Merrit, The Novelist
I'm a figmant of your imagination and the darkness in the back of your mind. The whispers you hear when no one's around and the warmth you feel after a good deed.
You are a young man thrust into the middle of a world at war. Somewhere in the midst of all the chaos you must find a way to bring peace not only to yourself but to the lands as well.
You are Erik Saints, a young mutant theif, who is utilizing his powers for personal gain along with his rag tag team of mutants. It isn't until he discovers a sinister plot that he is faced with a life altering dilemma. Will he be the saviour that humanity needs or will he fall to much darker idealoligies?
Recent PostsEternal released...sort of! on 7/10/2012 8:05:08 PM
I am sitting on pins and needles waiting for this next branch to come out and now that it's so close it seems almost impossible to wait any longer lol.
Rise to Power on 5/15/2012 5:22:05 AM
you play as a soldier initially, though the choices you make will change the outcome of that whether you remain as one or lead the country yourself.
Rise to Power on 5/5/2012 4:51:13 AM
I am working on a story right now where you are playing a young man who gets thrust into a world on the brink of war. War is inevitable but how you will influence and play a role in it can affect it greatly. I have 3 solid main branches and toying with the idea of a fourth. I am planning on making it an long tale, hopefully I can make it on par with the length and quality of EndMaster or JJJ's games. Ok for the major plot line.
You are the youngest son in a family of farmers living on the plains along the edge of a great forest. Your village is attacked sparking a war between your country and the neighboring one. In a descisive battle you help your country turn the tide of war and begin to defeat their foe. All the while gaining a better position within the government, and someone who is respected or feared (depending on your choices) throughout the country.
I can't really tell you what happens after that as I do have some twists in store and those while hopefully throw you for a loop. :) So what do you guys think?
Grey Warden Story on 9/30/2011 12:39:32 AM
Yeah the lyrium way i found was to go to the circle of the magi and they come to the castle and set everything up, i didn't know there was another way
Grey Warden Story on 9/27/2011 11:07:47 PM
I actually rather liked DA2 as well as DA:O I think every one was expecting it to be the same as the first one which would be rather hard. I thought the story was a good weaving of some one trying to grab a hold of something in a vast torrent of change. The quips between isabela and varrick were hilarious and the smaller plots were also quite interesting though not being able to change Anders choice was a bit aggravating but still a thoroughly enjoyable game.
My first time through DA:O
I was a dwarven noble. I saved the the circle of magi, put Harrowmont as ruler and destroyed the anvil, Used lyrium to save Arl Eamon's son, took a pinch of the ashes and left them unharmed, entered a relationship with Morrigan, killed Flemeth, cured the werewolves, did the ritual with morrigan, put allistair and anora in a marriage to rule the kingdom, and killed logain. I saved the city and built up the fortifications of the wardens keep. Took the architect's deal and killed mom. Went with morrigan through the mirror
The power that blinds us on 7/9/2011 11:26:04 PM
Ok so I've started to work on a story and was just wanting to get the opinion of everyone else around to see if this sounds like something they could get into. It's based in the not too distant future and the story follows a young man with powers and his group who also have powers. Mutants aren't known to the world yet, and most remain in relative secrecy about their abilities. The group the main character is in are mostly theives, who steal from the upper echelon of society, to fund themselves. They end up stumbling upon a plot for mutants to take control of everything and utilize humans as slaves if they're lucky. So they begin to fight against this, mostly because if mutants are known their theiving will get a lot harder. Then a betrayal happens which threatens the life of the main character. At the most opportune moment you will be able to decide whether the main character chooses to save humanity or destroy it.
Does that sound at all interesting to anyone? I know it's not a lot of infor besides basic plot points but I don't want to give too much info away cause it'll ruin the twists that happen.