kind of run in with a disaster. Perhaps you could be in a desert and sandstorms apear randomly slowly you down or damaging you. With this you could increase the variables maximum so that there is a lower chance at running into it.

Minigame idea- I thought of a similar minigame, thats a bit different, I just put this togather quickly as an example.
An event in which you have to eat through cakes in order to find a key that was accidentely baked into one of them. Sadly there was also a deadly poison baked into many of the cakes as well.

Not only are you eating the cakes to find the key, but there is another guy that wants to find a Magic lamp that was also baked into a seperate pile of cakes. if the other guy finds his magic lamp before your key, he will summon an evil genie and do something bad to you with it!!! You need to find your key so you can use it to unlock the door to the exit of the buildling.

Both you and your opponent will have two seperate piles of 30 cakes to eat. When you eat a cake there is a 1D30 chance to get the key, and a 2D chance to get poisoned. You take turns eating, you would eat 1-4 cakes per turn, then your opponent would randomly eat 1-4 cakes durring his turn. When your opponent eats cakes he also has a 1D30 chance to get his Magic Lamp, and will have a 2D30 chance at geting poisoned. You will both be trying to out-eat eachother for your item, while also trying not to eat to much so that you get poisoned. If you manage to get the key before him you win, but if you get poisoned you die or something. If he gets the lamp you die, but if he gets poisoned he dies. Now since there are 30 cakes and you are eating them, that means when you eat a cake that there will be 1 less cake, also meaning a greater chance at getting poisoned. There Variable to find the key would change from 1D30 to 1D29 to 1D20 and so on. As well as the same with your opponenent and his poison and lamp variables.
This way the more you eat the greater chance to find the key and poison- so that there is the illusion that you are actually eating away at 30 cakes.

 Something like that. This game is kind of sketchy and probably very hard and not fun to win at, but its an example of what you could do being able to change a variable.

Changing a variables maximum mid-game

19 years ago

you can already simulate the extra points by doing this.

say person A has 100 health and he finds a +50 HP shield. What you would need to do before hand is make a Health Variable with the max health being 150. but only start the person with 100. once finding the shield give them the extra 50. same with the other examples that you gave.

nate

Changing a variables maximum mid-game

19 years ago
I asked for this but it's not coming.