I am working on a story right now where you are playing a young man who gets thrust into a world on the brink of war. War is inevitable but how you will influence and play a role in it can affect it greatly. I have 3 solid main branches and toying with the idea of a fourth. I am planning on making it an long tale, hopefully I can make it on par with the length and quality of EndMaster or JJJ's games. Ok for the major plot line.
You are the youngest son in a family of farmers living on the plains along the edge of a great forest. Your village is attacked sparking a war between your country and the neighboring one. In a descisive battle you help your country turn the tide of war and begin to defeat their foe. All the while gaining a better position within the government, and someone who is respected or feared (depending on your choices) throughout the country.
I can't really tell you what happens after that as I do have some twists in store and those while hopefully throw you for a loop. :) So what do you guys think?