Escape the Dark Castle
Wherever you go, there you are...
You wake up once again in your cell.
You have no idea how long you’ve been here, but it feels like forever. And who knows, maybe at this point it is.
You don’t even know how or why you’re in this terrible place.
Maybe this is hell. It certainly feels that way.
You have brief visions that you’ve died. Sometimes very horribly, but yet here you are breathing. The air you’re breathing isn’t great filled with the scent of who knows what, but you’re still breathing.
You glance and find that you’re not alone. Three others are here in the cell with. They’re all a motley bunch looking as dirty and ill kept as you probably look right now. Somehow some of them seem familiar but then you can’t remember much anymore everything is always a blur now.
“Don’t I know you?”
In any case, after a brief moment of talking, someone notices that the cell door is slightly ajar. Your captors forgot to shut it properly.
Wasting no time the four of you leave the cell…
A glimmer of hope?
Having found the rumored secret passage, you now have one less encounter for your escape.
The only thing of note in the passage is a lone barrel with something inside it.
You’ve found:
1 Liquid Luck: Discard to re-roll your character die and apply that result
In addition to this loot, your incarceration in this place has resulted in some interesting character trait that may come in useful ONCE per game:
Bishop - Skeptical: After receiving item cards you may discard any number of them and draw replacements.
Hunter - Numb: Whenever you would lose 3 or more HP from a single source, you lose 1 HP instead.
Mason - Gullible: Whenever you rest, restore 2 HP to your character and 1 HP to another character of your choice.
Miller - Ruthless: You may attack twice in a single round of combat.
Decide who gets the potion and pick the person to lead the group for the next encounter.