Hi there. I'm just wondering if there's a way to make a game with multiple story branches where choices permanently impact the course of a game. For example, suppose you decide to save a man in chapter one. That man will appear in the end of the game to help you. Or, if you kill the man in chapter one, no one will be there to help you at the end of the game. I'm wondering if there's a way I can do this using variables/score and not having to make thousands of pages for all the possible options in the game.
I thought about doing this by adding up scores, but then I realized it was near impossible to work it out. For example, imagine at the end of each chapter, there are two choices you can make, A or B. Choice A grants you one point and choice B grants you 0 points. If you're rewarded one point for choice A in chapter 1, one point for choice A in chapter 2, and one point for choice A in chapter 3, and I want to write an outcome specifically for choices 1 and 2, there's no way to do this. If I have the variable "can only see this link with two points," then if the person chose choices 2 and 3, or choices 1 and 3, the person could also see the link, even though it was only intended for someone who made choices 1 and 2.
I hope my question makes sense. I apologize if this is confusing, it's hard for me to explain. If anyone has an answer, I'd be greatly appreciative. Thanks.