4. Revenant Rising
Back in Orlandes again and this one starts you off as a typical ne’er do well that’s in between jobs at the moment. While you’re sitting around in a tavern thinking about your next job, your old friend Saul pops in to greet you. He’s been having a streak of bad luck for awhile, such as getting his application turned down to serve in the Falavia army, along with returning to his home Nurroth to rejoin his clan, but apparently he didn’t get along with his uncle on something. However he’s got a whole new plan to turn his misfortune around and he wants your help.
While he may be an old comrade of yours, he’s always been a bit shady so you’re suspicious already. He says he knows where a valuable treasure is and mentions it’s owned by Makros the Unearthed.
Yep, Makros the Unearthed, the infamous necromancer who was mentioned in book 2 when Erid the wannabe necromancer tried to use his staff to destroy Myr. The GA series likes to make call backs to intertwine the lore.
Swiping shit from a super powerful necromancer sounds like a bad idea, but Saul assures you that you’ll be out of there before he notices. Also, you’re apparently a danger junkie, because you just agree to go. Not even an option to opt out for a premature ending.
The next day you blow off your caravan gig and go with Saul to sneak into Makros’ hidden lair. This part has a couple paths to the treasure. Either way you’re going to get separated from Saul and probably going to encounter some monsters at some point. All varieties, vampires, ghouls, golems, orcs, etc. Some paths are easier than others.
Eventually you’ll meet up with Saul again and eventually he points at an amulet near a pit of spikes that has to be dangerously leaned over in order to get it. Saul immediately says this is the treasure but claimed before he didn’t know what it was. You even call him out on this, but he just says he just figures this might be it and urges YOU to grab it.
Obviously you’re playing as a retard this time around, because you just go ahead and do it.
As if it needed to be said, Saul’s backstabbing ass pushes you into the spike pit and then as you lay dying from multiple impalements, he insincerely apologizes saying only ONE of you can have the amulet of invulnerability and takes the treasure before you void your bowels and descend to hell.
Well not quite.
You wake up and find yourself in a kind of lab. Makros then shows up to explain he’s spent a good deal of effort to bring you back to life as a revenant.
As soon as you and Saul broke in to his place, Makros was alerted through some sort of magical fantasy alarm system he’s got set up, but by the time he arrived, Saul escaped and you were dead. He’s sending you to go retrieve his property since he’s got more important shit to do than to hunt Saul down himself.
Speaking of alarm systems, Makros REALLY needs to make better ones or pick better “secret” lairs to stash his shit, because he laments the fact about his staff got stolen to attack Myr and now his amulet is being used for something similar.
Seems in the months you were developing a nice case of rigor mortis, Saul’s used the invulnerability amulet to pose as a reincarnated god, gather all his old clan buddies in Nurroth and make alliances with orc tribes to stage an attack on Falavia which is located in a more central location of Orlandes. It’s partly due to revenge (Like most motivations are) but it also has the most military shit. Take that city, and nobody can do much about it. From there it’s the first step to RULING THE WORLD.
But Makros doesn’t really give a shit about all that, he just wants his property back. (And you want revenge too)
On top of being enthralled by Makros, he also gives you a sword that can bypass Saul’s invulnerability. It also heals you by absorbing the life-force of whoever you kill. This will help since while you don’t feel pain anymore, you can still be chopped up and normal healing items won’t work on you in your new undead state. You can also heal via meditation or discovering that a certain embalming liquid can help, but both of those are hardly as metal as gaining the life-force from your enemies.
Keep in mind, even if you kill Saul, you’re going to still be under Makros’ commands. Just because you accomplish your task doesn’t mean he’s going to just let you go. So there’s also the lingering thought of how the hell are you going to get out of this predicament entirely.
From a game play perspective, things are fairly easy combat wise. Your sword is pretty powerful and you’ve got more than a few ways to heal yourself. What’s a little more difficult is stumbling on a few vital things you need that will let you get the true ending.
And your first choice as one of the undead is going to determine if you can achieve it or not. There’s a group of warrior priests you MUST encounter because you’re going to need one of them to help you later on.
