I'm actually happy to say that I have to go out of my way nowadays to find shit that's worth ranting about. Unless it's Life is Strange, but that wasn't really a game so much as it was a project some kid would make for his film major when he can't afford special effects or keep any of his actors in the same damn place together.
Far Cry Primal, like most Far Cry games, is very much worth throwing your money at during a steam sale when the devs finally give up and say "We've run out of other ways to BS you out of your money, so here's the version with all the DLCs attached for free. That's worked for all of the GOTYs, right?..."
Not that it's a bad game. It's a great game. It doesn't shove plot down your throat. Unlike other Far Crys, they all speak in Simlish, so they keep the plot short, concise, and the cutscenes under 5 minutes long, because they know people don't like listening to that shit. The first few cutscenes explain what's going on quickly, and then fuck off and let you get going.
"You are a caveman. These are your caveman friends. They want to kill an elephant. GO!"
"You killed the elephant. Your caveman friends are happy. You get attacked by a wild liger. GO!"
"This is a new character. Also, there's that fucking liger again. Now you're in the open world map. GO!"
You aren't forced into a certain character's head, either. Your guy is the average sunburnt neanderthal and he's ready to do whatever you want him to and it wouldn't be out of character, whereas in other games you're a certain kind of good guy and some varieties of player dicketry just seem out of place. But with Takar or whatever his name is, he just doesn't say much. He's the best kind of guy to do whatever you want with, and it's hilarious. I know that's not saying much, since he's a video game protagonist, but he has this Gordon Freeman vibe to him. You're revered as a hero and a pretty great guy by your co-cavemen, but you can still go around being an asshole and setting turtles on fire while merry minstrels sing your praises.
The villain also isn't characterized that much, but he doesn't have to be. All you need to know is that they're bigger and angrier than everyone else, so you kill them to survive. They no longer feel the need to make their villains into allusions to Drug Cartels and Pol Pot just to make sure you know he's a dick, because in this world, everyone's a dick, so it doesn't matter anymore.
I also like the weapon variety. Instead of a bunch of samey machine guns with a few things that stick out, everything so far is a unique combat technique or gimmick that you can build a playstyle around rather than just non-chalantly upgrading. You get spears, you get clubs (The wooden one you can set on fire in order to abuse people, animals, and landscapes, but I prefer the war club because it looks Mad-Max-ey.) and you get a bow, and that's as far as I got, but there's a bunch of extra slots, so it's got to be good. Sure, they don't have any vehicles or anything, but you can now summon forest critters to do your bidding, which is kind of cool. I hear you get a pet tiger later on, which has good implications, since you can already basically mind-control owls.
It's a good game, 7/10, would buy in due time, still waiting for Far Cry Medieval.