Three of them want to purge you as the undead abomination you are, but one (The female naturally) senses you’re not an evil man, you’re just in a bad situation. Naturally they all call her a blaspheming whore and try to purge her too. You need to save her because at this point in time, she’s the only one that’s willing to help.
After cutting down the zealots, you speak more with the warrior priest girl who says her name is Alaera and thinks she was about to get kicked out the church anyway so she’s not too broken up about turning completely against her former comrades. She likes ‘em cold and stiff, so she insists on traveling with you a bit more, which as I said, you need to cater to her necrophilia if you want to achieve a true ending.
Eventually you’ll part ways with her though since she needs to gather her shit back at the temple before they realize what she’s done and she’ll give you a pendant for luck.
You can encounter a few other things on your way to Falavia, gathering more useful items and such, though the main thing that will help is what you usually always need to gather in some fashion in these GA books, and that’s information.
One particular incident involves a burning village where you can question one of Saul’s marauding troops about his battle plans along with speaking with the villagers to get into the city of Falavia easier. You can also get directions to a shaman who you need as another person to find to help you with your undead status.
The shaman is another one of those nomad people who gives a lot of helpful info that will be useful in the future, but not directly helpful in the here and now. He also mentions how you need someone who CARES about you, to help you break your curse. Hope you gave Alaera your dead dick, because all his info means absolute fuck all since it’s too late at this point and there’s NOBODY else who you meet that will care about you. Then the old shaman tells you to leave because you’re stinking up the place with your rotting dead ass.
Eventually you’ll stumble upon Saul’s main army camp itself. This is another place to get vital info about the attack plans by creeping around listening in on the attack plans on Falavia. Amusingly you can actually sneak in and murder the shit out of Saul right now, however that results in a premature ending with Makros instantly teleporting you back with the amulet where upon he sends you to some weird pocket limbo realm where he sends all his revenants until he needs to call upon them again for some task. You just wait around with a bunch of other corpses and it’s really boring.
While this is bad enough, the bigger problem is Makros tends to just forget about his former creations since I guess it’s easier to just make a new one when he needs one. So you essentially just waste away waiting forever.
So yeah, don’t kill Saul just yet.
Continue on to Falavia and after getting past the guards, you can speak with the head of the city, Baron Rodrigo who you can tell any important attack plans you’ve learned. It makes the later siege of the city a little easier the more you learned.
So after all that, you’ve got a little time to kill. You can go to the market or the blacksmith, a hypnotist’s show or find a tavern.
Wait, one of these is not like the others, I guess that could be a clue that it might be a good idea to choose that one. Of course it could be an incredibly bad idea too, but it’s not in this case.
Going to the hypnotist’s show seems pretty inconsequential and choosing to volunteer in his act and speaking to him backstage seems like it might even be a bad idea, but doing these things gains you a vital ability you’ll need later on. If you don’t have it, you’ll lose.
You’ll the chance to catch a traitor to make the siege easier before you have to find some place to rest.
And now comes the final vital thing you need to do to even get through to the end game. You have to pick the right inn to head to. Pick the correct one and you’ll bump into Alarea again who figured she’d help defend the city. And I hope you spoke with the old Mongolian shaman, because if you didn’t, you won’t have the vital info to tell Alarea so she can properly help you when the time comes.
In any case, since she’s still in the closet about her dead loving ways, you don’t get to share a room with her in a public inn and you have to go sleep in the Falavian barracks since you’re part of the defense anyway.
Okay so on with the siege portion of the game. Well again this is all pretty straight forward. It’s going to be easy or difficult based on what you managed to learn ahead of time. Saul’s got humans, orcs and even those fucking bird people attacking from all sides, but if you manage to survive all that, eventually you’ll push back Saul’s army and take the fight to him on the battlefield.
Unfortunately for Baron Rodrigo, he goes in pants on head retarded against Saul who still has the invulnerability amulet on. Either he’s really ill informed (Possible, since you had to tell him about attack plans) about Saul’s status which is sort of well known given that he’s flaunting it about or he really is just retarded.
Saul cleaves the Baron’s head with his axe feeling pretty proud of himself and then promptly shits his pants when he sees you. Assuming you manage to win the combat, he finishes shitting his pants in disbelief that you’re able to kill him at all.
So you got your revenge, but now begins the last stage of the game.
As with the premature ending if you killed Saul in his camp. Makros teleports you and shoves you into the pocket plane. He also mentions he doesn’t really owe you anything seeing as you broke in and tried to steal from him in the first place. (He’s got a valid point)
This is where all your zombie charm that you worked on Alarea comes in as she does a reverse version of “Come into the light!” to contact you.
This is also where the hypnotist trick of strengthening your willpower comes in too because if you didn’t do that, you’re not strong enough to follow her attempt to contact you and you just wait around like a dumb ass zombie.
Get through all this, and Alarea tells you in order to break this spell, you’ll need to kill Makros’ aspect in the plane, of course you’ll have to find it first. You figure the mountains in the distance are as good as any place to start.
One of the first things you’ll stumble upon is a river where you’ll have to wait for a boatman to cross. To your surprise the boatman is Saul! He mentions how all those folks you killed with your magic death sword trapped their souls here in the river and how you can make amends by giving your soul to him.
As if it needs to be said, this is the most fucktarded idea ever. Even if you had some pangs of guilt like a faggot about trapping souls in the “I can’t believe it’s not Styx” river, the last thing you should want to do is help out the guy who got you into this mess in the first place.
Refusing to be a dumb fuck, causes a bit of grumbling on Saul’s part, but he rows you across. He then attempts a last trick where he hopes you defeat Makros so all the souls can be released and offers to bless you by trying to touch your forehead. This is a bad idea too.
Refuse again and he’ll expose his true colors by exclaiming he hopes Makros tortures your soul forever as you leave the boat. Now you have an option of ignoring him and carry on OR you can attack him. Honestly it doesn’t make much difference in the game play, in fact attacking him puts you in a dangerous situation of getting instakilled if you fail a tough fitness roll.
However from a story perspective, throwing him overboard into the soul river and letting the other corpses drag him under seems pretty fitting. You’ll even mock him and feel incredibly satisfied about doing it.
The next bit involves an odd hopscotch up the mountain and a few encounters with shadow beasts before finally dealing with Makros’ aspect. You then get the choice to have the forces of good or evil help you in the form of a sword. Choosing either one leads to a trick where you get oblivion for your poor attention span when the shaman specifically said rely on yourself.
So yeah not choosing a weapon and just beating Makros’ aspect with your rotting old fists is how you finish this.
However, like most powerful necromancers on their way to lichdom, killing his aspect doesn’t actually kill him. It just destroys his presence in that pocket plane. And since his presence was the only thing keeping it in existence, you’ve essentially just destroyed the support beams.
Marks’ laughs being leaving you to oblivion, and you’re busily trying to keep one step ahead of collapsing reality as you hear Alarea’s voice. Follow her voice and you’ll get a series of increasingly more difficult Fitness tests. This is a bit of a troll since failing any of them won’t result in you losing, you’ll actually be brought back to the winning ending quicker.
You wake up and find Alarea a little weepy eyed, happy that her dead boyfriend’s back. She mentions after you killed Saul all his buddies fled. You aren’t sure what happened to Makros, just that you sort of fucked up one of his planes, but he’s not dead.
You’re also not sure if you’re actually “alive” or you’re still an intelligent zombie. Alarea suggests that you both find out together, because she’s fucking a walking corpse either way.
While you and your girlfriend go find a spot to celebrate your unnatural love, the game ends with some shadowy figure pilfering the death sword you had from the battlefield, to use it for nefarious purposes no doubt.
And that’s the book.
For obvious reasons this is another one of my more favorite GA books. You get to play as a fucking undead abomination. Granted you’re not exactly reveling in such a thing, it isn’t like many of these types of stories put you in that role in the first place.
I liked the storyline to this one too since it had a couple levels going on of getting revenge, but having to deal with an even bigger threat that’s temporarily helping you out on your revenge.
Makros and Saul were both better antagonists than any of the ones that came before at this point. It’s a pity that Makros doesn’t really show up again in later books since he could have easily been the on going “Uber villain” of the series.
It's definitely in my top ones of the GA series.